Thought I'd create a thread for people that are working on something which isn't complete yet, or that they want feedback on.
The Ithaca 37 was the second model I ever made, I've redone it now for the third time (IIRC). I am playing with the idea of starting a small "self-defense" mod, as I loved the mission in Resistance where you just had the Kozlice to defend yourself. Nothing much, just a few hunting rifles and maybe a hand gun or two.
2196 polygons (still need to run it through for optimizing though).
http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/arma/JdB_Ithaca37_Render1.jpghttp://ofp.gamepark.cz/_hosted/digitalwarfarestudios/arma/JdB_Ithaca37_Render2.jpg
I've decided not to post pictures on other large forums anymore, as alot of people are just plain rude.
looks pretty sweet, what program you use? I'm still looking for a free and easy to use one that uses most common formats.
Trying out Blender3D at the moment and using SketchUp for Architechture style design plots etc etc.
IIRC I have a CStorm model on my HDD on the desktop at home which I may put some pictures up of it untextured.
Modified Trabant from OFP
Roof Rack with board and mast pieces added.
Done back when I had the time to spend on anything. was done for the Trabant Addon by "Kalashinikov Productions" and I think we all saw where that went.....(well those of us on OFP.info at the time)
Beta can be found...somewhere
Would love to do more modeling though.
note: I do not and cannot texture my PS/GIMP skills are so limited it ain't true.
Both look really good. Keep up the great work. Sounds like an interesting mini mod JdB.
JynX,
Not sure but I think JdB uses 3ds Max.
I've have been using blender for a little while, and I think it's very good also.
Know what you mean about texturing, as I have given it a big go myself, yet still suck ..will keep trying though
/OT* Just had a quick look (atleast as quick as photography allows) over your D-art page and it is very impressive (imo). Some amazing skyscapes you got there makes me want to go over to UK. I'm using a D70s at the moment also (all ways used film so its my first digital), need to get some better lenses though. Kinda ran out of money so hopefully I can get enough soon OT/
(Edit: Opps hope I was allowed to post in here without showing work)
Define a hunting rifle. Thats a rather sweeping term. I like the Mauser 98 Magnum and some of the remmy 700s.
Ok then. Sako 75 without a doubt or a Tikka T3. Can't beat the Finns at dedicated hunting rifles!
Hehe well I don't know WTF these are, but any of these at all usable?
All as I know is that the bottom one may be pre-1950 russian made.
Probably nothing like what you are after, but if you think they are worth the effort, I can take better blueprint type shots with the silencers off and bolts in.. or whatever.
Ohh and the top ones a slug gun (I know wierd to have it scoped), it's used to hut birds eating fruit so... ?
http://img45.imageshack.us/my.php?image=dsc0058jc3.jpg
These are just idea's though probably not the kind of powered rifles you are after.
That is exactly what I'm looking for!
Thanks, are they yours? what caliber are they?
Pretty much yes, I got them when my dad died afew years ago, which is the reason why I have no clue on their orgin.
Which ones/one do you want and do you want the silences in the picture(they were added 3 years ago).
They are 0.22s and I have like 10 boxes of Winchester subsonic cartridges which I use them for rabbit hunting (and to finish the odd sheep off). So I hope that is big enough prey for what your mod is about
Mostly the top and bottom one, but especially the bottom one. I do want to make one with a silencer, but it's easy enough to make a non-silenced version as well, as I image the bores have no muzzlebreaks like a modern military AR does.
I'm currently mapping the Ithaca. After that I will bugger Linker Split for help on the normal mapping
Sure no problem, I will take them tonight. But yeah, if you find something better or don't get the time down the road its no trouble. Even found abit about them in the process
If anyone is interested, by the markings on the USSR one (bottom) I googled it and got this
http://www.thehighroad.org/showthread.php?t=171848
(T03-17 made in ussr) But I know it was atleast before 1955.
