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> importer des soldats d'A1 vers A2, impossible a ce jour ?
colonelwell
post Jul 2 2009, 19:51
Post #1


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Group: Members
Posts: 24
Joined: 2-July 09
Member No.: 6,073



j'essaye de trouver la solution pour convertir mes aliens , mais c'est pas très facile
j'ai demendé a l'auteur du T800 de terminator comment il a fait , il m'a donné la method mais j'arrive pas a trouver le fichier soldier.cfg dans les fichiers d'arma2 thumbsdownsmileyanim.gif
a ce que j'ai compris le config.bin est dans le fichier .p3d ? quelqu'un peu le confirmer ? si c'est ça , donc impossible tant que BIS n'aura sortie les p3d du jeu en version mlod?


Hi,

the following is the changelog of converting my t800:

1. requiredversion=0.1
2. class cfgskeletons copied from ARMA2 soldier.cfg (with all bones)
3. bones from cfgskeletons copied as sections in class cfgmodels
4. in class cfgvehicles class SoldierEB changed to RU_Soldier
5. moves="BI_Peoplemoves" changed to moves="cfgMovesMaleSdr"
6. side="TEast" changed to faction="RU"
7. namesound="SpecNas" deleted
8. type="VArmor" deleted
9. threat="...... deleted

mais alors comment à t'il fait ????

 
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¤¤Trauma¤¤
post Aug 9 2009, 17:23
Post #2


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Group: Members
Posts: 10
Joined: 5-August 09
Member No.: 6,304



class HitPoints : HitPoints {

class HitHead : HitHead {
armor = 0.600000;
};
};
weaponSlots = "1 + 4 + 6 * 256 + 2 * 4096 + 2 + 4* 16 + 12*131072";
weapons[] = {"AKS_74_U","Makarov","NVGoggles","ItemGPS","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov" };
respawnWeapons[] = {"Makarov","NVGoggles","ItemGPS","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
respawnmagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov" };
};

class CDF_Soldier_Pilot : CDF_Soldier_Base {
model = "\ca\characters2\Blufor\Soldier_Pilot";
accuracy = 3.200000;
camouflage = 1.200000;
sensitivity = "0.5 *1.6";
cost = 20000;
portrait = "\Ca\characters\data\portraits\comBarHead_ru_pilot_ca";
scope = 2;
displayName = "$STR_DN_PILOT";

class SpeechVariants {

class Default {
speechSingular[] = {"veh_pilot" };
speechPlural[] = {"veh_pilots" };
};

class EN : Default {
};

class CZ {
speechSingular[] = {"veh_pilot_CZ" };
speechPlural[] = {"veh_pilots_CZ" };
};

class CZ_Akuzativ {
speechSingular[] = {"veh_pilot_CZ4P" };
speechPlural[] = {"veh_pilots_CZ4P" };
};

class RU {
speechSingular[] = {"veh_pilot_RU" };
speechPlural[] = {"veh_pilots_RU" };
};
};
TextPlural = "$STR_DN_pilots";
TextSingular = "$STR_DN_pilot";
nameSound = "veh_pilot";
weapons[] = {"AKS_74_U","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","SmokeShellOrange","SmokeShellBlue" };
respawnWeapons[] = {"AKS_74_U","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
respawnmagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","SmokeShellOrange","SmokeShellBlue" };
};

class CDF_Soldier_Crew : CDF_Soldier_Base {
model = "\ca\characters2\Blufor\Soldier_Crew";
accuracy = 3.400000;
camouflage = 1.400000;
sensitivity = "0.5 *1.8";
cost = 20000;
portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
scope = 2;
displayName = "$STR_DN_CREW";
weapons[] = {"AKS_74_U","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","HandGrenade_East" };
respawnWeapons[] = {"AKS_74_U","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
respawnmagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East" };

class SpeechVariants {

class Default {
speechSingular[] = {"veh_crew" };
speechPlural[] = {"veh_crews" };
};

