Object Pickup |
Object Pickup |
Oct 10 2011, 12:02
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#1
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Member Group: Members Posts: 43 Joined: 6-April 09 From: Milton Keynes, United Kingdom Member No.: 5,491 |
Hey guys
Was wondering if there was a script or something that allows the player to pickup lets say, a map and it be shown in the inventory? Thanks to anyone who can help |
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Oct 10 2011, 13:50
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
The map's a "weapon", you can add and remove it using the (I think) addweapon and removeweapon commands - if the player doesn't have a map, the map screen will show up blank.
Ie: CODE This addweapon "ItemMap"; This removeweapon "ItemMap"; There's also a macguffin map class, if you want a map that doesn't serve any real purpose, but can be used as an objective: CODE This addweapon "EvMap"; This removeweapon "EvMap"; (Check here for some more similar classes, bear in mind a lot of the macguffins are ArmA.2 classes, so might not work with just OA, according to SIX they're in configweapons, but they might not have all the resources in place...) You can check if the player has one of these with the hasweapon command, ie: CODE Player hasweapon "EvMap" Hope this helps! -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Oct 10 2011, 14:07
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#3
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Member Group: Members Posts: 43 Joined: 6-April 09 From: Milton Keynes, United Kingdom Member No.: 5,491 |
So if this map/file etc was placed on a table for example, using one of the scripts you've provided, the player could pick it up and it be shown in the inventory just like any other collectables such as ammo ingame?
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Oct 10 2011, 15:44
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#4
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Yup, it fits in one of the inventory slots. I'm not too sure how to spawn weapons just lying around though... (or if the evidence objects even have models, IIRC in the campaign they're always in boxes or something)
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Oct 24 2011, 23:52
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#5
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Member Group: Members Posts: 43 Joined: 6-April 09 From: Milton Keynes, United Kingdom Member No.: 5,491 |
Yeah spot on. Cheers once again
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