And the scope on the slug gun matches the one from earlier 60s on this site
http://www.nikkostirling.com/
(Nikko Stirling TIARA 4x28) made in japan
Not sure about the gun itself as all I can make out is
BSA GUNS LTD ENGLAND 177 CAL
Edit:
Didn't have much time so they are pretty poor, but here is afew that may be ok (don't think they are good enough for blue prints though)
Mag-bullets
http://img117.imageshack.us/my.php?image=dsc0013it8.jpg
Silencer off
http://img117.imageshack.us/my.php?image=dsc0015rp3.jpg
Rest
http://img138.imageshack.us/my.php?image=dsc0006pp9.jpg
http://img160.imageshack.us/my.php?image=dsc0007fn7.jpg
http://img138.imageshack.us/my.php?image=dsc0008ue6.jpg
http://img138.imageshack.us/my.php?image=dsc0010gf3.jpg
http://img138.imageshack.us/my.php?image=dsc0011qa7.jpg
But maybe you should use better blueprinted ones from other sources like JynX suggested, either way best of luck with the project. If you do end up using the above and need afew better shots, let me know and I will try get them but if not its no worries as I probably needed photos, for when I get house and contents insurance (if ever )
JynX, yeah New Zealands camera market is abit behind i would expect, this was about as best I could get.
Edit:No problem, like I said, they are usable for me for other purposes also.
good place for blue prints i've been using: http://www.the-blueprints.com/
plenty of old rifles in there.
If some one made a detailed version of the one from Bresseb's tutorial hosted on the OFP.info site that'd be grand! Think it's the Browning Stalker or something like that.
I'll be picking up my O2 files when i'm at me house later today so that with my OFP files will allow me to do better and more stuff, i preffer O2 to most proper things lol
OT:@Bracken: thanks most of those weren't taken in the UK i'd say almost 80% were France or Tenirefe but some of the ones which hold the same horizon were taken from my old house. D70s are good but didn't think Nikon were still manufacturing them anymore, haven't seen one aside from my own since i got it.
Got the Ithaca mapped!
http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/arma/JdB_Ithaca37_Render3.jpg
Thanks for the pics Bracken!
Finally began texturing the Ithaca, doing the diffuse map first (the thing I'm actually relatively good at in contrast to normal mapping...):
http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/arma/JdB_Ithaca37_Detail1.jpg
Will probably make a separate thread once I get the first weapon finished.
Continued working on the diffuse map:
http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/arma/JdB_Ithaca37_Diffuse.jpg
looking cool, one assumes the CStorm (Barreta I think it is) is as in OFP to small to be brought into the game properly, was considered redoing a model i made of it.
Also working on a set of fictional Revolver models such as the one in OFP for some one to texture and port to the game if they so wish
will post pics when i get stuff worth posting pics of
I did a model of the CStorm as well a long time ago, funny weapon. EDIT: never mind, issue resolved, but thanks for reading anyway. Solution: always use a background, no matter what color, it won't affect the normal map, as long as you don't process it with the Normalmap filter
I am having some problems with the normal mapped effects, they work, however not the way I want them to. Nothing says it better than a picture:
As you can see, there is a box shaped edge around the drawing, which isn't supposed to be there (the only thing on the normal map are two such (two sides of the weapon) identical drawings, no background what so ever), the diffuse map of 1024X1024 is a separate file (same mapping as the diffuse map). The boxes around them just appear after using the Nvidia Normalmap filter, so I am assuming they're causing it, what can I do to prevent this? Use some sort of background color? Please help...
Just a note: The white lines are my way of keeping track what I'm doing (darkness on black would be too hard to see when working).
looking nice! you do all these textures yourself?
Im really curious how will shotguns work in ArmA. In OFP they werent very effective as the shot was actaully a few shots strafing in a line from top to bottom. I hope that in ArmA you can make the shots spread out in all directions...
Btw very nice work JdB and Jynx, that Trabi is just a marvel
Google Sketchup design of garage model interior and doors and some extra details will be refined in O2, will release an untextured p3d when the time comes for porting between OFP + ArmA if people want to do so.
Will be open to modify without permission so long as I'm credited with initial design etc.
Also the little man won't be included, use it as a reference for size etc.
Edit: pics 8 + 9 size halfed to meet forum rules.
Hmm well I don't have much knowledge on the subject, but my guess would be that possibly the normal maps "middle" colour is abit more torwards the elevated colour (blue if I remember correctly).... but thats just a wild guess and it wouldn't explain why its only on the edges..
I agree with Jynx though, the detail is very impressive (good picture of hunting dog also).