class EN : Default {
};

class CZ {
speechSingular[] = {"veh_crew_CZ" };
speechPlural[] = {"veh_crews_CZ" };
};

class CZ_Akuzativ {
speechSingular[] = {"veh_crew_CZ4P" };
speechPlural[] = {"veh_crews_CZ4P" };
};

class RU {
speechSingular[] = {"veh_crew_RU" };
speechPlural[] = {"veh_crews_RU" };
};
};
TextPlural = "$STR_DN_crews";
TextSingular = "$STR_DN_crew";
nameSound = "veh_crew";
};

class CDF_Soldier_Engineer : CDF_Soldier {
scope = 2;
displayName = "$STR_DN_ENGINEER";
accuracy = 3.900000;
camouflage = 1.400000;
sensitivity = "0.5 *1.8";
cost = 60000;
threat[] = {1,0.500000,0.100000 };
canDeactivateMines = 1;
weapons[] = {"AK_74","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","HandGrenade_East","Mine","Mine" };
respawnWeapons[] = {"AK_74","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };
respawnMagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","Mine" };
};

class Citizen : Civilian {
identityTypes[] = {"Head_CIV","Language_CZ","Civ_Glasses","Civ_SunGlasses" };
faceType = "Man";
vehicleClass = "Men";
displayName = "$STR_DN_CIV_CITIZEN";
model = "\ca\characters2\civil\citizen\citizen";
scope = 0;
accuracy = 3.900000;

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\citizen\data\citizen.rvmat","ca\characters2\civil\citizen\data\W1_citizen.rvmat","ca\characters2\civil\citizen\data\W2_citizen.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
rarityUrban = 0.500000;
hiddenSelections[] = {"Camo" };
};

class Citizen1 : Citizen {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_CITIZEN1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\citizen\data\citizen_co.paa" };
};

class Citizen2 : Citizen {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_CITIZEN2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\citizen\data\Citizen_v2_co.paa" };
};

class Citizen3 : Citizen {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_CITIZEN3";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\citizen\data\Citizen_v3_co.paa" };
};

class Citizen4 : Citizen {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_CITIZEN4";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\citizen\data\Citizen_v4_co.paa" };
};

class RU_Citizen1 : Citizen1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Citizen2 : Citizen2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Citizen3 : Citizen3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Citizen4 : Citizen4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class Worker : Civilian {
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_CZ" };
scope = 0;
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_WORKER";
model = "\ca\characters2\civil\Worker\Worker";
hiddenSelections[] = {"Camo" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\civil\worker\data\worker.rvmat","ca\characters2\civil\worker\data\W1_worker.rvmat","ca\characters2\civil\worker\data\W2_worker.rvmat" };
};
rarityUrban = 0.400000;
};

class Worker1 : Worker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKER1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\worker_co.paa" };
rarityUrban = 0.400000;
};

class Worker2 : Worker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKER2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v2_CO.paa" };
rarityUrban = 0.500000;
};

class Worker3 : Worker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKER3";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v3_CO.paa" };
};

class Worker4 : Worker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKER4";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v4_CO.paa" };
};

class RU_Worker1 : Worker1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Worker2 : Worker2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Worker3 : Worker3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Worker4 : Worker4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Profiteer : Civilian {
identityTypes[] = {"Head_CIV","Civ_Glasses","Civ_SunGlasses","Language_CZ" };
scope = 0;
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_PROFITEER";
model = "\ca\characters2\civil\profiteer\profiteer";
hiddenSelections[] = {"Camo" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\profiteer\data\profiteer.rvmat","ca\characters2\civil\profiteer\data\W1_profiteer.rvmat","ca\characters2\civil\profiteer\data\W2_profiteer.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
rarityUrban = 0.600000;
};

class Profiteer1 : Profiteer {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_PROFITEER1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\profiteer\data\profiteer_co.paa" };
};

