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Eddie
post Jan 28 2008, 20:15
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how do i use texview to turn a paa into an editable format?


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JdB
post Jan 28 2008, 20:28
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QUOTE(Eddie @ Jan 28 2008, 20:15) *
how do i use texview to turn a paa into an editable format?


Change the extension from "filename.paa" to "filename.tga" by hand when saving, there is (still) no drop-down list option for this.


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surpher
post Jan 30 2008, 17:41
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I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.


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Linker Split
post Jan 30 2008, 23:59
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QUOTE(surpher @ Jan 30 2008, 17:41) *
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.

well, not so much low-poly, it's around 6000 verticles tongue.gif

Thanks for the tut wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
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Eddie
post Feb 2 2008, 02:33
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anybody know of a plug in for paint shop pro and ot a tutorial


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Linker Split
post Feb 2 2008, 11:38
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QUOTE(Eddie @ Feb 2 2008, 02:33) *
anybody know of a plug in for paint shop pro and ot a tutorial


TUTORIALS

PLUGINS

thumbsup.gif


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
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Eddie
post Feb 3 2008, 21:41
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i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?


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-=engener=-
post Feb 3 2008, 22:11
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glare.gif
QUOTE(Eddie @ Feb 3 2008, 21:41) *
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?
USe paa plugin for photoshop


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Eddie
post Feb 4 2008, 02:52
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QUOTE(-=engener=- @ Feb 3 2008, 22:11) *
glare.gif USe paa plugin for photoshop



does that work with paint shop pro .... i do not have photo shop


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Eddie
post Feb 4 2008, 03:08
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I am looking for a tutorial that covers changing just the uniform texture. for example i want to take the default unit and change his uniform to cadpat. Does anybody have a tutorial to cover this? I dont want to create a new unit, just edit the one i already have.

also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

i understand how to import convert and export the textures. What i dont understand is i dont think everybody paints each individual stitch in the uniform or molle pouch


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surpher
post Feb 4 2008, 11:17
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QUOTE(Eddie @ Feb 4 2008, 02:08) *
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

Unit texture uniform seams template by Ebud


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JdB
post Feb 4 2008, 15:07
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This thread is not for asking help in making something, it's for depositing helpful links and information. For getting help, we have the [Modeling/Texturing Problem Thread] smile.gif


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ObmaR
post Feb 13 2008, 09:09
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Here is the Glass Damage Tutorial I promised, I have converted it to .pdf for easier reading and downloading as well as online viewing.

Glass_Damage_Tutorial


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Deadeye
post Feb 13 2008, 10:40
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Added to the tutorial section :

http://www.armedassault.info/index.php?cat...&setlang=en

Thx for your time ObmaR smile.gif


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JdB
post Feb 22 2008, 00:20
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Not so much a tutorial, but rather a very good source of information for ArmA addonmakers are the [MLOD models released by BIS].


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TankCommander
post Feb 29 2008, 04:22
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Any tutes on taking a unique character model and getting it walking within Arma? I'm thinking of making some sci-fi soldiers or something smile.gif


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Deadeye
post Feb 29 2008, 15:59
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un-pbo SLX People from Solus and have a look at the model (with selections....)

To get the unit ingame JB's tuts might be helpful :




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Eddie
post Mar 29 2008, 18:59
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anybody have a tut for doing damage textures and applying them?


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Linker Split
post Jun 6 2008, 00:18
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this is a little little tutorial on how to increase your vegetation performance impact on FPS:
QUOTE
I noticed one thing:

What really causes lag is the Pixel shader and Vertex Shader of the _ca texture (the vegetation):
they normally have VertexShader: NormalMapSpecularThroughNoFade and PixelShader: NormalMapSpecularThrough.

If instead of that PixelShader, we add the simple PixelShader: NormalMapThrough but with the flag NoAlphaWrite, we will have the SAME effect, but with an increase of FPS and performance smile.gif

Check yourself:

Before:


After:


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
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Mustang60348
post Jul 26 2008, 22:32
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New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.

http://www.veoh.com/videos/v152992166rBQkjah

Second in the series

http://www.vimeo.com/1417473
http://www.veoh.com/videos/v15306810rRWK4P96

Third in Series

http://www.vimeo.com/1465487
http://www.veoh.com/videos/v15488991EHpMdjhq

This post has been edited by Mustang60348: Aug 4 2008, 21:47
 
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