I have never used scretch up JynX, but I read about it on the BIS forums, that people seemed to suggest that its not possible to export models from it. I read this about 4 months ago though, so maybe its a different version/method... looks good though. Maybe you should have a quick look to check that its possible just incase its not.
Here is what I have been working on in my spare time for a week or two, everything is very basic and I have alot to modeling/unwrap/texturing to do and none of it is normal mapped yet. I'm still learning how to match seams up correctly and kinda failed abit but I will go back later and try improve it where I can.
I have keeped the middle empty so I can first sort out how AI paths around it, because thats the most important thing as I am making it around a mission I have planned.
A problem I'm having though, is that the brick tiles in the centre.. when they mipmap they get a white seam around them. But when up close they are fine and the white disappears as you get closer. I have tried re-unwrapping them but it still seems to happen, so not sure whats going on there.
http://img227.imageshack.us/my.php?image=far1dy6.jpg
http://img144.imageshack.us/my.php?image=far2bs6.jpg
I have split it into 8 bits because of armas 64x64 geo limit, plus the part at the front for a light house, however it all uses the same 2048x2048 texture so its abit repetitive but am not to worried as its just suppose to be a something to learn abit more with. Parts are also abit out of scale as I just made things up as I went after I got the idea from Sevens OPEC template (which the AI couldn't move on). However if anyone has any suggestions, I will see what I can do.
All textures I got from http://mayang.com/textures/
and just made them tileable, so alot of credit goes to them.
Looks pretty cool will probably look better under ingame conditions etc. but yeah.
Yes, SketchUp models can only be exported as 3ds or p3d if you use the pro version (hah not likely to happen here) so i design the building in sketch up and use the line diagrams as a blue print to build the final thing in O2 from scratch. Add more detail while I go along.
Lookinh excellent folks Is working with sketch up really a s easy as I've heard?
if your doing it for design or just for fun yes, its like MSPaint but in 3d i've been tempted to upgrade to the full one just for the p3d portability but i've heard theres still issues regarding the number of polys etc.
Current WIP building list:
Garages
Sheds
Fictional civic building based of the Glasgow University Mcmillan "Round" Reading Room
Block of Flats (based of of the residences i stay in and some from refrence images)
basicly material that is open for use in the european maps that are hopefully to come. hint hint big fat hint
Yeah, sketchup is great for buildings, not so great for other things. I'm not sure having the pro version is the only way to get models into O2 - I've made a model and got it in game once (via O2). There's a topic about it on the BI Forums.
EDIT: Ok, well it appears I must have been using the pro trial version http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=52623;hl=sketchup
a friends of the pro version is (albeit slowly) making its way onto my PC will report back, well at this rate some time tomorrow with the results of any porting attempts i make
Pro version exports as 3ds as well but yeah, downloading Gmax would take almost as long, will get this bit done eep work in a few mins
MAX as in 3ds? I may have an installer lurking on my EHDD somewhere though i found a few promising links today in my excos lecture for it...
import to O2 for OFP was a pain in the arse, only shows the model in the 3d viewport, granted thats because its been moved right of the grid. model would need refining a huge amount due to how the model has been constructed as a 3ds.
Summary if you have the time (i dont at the moment) and patience (not really been up for 5 hours and still not had coffee) give it a whirl.
I'm making the High Definition Tropic Island:
Sat and mask are my PS work
it's gonna be 5120x5120 pxels... terrain resolution: 10mx10m (so 1px X 1m)
Latest and last pictures of my Ithaca, with normal and specular maps (not finished though), last since I haven't got time for it anymore due to other mod work.
nice as always JdB,
just started work on a weapon pack for OFP which will be ported to ArmA and was wondering, how the hell do you model good ironsights on the guns with only basic reference images.
real life weapons im modifying for the mod:
Yati Matik
IMI Negev Commando
AR-7
Galatz
Galil
IMI Micro glilon
IMI magal
possible some others, all will be fictionalized as such.
not officially announcing my work as a possible release since i only seem to have 6 hours free time lately, bloody work, but i couldnt resist ArmA modding, so thought posting here was better than a new thread,
anyway i have just started doing some AAR aircraft for ArmA.