class Profiteer2 : Profiteer {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_PROFITEER2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\profiteer\data\profiteer_v2_co.paa" };
};

class Profiteer3 : Profiteer {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_PROFITEER3";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\profiteer\data\profiteer_v3_co.paa" };
};

class Profiteer4 : Profiteer {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_PROFITEER4";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\profiteer\data\profiteer_v4_co.paa" };
};

class RU_Profiteer1 : Profiteer1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Profiteer2 : Profiteer2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Profiteer3 : Profiteer3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Profiteer4 : Profiteer4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class Rocker : Civilian {
scope = 0;
identityTypes[] = {"Head_CIV","Civ_Glasses","Civ_SunGlasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_ROCKER";
model = "\ca\characters2\civil\Rocker\Rocker";

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\Rocker\data\Rocker.rvmat","ca\characters2\civil\Rocker\data\W1_Rocker.rvmat","ca\characters2\civil\Rocker\data\W2_Rocker.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
hiddenSelections[] = {"Camo","CamoB" };
rarityUrban = 0.500000;
};

class Rocker1 : Rocker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_ROCKER1";
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_ca.paa" };
};

class Rocker2 : Rocker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_ROCKER2";
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v2_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_ca.paa" };
};

class Rocker3 : Rocker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_ROCKER3";
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v3_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v2_ca.paa" };
};

class Rocker4 : Rocker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_ROCKER4";
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa" };
};

class RU_Rocker1 : Rocker1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Rocker2 : Rocker2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Rocker3 : Rocker3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Rocker4 : Rocker4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class Woodlander : Civilian {
scope = 0;
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_WOODLANDER";
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
rarityUrban = 0.400000;
};

class Woodlander1 : Woodlander {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WOODLANDER1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa" };
};

class Woodlander2 : Woodlander {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WOODLANDER2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa" };
};

class Woodlander3 : Woodlander {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WOODLANDER3";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa" };
};

class Woodlander4 : Woodlander {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WOODLANDER4";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa" };
};

class RU_Woodlander1 : Woodlander1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Woodlander2 : Woodlander2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Woodlander3 : Woodlander3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Woodlander4 : Woodlander4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Functionary : Civilian {
scope = 0;
identityTypes[] = {"Head_CIV","Civ_Glasses","Civ_SunGlasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_FUNCTIONARY";
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo" };
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
rarityUrban = 0.800000;
};

class Functionary1 : Functionary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FUNCTIONARY1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa" };
};

class Functionary2 : Functionary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FUNCTIONARY2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa" };
rarityUrban = 0.700000;
};

class RU_Functionary1 : Functionary1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class RU_Functionary2 : Functionary2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Language_RU","Civ_Glasses","Civ_SunGlasses" };
};

class Villager : Civilian {
scope = 0;
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_VILLAGER";
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo" };
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat" };
};
rarityUrban = 0.200000;
};

class Villager1 : Villager {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_VILLAGER1";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa" };
};

class Villager2 : Villager {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_VILLAGER2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa" };
};

class Villager3 : Villager {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_VILLAGER3";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa" };
};

class Villager4 : Villager {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_VILLAGER4";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v4_co.paa" };
};

class RU_Villager1 : Villager1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Villager2 : Villager2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Villager3 : Villager3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class RU_Villager4 : Villager4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Priest : Civilian {
scope = 2;
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_PRIEST";
model = "\ca\characters2\civil\Priest\Priest";

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
};

class RU_Priest : Priest {
faction = "CIV_RU";
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Doctor_base : Civilian {
scope = 0;
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_CZ" };
vehicleClass = "Men";
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo" };
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa" };

