Warfare MHQ bunker, warfare mhq bunker protection building |
Warfare MHQ bunker, warfare mhq bunker protection building |
Dec 14 2008, 15:11
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#21
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Junior Member Group: Members Posts: 11 Joined: 5-December 08 Member No.: 4,648 |
Alpha125,
i repeat again what i posted on comments, but u obviusly missed it. raising values of one unit requires rasinig values of other units and that is not what we trying to accomplish here, its bunker addon contest mhq is light armour and it should stay that way, easy to move , easy to kill. that why commander need protection for it. have you tried playing RBT version of warfare ? Fake MHQ and resuply at Command Center ? if no check it out ,all u say here is already in game, but has prowen to not work well as comanders build 500 bases on island with FMHQ, and having base(s) from arcadia to corazol aint much fun. anyway for you opinions about game and idea about improvment u can check http://hs-clan.com and drop us info there. mr13 |
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Dec 14 2008, 23:25
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#22
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Junior Member Group: Members Posts: 12 Joined: 13-November 06 Member No.: 143 |
Hi alpha, you might want to read the Warfare RBT mod changelog: http://cr-ofp.dyndns.org/?page=list&id=272 (list is a bit out of date tho)
As you see, both of you requests are already in, but the bunker is for making it easier for the commander to protect his MHQ. However a good "commando" should still be able to sneak near, and blow it up with one rpg or satchel. Thats why it should stay accessible by foot. This post has been edited by rundll.exe: Dec 14 2008, 23:25 |
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Dec 15 2008, 00:10
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#23
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New Member Group: Members Posts: 8 Joined: 15-December 08 Member No.: 4,704 |
Kinda new to the whole warfare mode, but isn't a bunker a bit obvious. Wouldn't it look slightly more realistic if you created a sort of dug in position as armored vehicles would do in real life. It could be made to offer protection on all sides and would be far more difficult to hit from the air. Just a thought.
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Dec 15 2008, 17:29
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#24
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Junior Member Group: Members Posts: 11 Joined: 5-December 08 Member No.: 4,648 |
@Mor1989,
yes , idea to dig in vehicle is nice, but then we should be able to dig in the rest of base structures also, maybe even make underground nuclear missile launch facility , but as said , that is not our intention here... from previous post: "this is simplest and best way to for beginer and advanced comadners to protect mhq. bunker is small, compact , not wide and high. this scheme is being used on ofp i think since 2002 for mhq protection." mr13 |
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Dec 15 2008, 20:22
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#25
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New Member Group: Members Posts: 8 Joined: 15-December 08 Member No.: 4,704 |
Fair enough, another thought occurs then. Rather than the concrete type bunkers so far how about a Hesco bunker, it's more in keeping with the already available defense objects and in keeping with the idea of mobility.
Hesco Bunker |
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Dec 15 2008, 21:21
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#26
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
IF we had Hesco Bunkers I'd use them for more than just warfare =D
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Dec 15 2008, 22:20
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#27
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New Member Group: Members Posts: 8 Joined: 15-December 08 Member No.: 4,704 |
As stupid as it looks, Bunker ? The entrance is the right height and width as is the inner parking area (Although you can't see it).
This post has been edited by Mor1989: Dec 15 2008, 22:28 |
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Dec 16 2008, 09:30
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#28
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Junior Member Group: Members Posts: 12 Joined: 13-November 06 Member No.: 143 |
I like it, should fit better in the current warfate objects
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Lo-Fi Version | Time is now: 23rd April 2024 - 15:41 |