VC-10K4
Rebuild of KC-10A
not much difference from my original, engines and fuselage are higher res
Good to see you again Ree The plane looks pretty nice
Yeah, good to see you're giving it another chance, MrRee.
http://img185.imageshack.us/my.php?image=arma2008022209061343uu6.jpg
http://img185.imageshack.us/my.php?image=arma2008022209070260li8.jpg
http://img337.imageshack.us/my.php?image=02nn1.jpg
First thing that I make with O2
I will try to make to the texture of the sign modifiable, by init you can put your own texture.
What is it?
Shame on you =(
It's a sign! A road poster.
Oh f*ck, I forgot about the LODs... Do I have to do all again?
EDIT: Well, here i'm, 4 AM, half pissed and tired of inserting the f*cking lods, well, now the Quarter Million Dollar Question! How much the sign should weight?
Google is your friend...
or not...
I dunno, i'd say: Heavy but not as heavy as a house? looking good tough
Nothing special but i managed to figured out normal maps
M84 MBT
http://armedworkshop.net/projekat/1.jpg
M84A MBT
http://armedworkshop.net/projekat/2.jpg
Bravo Radnik!
Looking good, but I'm afraid vilas already beat you to it. He also made a tank like that based on the BIS T-72, so there's not much difference between yours and vilas'...
Some shots of my incoming project...
btw... LAG = 0...
stay tuned, more to come...
Ahhhhhh, big grass is killing me...
Non playable Linky...
AHHHHHHHHHHHHHHGGGGGGG...
A sniper which saw me through the grass got me...
I am dying. Hell!
Looking good Linker. I hope you won't add wind deflection to it though... I think it's kinda useless feature on ArmA vegetation, since you can hardly even see it moving and as far as I know, it eats perfomance a lot.
I'll answer your questions:
@helping hand:
my settings with which I play are:
Draw to 900, all settings high except Postprocessing effect to low and antialisasing on disabled.
My PC is a pentium IV, 1Gb RAM, sapphire x1550 DDR2 512Mb (it's not an high-end PC)
FPS: from 17 to 45. They could be still a few, but remember that my PC is not very good...
@Rellikki
I added wind to the grass, cause it makes the jungle more wild... i added 2 different types of grass which had a different wind effect (one set to 0.3, the other set to 0.7).
Now I've added also trees and palms (which I made) and I'll let you see the results.
Too bad. I hope it doesn't drop FPS too much...
What's the unit in the last picture?
Well if you get those FPS it shouldn't do much damage to me either then
this is a little feature you'll encounter in my island...
(i'm not referring to the chainsaw)
http://www.vimeo.com/channel7129
OOPS double post, delete it sorry guys
Linky, but have the grass must be so big? If there is small bug AI will see you passing the grass and kill you. Thats unrealistic! And of course finding laying enemy on is those grasses is madness!
OMG< but its stupid to make all units staying just for the grass...
It really looks awesome, but I am a bit worried about it...
Also SaS TrooP, in ArmA now grass just flats when a unit go to prone position
But it flats only on your possition. If enemy is e.g. 50 from you he wouldnt see you anyway and you, too...
Nice shots Linker, looking forward to the release, only 12 or 13 days before I can expect to have a PC that can play well enough (also personally in games i've rarely had an FPS above 15-35 while in a decent bit of a fight and the gamed [OFP] always seemed to be playable for me)
Hi, i hardly can't await for the day to put my hands on that Über pimp SU-30Mk
by Scars, was one of the latest addon planes that i tryed in the OFP and damn i miss
it alot. May be pimp to release it with a mini campaign, some single player missions or
just with a few multyplayer missions. It's again one of the best addons that i ever seen.
Let's C ya
Could you make a video where you first destroy the part upside and then downside the tree?
@Linker Split:
Nice work with the destructable trees.
And its nice to see that theres still someone using mine and deanosbeanos deployable ladder
Work in progress:
this time i animated 2 barracks:
http://www.youtube.com/watch?v=zZbEtvZHa7Q
Linker Split & DeanosBeano production
Impressive as ussual.
My island is 70% finished.
I'm making new objects now, a guardtower, a watertower, some fences, and some new barracks alla animated of course
http://www.youtube.com/watch?v=8IXuvSLvNAY
MASTERY! MASTERY! MASTERY!
Linker Split - It looks superbly , shows hand expert addonmaker`s. With words of estimates - Yac
Seriously looking forward to this!