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat" };
};
};

class Doctor : Doctor_base {
scope = 2;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_DOCTOR";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa" };
attendant = 1;
};

class RU_Doctor : Doctor {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class SchoolTeacher : Doctor_base {
scope = 2;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_SCHOOLTEACHER";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor2_co.paa" };
rarityUrban = 0.500000;
};

class RU_SchoolTeacher : SchoolTeacher {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Assistant : Doctor_base {
scope = 2;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_ASSISTANT";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa" };
rarityUrban = 0.500000;
};

class RU_Assistant : Assistant {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","Civ_Glasses","Language_RU" };
};

class Pilot : Civilian {
scope = 2;
identityTypes[] = {"Head_CIV","pilot_sunglasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_PILOT";
model = "\ca\characters2\civil\Pilot\Pilot";

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\Civil\Pilot\Data\camelpilot.rvmat","ca\characters2\Civil\Pilot\Data\Pilot_W1.rvmat","ca\characters2\Civil\Pilot\Data\Pilot_W2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat" };
};
};

class RU_Pilot : Pilot {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","pilot_sunglasses","Language_RU" };
};

class Policeman : Civilian {
scope = 2;
identityTypes[] = {"Head_CIV","pilot_sunglasses","Language_CZ" };
accuracy = 3.900000;
vehicleClass = "Men";
displayName = "$STR_DN_CIV_POLICEMAN";
model = "\ca\characters2\civil\Policeman\Policeman";

class Wounds {
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat" };
};
};

class RU_Policeman : Policeman {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianMen";
identityTypes[] = {"Head_CIV","pilot_sunglasses","Language_RU" };
};

class Woman : Civilian {
scope = 0;
accuracy = 3.900000;
vehicleClass = "Women";
moves = "CfgMovesWomen";
genericNames = "CzechWomen";
woman = 1;
displayName = "$STR_DN_WOMAN";
faceType = "WomanHead";
identityTypes[] = {"Woman","Language_w_CZ" };

class SpeechVariants {

class Default {
speechSingular[] = {"veh_woman" };
speechPlural[] = {"veh_women" };
};

class EN : Default {
};

class CZ {
speechSingular[] = {"veh_woman_CZ" };
speechPlural[] = {"veh_women_CZ" };
};

class CZ_Akuzativ {
speechSingular[] = {"veh_woman_CZ4P" };
speechPlural[] = {"veh_women_CZ4P" };
};

class RU {
speechSingular[] = {"veh_woman_RU" };
speechPlural[] = {"veh_women_RU" };
};
};
TextPlural = "$STR_DN_women";
TextSingular = "$STR_DN_woman";
nameSound = "veh_woman";
rarityUrban = -1;
triggerAnim = "";

class HitDamage {

class Group0 {
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.200000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.200000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.200000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.100000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.100000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.100000 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.100000 } };
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.056234,1,120,0.250000,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.056234,1,120,0.250000,5,7.500000,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.056234,1,120,0.250000,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.056234,1,120,0.250000,5,7.500000,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.056234,1,120,0.500000,0,2.500000,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.056234,1,120,0.500000,0,2.500000,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.056234,1,120,0.500000,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.056234,1,120,0.500000,0,1,2 } } };
};
};

class SoundBreath {
breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.056234,1,8 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.056234,1,8 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.056234,1,8 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.250000 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.056234,1,15 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.056234,1,15 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.056234,1,15 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.250000 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.100000,1,20 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.100000,1,20 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.100000,1,20 },0.250000 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath--04",0.100000,1,20 },0.250000 } } };
};

class SoundGear {
primary[] = {{"walk",{"",0.001778,1,10 } },{"run",{"",0.003162,1,15 } },{"sprint",{"",0.005623,1,20 } } };
secondary[] = {{"walk",{"",0.001778,1,10 } },{"run",{"",0.003162,1,10 } },{"sprint",{"",0.005623,1,10 } } };
};

