The "Questions for people with ArmA2" thread |
The "Questions for people with ArmA2" thread |
May 31 2009, 14:35
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#1
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Evenin'.
Starting a thread for people who want to ask questions for people who have ArmA2. I know some people here have, so I'll start Please remeber to use spoiler tags: Soylent Green is People, when posting information about the campaign. How are the factions set up in the editor? Is it the classic East/West/Resistance/Civilian, or do we have 6 distinct factions? If the latter, is there a way to set up alliances without using the setfriend command? -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Jun 19 2009, 16:43
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#2
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ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
BIS solved the problem of having two scopes in the same weapon?
Video And anyone is having issues (low FPS) after someone dies after being in agony for a while? |
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Jun 25 2009, 16:32
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#3
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Junior Member Group: Members Posts: 25 Joined: 19-July 08 From: Germany Member No.: 3,676 |
BIS solved the problem of having two scopes in the same weapon? Video I rather would like to call it the problem of not having two different scopes for one weapon (@G36 & G36k). In the German Version (patched to v1.02) with the VOP-Sound-Mod (in a modfolder of course...) I found it right back at the G36&G36k in burst- and autofire mode. This post has been edited by AndreAce: Jun 25 2009, 16:33 -------------------- |
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Jun 25 2009, 17:54
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#4
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
I rather would like to call it the problem of not having two different scopes for one weapon (@G36 & G36k). In the German Version (patched to v1.02) with the VOP-Sound-Mod (in a modfolder of course...) I found it right back at the G36&G36k in burst- and autofire mode. Hardly. There's never been any issues with not having two scopes on weapons in ArmA or OFP FFUR actually had a method of attaching aimpoints to weapons... maybe this could be used to get multiple sights working ingame... -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Jun 25 2009, 19:36
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#5
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Junior Member Group: Members Posts: 25 Joined: 19-July 08 From: Germany Member No.: 3,676 |
FFUR actually had a method of attaching aimpoints to weapons... maybe this could be used to get multiple sights working ingame... You are the artist - maybe you can make it available for Arma2...the ACE-Mod found a solution for Arma(1),I will be dammned wearing a skirt if they do not get it to work in Arma2 -------------------- |
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