A few small mistakes exist on both that I need to fix later on, the Colt model is not fully finished yet.
Hi,
i just wanne tell you that i just startedmy first project.
I am gonna to make an Terminator T800 for ArmA.
Base are the Terminator models of two amazing guys...Tobor aka James Murphy and a very nice guy from Poland...Marek Paterczyk. Both made amazing Terminator models.
See Mareks Homepage for unbelievable stuff...he worked over one year on his T-800 model http://www.marek-paterczyk.waw.pl
I used parts of both models two get my own one with low resolution. Now Iam 36hours without sleep. Read every Tutoriols how to get a model in Arma and how to use all the tools and played through the standalone unit tutorial on http://www.aos.armaholic.eu/tutorial3.html.
After that I started to work on my own Terminator. The both amazing models cannot be easily used because the quality of both models is much to high and mareks one is also highly defined and full animated. No chance for easy use in Oxygen. First tryings were a model of James body and mareks head...were over 100.000 verts and faces.
Now I worked on every single part of its own. Actually we have something like 24.000 verts and faces and oxygen handels the model in souverain manner. Still some problems and a lot of work before
But here is a first pic of T800 in Oxygen:
If someone wanna help me or for smalltalk you get me at msmarccom@aol.com
Now is time for a little bit sleeping
Greets
Marc
Wow... that's a nice model! I can't wait to see it ingame!
Does it have any textures yet? A screenie in buldozer would be a lot better IMO
The problem is that there is no animation for having (and shooting) the weapon from the hip, like our lovely T-800 did (or are going to ) in T1&T2
Ok.
there are some problems with bulldozer. Get problems with the map. Oxygen cant calculate a complete mapping
when I use "check faces" it only calculate the faces of the body not the head. When i select all parts he shows me points and faces of the complete model.
I use the us_soldier.rvmat with my own textures and made all changes and updates. Oxygen dont find failures so far.
When I start Bulldozer it is calculating without errors and you can see how it puts the complete model in the scene but shortly after that it shows failure text:
"Cannot create system memory surface DXT1,378x256 (size 65536 Error Code 8876086c"
Maybe it is only the texture file (wrong resolution/size)...will check that. But cause of the facing/mapping problems I decide to make two further T800.
One with Tobors model as base and one with Mareks.
At the end we will see which one makes less problems.
Greets
Marc
Wrong thread, use http://forum.armedassault.info/index.php?showtopic=850&st=0&start=0 instead please.
Hi, All
Ive came up with a really good idea of a 4WD in Arma.
Looks good
Nice little and fast recon vehicle
I noticed another willys jeep model in the BI-forum, but unfortunately it is out of order at the moment
BR,
mike
Anyone know where I could get a hold of some reference images of the TOZ 194 Shotgun, got one or two which are doing ok, but the more the better so i can see if there are any custom builds of it.
thanks, typical of me to like things that sod all anyone else is interested in, will get some pics of the barrel end of the model once its semi ready
VC-10 progress slow very very slow but still progress.
Amazing makes me ashamed to post this
Barrels and Foregrip of my WIP TOZ 194 12 Gauge shotty. Starting work on the but end of it the noo
ohhhh MrRee your doing it again
A Little Personal Conversion of [TES] PzGrenHG's UH1-Y
I've got some problems with Rotor's and Glass. If anyone is willing to help, that would be most appreciated! It flies, and weapons fire (i.e shoots FFAR's from FFAR pod etc). Decided to port it as I got ArmA2 fever
I just need help with a bit of configging to fix those bloody rotors and glass... I can do the textures etc later. Also, the displayname "USMC Air"; isn't showing up either.. Plus one variant isn't displaying either... Here's my basic config - Any little changes that may fix things will be ultra helpful! (I've added in the transparent glass from JdB's post a few posts down into the folder, so if it can be an easy config fix like glass; \hueys\glass.paa or something, then please do so)
Nebula, pictures of up to and including 150.00kb are allowed, 153kb ones are not
My Masada lives again although still heavily WIP >_>
Still quite a lot of work to do with it...
Some WIP shots of the TOZ-194 I'm working on, things to still be done:
Shell holder and rear sights, the pistol grip needs some work and I'm looking for some one to texture it as I
am god awful in PS/GIMP
I may do a folding stock version depends how this works out...or alternatively I could do a regular shot gun people have heard of
advice noted, will start digging for tutorials once I've finished the model.