class SoundEquipment {
soldier[] = {{"walk",{"",0.001778,1,13 } },{"run",{"",0.003162,1,20 } },{"sprint",{"",0.003981,1,25 } } };
civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.100000,1,15 } },{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.100000,1,15 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.056234,1,20 } },{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.056234,1,20 } } };
};
weapons[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio" };
magazines[] = {};
respawnWeapons[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio" };
respawnMagazines[] = {};
portrait = "\Ca\characters\data\portraits\comBarHead_civ_woman_ca";
weaponSlots = "2 * 256 + 4* 16 + 4* 131072";
minHeadTurnAI = -40;
maxHeadTurnAI = 40;
leftArmToElbow[] = {"LeftArm",0.500000,"LeftArmRoll",0 };
leftArmFromElbow[] = {"LeftForeArm",0,"LeftForeArmRoll",0.500000 };
leftWrist = "LeftHand";
leftShoulder = "LeftShoulder";
leftHand[] = {"LeftHandThumb3","LeftHandThumb2","LeftHandThumb1","LeftHandIndex3","LeftHandIndex2","LeftHandIndex1","LeftHandMiddle3","LeftHandMiddle2","LeftHandMiddle1","LeftHandRing3","LeftHandRing2","LeftHandRing1","LeftInHandRing","LeftHandPinky3","LeftHandPinky2","LeftHandPinky1" };
leftArmPoints[] = {"LeftShoulder","lelbow","lelbow_axis","lwrist" };
rightArmToElbow[] = {"rightArm",0.500000,"rightArmRoll",0 };
rightArmFromElbow[] = {"rightForeArm",0,"rightForeArmRoll",0.500000 };
rightWrist = "rightHand";
rightShoulder = "rightShoulder";
rightHand[] = {"rightHandThumb3","rightHandThumb2","rightHandThumb1","rightHandIndex3","rightHandIndex2","rightHandIndex1","rightHandMiddle3","rightHandMiddle2","rightHandMiddle1","rightHandRing3","rightHandRing2","rightHandRing1","rightInHandRing","rightHandPinky3","rightHandPinky2","rightHandPinky1" };
rightArmPoints[] = {"rightShoulder","relbow","relbow_axis","rwrist" };
};

class Secretary : Woman {
accuracy = 3.900000;
displayName = "$STR_DN_CIV_SECRETARY";
model = "\ca\characters2\civil\Woman\Secretary\Secretary";
identityTypes[] = {"Woman_Young","Secretary","Language_w_CZ" };

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Secretary\data\secretary.rvmat","Ca\characters2\Civil\Woman\Secretary\data\w1_secretary.rvmat","Ca\characters2\Civil\Woman\Secretary\data\w2_secretary.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.800000;
characterID = 0;
};

class Secretary1 : Secretary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SECRETARY1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Secretary\data\Secretary1_co.paa" };
};

class Secretary2 : Secretary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SECRETARY2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Secretary\data\Secretary2_co.paa" };
};

class Secretary3 : Secretary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SECRETARY3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Secretary\data\Secretary3_co.paa" };
};

class Secretary4 : Secretary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SECRETARY4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Secretary\data\Secretary4_co.paa" };
};

class Secretary5 : Secretary {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SECRETARY5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Secretary\data\Secretary5_co.paa" };
};

class RU_Secretary1 : Secretary1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Secretary2 : Secretary2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Secretary3 : Secretary3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Secretary4 : Secretary4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Secretary5 : Secretary5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class Sportswoman : Woman {
accuracy = 3.900000;
displayName = "$STR_DN_CIV_SPORTSWOMAN";
model = "\ca\characters2\civil\Woman\Sportswoman\Sportswoman";
identityTypes[] = {"Woman_Young","SportsWoman","Language_w_CZ" };
moves = "CfgMovesSportWomen";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Sportswoman\Data\Sportswoman.rvmat","Ca\characters2\Civil\Woman\Sportswoman\Data\w1_Sportswoman.rvmat","Ca\characters2\Civil\Woman\Sportswoman\Data\w2_Sportswoman.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.600000;
characterID = 1;
};

