The armament within multiplayer, How to change the default armament of a unit class on respawn. |
The armament within multiplayer, How to change the default armament of a unit class on respawn. |
Mar 21 2010, 09:06
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New Member Group: Members Posts: 1 Joined: 27-September 09 Member No.: 6,582 |
I've done exactly as stated in Mr. Murry's guide.
I set a trigger with the following parameters:
And a little tweak in weapon.sqs: CODE _Unit = _this select 0 @alive _Unit removeAllWeapons _Unit for [{_i=1},{_i<10},{_i=_i+1}] do {_Unit addMagazine "15Rnd_9x19_M9";}; _Unit addWeapon "M9"; for [{_i=1},{_i<10},{_i=_i+1}] do {_Unit addMagazine "30Rnd_9x19_MP5";}; _Unit addWeapon "MP5A5"; exit; I'm sure the script is running on death. But something seems to be preventing the gear to change. Please! What am I doing wrong? |
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