Heres some units i've been working on. Yes I've got permission from Cameron to use his work, as well as DaSquade.
82nd Airborne Division, 1st Battalion, 504th Parachute Infantry Regiment. ISAF
some thing iv been working on pic two just to let ya see how big she is
http://i7.photobucket.com/albums/y258/blazer01/arma2008-11-2018-30-44-23.png
http://i7.photobucket.com/albums/y258/blazer01/arma2008-11-2018-47-08-45.png
haha holy fk dude, thats awesome! Its really nice to see people putting things like this into game. Makes ArmA fun again! Good job, keep it up
Cheers
Carver
http://www.imagebam.com/image/71162519964584
http://www.imagebam.com/image/6db7d719964585
Here's some more WIP Shots. My units are nearly ready for release, I just need someone to help me binarize, I keep getting a packing error. If you wanna help me just shoot me a PM.
2 Visitor Buldozzer shots of my incoming island...
---------------
Very nice linker
Works in progress at "Studio Alpha" : GAZ "Tigr", MI28N, spetsnaz.
http://s232.photobucket.com/albums/ee76/datakill3/?action=view¤t=WIP1.jpg
WIP Update about the upcoming AMS Addon pack by Marco-Polo-IV
More infos and screens you can also find in our http://www.assaultmissionstudio.de/forum/viewthread.php?forum_id=11&thread_id=144
UH-60 with Hellfire (also in Desert)
UH-60 with 2xM134 (also in black)
AV-8B with 5xMaverick
A-10 Thunderbolt with 5xMaverick
Stay tuned...
the new island looks good linker split! does it have any airbases! and great work
Here are some Pictures of an hangar I'm currently building for an airport pack.
As you can see, a DC-3 fits in without any problems.
http://www.abload.de/image.php?img=hangar1_promo2244c.jpg http://www.abload.de/image.php?img=hangar1_promo3yhod.jpg
http://www.abload.de/image.php?img=hangar1_promo4kfiy.jpg http://www.abload.de/image.php?img=hangar1_promo1berk.jpg
Here you can see how big this one is...
I am going to add moveable hangar doors...
WOW mondkalb! those airplane hangers are the perfect thing im looking for! i hope they come out! one little question, are the big enough for a c-130? good luck one you hanger pack! i hope we will see them soon.
thanks,
soldier2390
I haven't tested the USEC C-130... but I don't think it'll fit through the gate. I am planning to mage a two segment hangar with a span of 100x48m... I think this one could provide shelter for two C-130...
thats great mondkalb! thanks for getting back to me! a nother little question? would it ok for me to ask how many hangers do you planing on having?
Now there's a giant gate and eight doors. Also the hangar can now be illuminated.
http://www.abload.de/image.php?img=hangar1_promo5noh1.jpg
I'm planning two, maybe three hangars. Also there's going to be a Tower, Briefingbuilding, Aeronautical Information Service Building (AIS), Weather Service (WX), Workshops, fueltanks and other stuff. Im trying to keep the buildings combinable, so you can place some hangars and then some linking segments like the AIS inbetween.
mandkalb im impressed with your hangers! there great, is the pack going to be all one pbo.file or each one different pbo.files? also not that it matters,its all great! but is the pack going to be a civilian based pack, or a military based pack if you know what i mean? and are the doors able to open and close?
thanks,
soldier2390
Everything is usable and working fine. The Airportpack will be a single PBO, aprrox. 200Mb... Im trying to give this airport a non military style, although the buildings will be similiar to the militry airport in my hometown. I've been quite some time in those buildings.
Edit:
http://www.abload.de/image.php?img=hangar1_promo697ee.jpg
A picture of the AIS building WIP. When its finished you'll get a closer look at that piece of sh*twork. 3 Floors. Each is walkable and divided into at least two rooms and one hall...
i love it! and even though i like the military style bildings, i like thiss better! because for one it could be used in both ways thats good! and there compatible with all other buildings like bis hanger 2! it looks good! keep up the good work!
p.s. those hangers looks like one at the airbase i was at too!
can anyone attach this to some US RTO unit, P85 maybe?
AN PRC 77
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)