class Sportswoman1 : Sportswoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SPORTSWOMAN1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Sportswoman\data\Sportswoman1_co.paa" };
};

class Sportswoman2 : Sportswoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SPORTSWOMAN2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Sportswoman\data\Sportswoman2_co.paa" };
rarityUrban = 0.400000;
};

class Sportswoman3 : Sportswoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SPORTSWOMAN3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Sportswoman\data\Sportswoman3_co.paa" };
};

class Sportswoman4 : Sportswoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SPORTSWOMAN4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Sportswoman\data\Sportswoman4_co.paa" };
rarityUrban = 0.300000;
};

class Sportswoman5 : Sportswoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_SPORTSWOMAN5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Sportswoman\data\Sportswoman5_co.paa" };
};

class RU_Sportswoman1 : Sportswoman1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Sportswoman2 : Sportswoman2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Sportswoman3 : Sportswoman3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Sportswoman4 : Sportswoman4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class RU_Sportswoman5 : Sportswoman5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman","Language_w_RU" };
};

class ValentinaFit : Woman {
scope = 2;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_VALENTINAFIT";
model = "\ca\characters2\civil\Woman\ValentinaFit\ValentinaFit";
identityTypes[] = {"Woman_Young","Valentina","Language_w_CZ" };

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\ValentinaFit\Data\ValentinaFit.rvmat","Ca\characters2\Civil\Woman\ValentinaFit\Data\w1_ValentinaFit.rvmat","Ca\characters2\Civil\Woman\ValentinaFit\Data\w2_ValentinaFit.rvmat" };
};
};

class ValentinaVictim : ValentinaFit {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_VALENTINAVICTIM";
model = "\ca\characters2\civil\Woman\ValentinaVictim\ValentinaVictim";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\ValentinaVictim\Data\ValentinaVictim.rvmat","Ca\characters2\Civil\Woman\ValentinaVictim\Data\w1_ValentinaVictim.rvmat","Ca\characters2\Civil\Woman\ValentinaVictim\Data\w2_ValentinaVictim.rvmat" };
};
};

class Madam : Woman {
displayName = "$STR_DN_CIV_MADAM";
accuracy = 3.900000;
model = "\ca\characters2\civil\Woman\Wife\Wife";
identityTypes[] = {"Woman_Old","Wife","Language_w_CZ" };

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Wife\Data\Wife.rvmat","Ca\characters2\Civil\Woman\Wife\Data\w1_Wife.rvmat","Ca\characters2\Civil\Woman\Wife\Data\w2_Wife.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.700000;
characterID = 2;
};

class Madam1 : Madam {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_MADAM1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Wife\data\Wife1_co.paa" };
};

class Madam2 : Madam {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_MADAM2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Wife\data\Wife2_co.paa" };
};

class Madam3 : Madam {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_MADAM3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Wife\data\Wife3_co.paa" };
};

class Madam4 : Madam {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_MADAM4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Wife\data\Wife4_co.paa" };
};

class Madam5 : Madam {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_MADAM5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Wife\data\Wife5_co.paa" };
};

class RU_Madam1 : Madam1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Wife","Language_w_RU" };
};

class RU_Madam2 : Madam2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Wife","Language_w_RU" };
};

class RU_Madam3 : Madam3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Wife","Language_w_RU" };
};

class RU_Madam4 : Madam4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Wife","Language_w_RU" };
};

class RU_Madam5 : Madam5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Wife","Language_w_RU" };
};

class Farmwife : Woman {
scope = 0;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_FARMWIFE";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_CZ" };
moves = "CfgMovesOldWomen";
model = "\ca\characters2\civil\Woman\Farmwife\Farmwife";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Farmwife\Data\Farmwife.rvmat","Ca\characters2\Civil\Woman\Farmwife\Data\w1_Farmwife.rvmat","Ca\characters2\Civil\Woman\Farmwife\Data\w2_Farmwife.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.300000;
characterID = 3;
};

class Farmwife1 : Farmwife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FARMWIFE1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Farmwife\data\Farmwife1_co.paa" };
};

class Farmwife2 : Farmwife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FARMWIFE2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Farmwife\data\Farmwife2_co.paa" };
};

class Farmwife3 : Farmwife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FARMWIFE3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Farmwife\data\Farmwife3_co.paa" };
};

class Farmwife4 : Farmwife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FARMWIFE4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Farmwife\data\Farmwife4_co.paa" };
};

class Farmwife5 : Farmwife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_FARMWIFE5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Farmwife\data\Farmwife5_co.paa" };
};

class RU_Farmwife1 : Farmwife1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_RU" };
};

class RU_Farmwife2 : Farmwife2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_RU" };
};

class RU_Farmwife3 : Farmwife3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_RU" };
};

class RU_Farmwife4 : Farmwife4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_RU" };
};

class RU_Farmwife5 : Farmwife5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Farmwife","Language_w_RU" };
};

class Damsel : Woman {
scope = 0;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_DAMSEL";
identityTypes[] = {"Woman_Young","Damsel","Language_w_CZ" };
model = "\ca\characters2\civil\Woman\Damsel\Damsel";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Damsel\Data\Damsel.rvmat","Ca\characters2\Civil\Woman\Damsel\Data\w1_Damsel.rvmat","Ca\characters2\Civil\Woman\Damsel\Data\w2_Damsel.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.500000;
characterID = 4;
};

class Damsel1 : Damsel {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_DAMSEL1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Damsel\data\Damsel1_co.paa" };
};

class Damsel2 : Damsel {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_DAMSEL2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Damsel\data\Damsel2_co.paa" };
rarityUrban = 0.400000;
};

class Damsel3 : Damsel {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_DAMSEL3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Damsel\data\Damsel3_co.paa" };
};

class Damsel4 : Damsel {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_DAMSEL4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Damsel\data\Damsel4_co.paa" };
};

class Damsel5 : Damsel {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_DAMSEL5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Damsel\data\Damsel5_co.paa" };
rarityUrban = 0.700000;
};

class RU_Damsel1 : Damsel1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Damsel","Language_w_RU" };
};

class RU_Damsel2 : Damsel2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Damsel","Language_w_RU" };
};

class RU_Damsel3 : Damsel3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Damsel","Language_w_RU" };
};

class RU_Damsel4 : Damsel4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Damsel","Language_w_RU" };
};

class RU_Damsel5 : Damsel5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Damsel","Language_w_RU" };
};

class HouseWife : Woman {
scope = 0;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_HOUSEWIFE";
identityTypes[] = {"Woman_Old","HouseWife","Language_w_CZ" };
moves = "CfgMovesOldWomen";
model = "\ca\characters2\civil\Woman\HouseWife\HouseWife";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\HouseWife\Data\HouseWife.rvmat","Ca\characters2\Civil\Woman\HouseWife\Data\w1_HouseWife.rvmat","Ca\characters2\Civil\Woman\HouseWife\Data\w2_HouseWife.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.500000;
characterID = 5;
};

class HouseWife1 : HouseWife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOUSEWIFE1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\HouseWife\data\HouseWife1_co.paa" };
};

class HouseWife2 : HouseWife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOUSEWIFE2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\HouseWife\data\HouseWife2_co.paa" };
};

class HouseWife3 : HouseWife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOUSEWIFE3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\HouseWife\data\HouseWife3_co.paa" };
};

class HouseWife4 : HouseWife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOUSEWIFE4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\HouseWife\data\HouseWife4_co.paa" };
};

class HouseWife5 : HouseWife {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOUSEWIFE5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\HouseWife\data\HouseWife5_co.paa" };
};

class RU_Housewife1 : HouseWife1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Housewife","Language_w_RU" };
};

class RU_Housewife2 : HouseWife2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Housewife","Language_w_RU" };
};

class RU_Housewife3 : HouseWife3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Housewife","Language_w_RU" };
};

class RU_Housewife4 : HouseWife4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Housewife","Language_w_RU" };
};

class RU_Housewife5 : HouseWife5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Old","Housewife","Language_w_RU" };
};

class Hooker : Woman {
scope = 0;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_HOOKER";
model = "\ca\characters2\civil\Woman\Hooker\Hooker";
identityTypes[] = {"Woman_Young","Hooker","Language_w_CZ" };

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\Hooker\Data\Hooker.rvmat","Ca\characters2\Civil\Woman\Hooker\Data\w1_Hooker.rvmat","Ca\characters2\Civil\Woman\Hooker\Data\w2_Hooker.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.800000;
characterID = 6;
};

class Hooker1 : Hooker {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_HOOKER1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Hooker\data\Hooker1_co.paa" };
};

class Hooker2 : Hooker1 {
displayName = "$STR_DN_CIV_HOOKER2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Hooker\data\Hooker2_co.paa" };
};

class Hooker3 : Hooker1 {
displayName = "$STR_DN_CIV_HOOKER3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Hooker\data\Hooker3_co.paa" };
};

class Hooker4 : Hooker1 {
displayName = "$STR_DN_CIV_HOOKER4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Hooker\data\Hooker4_co.paa" };
};

class Hooker5 : Hooker1 {
displayName = "$STR_DN_CIV_HOOKER5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\Hooker\data\Hooker5_co.paa" };
};

class RU_Hooker1 : Hooker1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_Hooker2 : Hooker2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_Hooker3 : Hooker3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_Hooker4 : Hooker4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_Hooker5 : Hooker5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class WorkWoman : Woman {
scope = 0;
accuracy = 3.900000;
displayName = "$STR_DN_CIV_WORKWOMAN";
model = "\ca\characters2\civil\Woman\WorkWoman\WorkWoman";

class Wounds {
tex[] = {};
mat[] = {"Ca\characters2\Civil\Woman\WorkWoman\Data\WorkWoman.rvmat","Ca\characters2\Civil\Woman\WorkWoman\Data\w1_WorkWoman.rvmat","Ca\characters2\Civil\Woman\WorkWoman\Data\w2_WorkWoman.rvmat" };
};
hiddenSelections[] = {"Camo" };
rarityUrban = 0.500000;
characterID = 7;
};

class WorkWoman1 : WorkWoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKWOMAN1";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\WorkWoman\data\WorkWoman1_co.paa" };
};

class WorkWoman2 : WorkWoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKWOMAN2";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\WorkWoman\data\WorkWoman2_co.paa" };
};

class WorkWoman3 : WorkWoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKWOMAN3";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\WorkWoman\data\WorkWoman3_co.paa" };
};

class WorkWoman4 : WorkWoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKWOMAN4";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\WorkWoman\data\WorkWoman4_co.paa" };
};

class WorkWoman5 : WorkWoman {
scope = 2;
accuracy = 1000;
displayName = "$STR_DN_CIV_WORKWOMAN5";
hiddenSelectionsTextures[] = {"\Ca\characters2\Civil\Woman\WorkWoman\data\WorkWoman5_co.paa" };
};

class RU_WorkWoman1 : WorkWoman1 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_WorkWoman2 : WorkWoman2 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_WorkWoman3 : WorkWoman3 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_WorkWoman4 : WorkWoman4 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};

class RU_WorkWoman5 : WorkWoman5 {
faction = "CIV_RU";
languages[] = {"RU" };
genericNames = "RussianWomen";
identityTypes[] = {"Woman_Young","Hooker","Language_w_RU" };
};
};

 
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Lo-Fi Version Time is now: 18th April 2024 - 03:18