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> Task Force Helmand Modification, British themed ArmA Mod
Chris_TFH
post Jan 19 2009, 18:46
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Who are we?

We are a group of Armed Assault players, modellers, 2D artists and advisors with military experience who all share an interest in particular with the British campaign in Helmand Province, Afghanistan. Our team has ages ranging from 19 through to 26 and we are able to base our addons on first hand knowledge and use of virtually all of the kit.


What is our aim?

Our aim is to add into the game as much of a representation of the British presence in Helmand as is possible within Armed Assault. This includes troops, weapons, equipment, vehicles and structures. We also want to build accurate islands modelled on areas of Helmand Province, hopefully being able to recreate some key locations within the campaign.


What we are working on:

We currently have the following things in the works (this list is not exhaustive):

- British infantry soldiers - DPM and desert (including osprey and all individual kit
- British weaponry - SA80A2 and all of its variants (LSW, UGL), both with SUSAT and ACOG, Minime LMG, GPMG, ILAW, Javelin, 51mm Mortar, 81mm Mortar, L96A1, L121A1, L115A3
- British vehicles - All Landrover variants (Snatch, WMIK, 110, ambulance), Jackal, Mastiff, Warrior, Challenger 2, FV430
--------------
- Taliban fighters - variety of Terry for the British Soldiers to use as target practice
- Taliban weaponry - Whilst most Taliban equipment is old soviet made kit already available in ArmA, we will be making a few extra weapons and things such as IEDs to fit the terrain.
--------------
- Civilians - Afghani populace with native dress
--------------
- Misc. - FOB templates for mission makers, sangars, islands based on Helmand terrain, native buildings and vehicles



Recruiting!

TFH Mod are currently looking for skilled members to join the team. We have vacancies for the following positions:

- 3D Modeller
- 2D Artist
- Config Writer
- Script Writer
- Animator
- Military Advisor (All advisors must have relevant real life experience and/or hands on access to equipment. We are unable to accept google image searchers)
- Sound Engineer

Whilst we do not rule out applications from younger or less experienced members of the community, we do require all applicants to have a base level of experience in the field for which they are applying and a willingness to build on their skills.

Please note that TFH Mod does not accept applications for beta testers under any circumstances, so please don't ask.


When will the addons be released?

At present all projects are WIP and it would therefore be unrealistic for us to give a set time frame for release. All we can say is that we are as keen to get the addons in game as anyone, but we want them to be as of high a standard as we are able to produce. We will endeavour to keep the community updated as regularly as possible with WIP screenshots and updates.


Where are such giants of men found?

We shall be sure to have an active presence on community forums, however we do have a dedicated website and forum which we welcome people to sign up to. It is beneficial to sign up to the forum if you would like to contact us, discuss our projects or to view the smaller updates and inside information provided by the team.

Task Force Helmand Mod Website
Task Force Helmand Mod Forum


Do these mysterious folk have names, like us mortals?

The Team:

- Chris / Modeller and 2D artist
- [Chris] / Military Advisor and general forum bitch
- DannyCon / Modeller, 2D artist
- Ewaar / Terrain Editor
- Mack / Military Advisor
- Scotia / 2D artist and website guru



Thank you for your interest,

TFH Mod Team

This post has been edited by Chris_TFH: Jan 20 2009, 14:30


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Chris_TFH
post Jan 20 2009, 14:29
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We'll be releasing a WIP update later on today (fingers crossed) showing hopefully some shots of the terrain we're working on, the progress on our L85A2 model and a vehicle WIP.

We also welcome Ewaar to the team - he'll be working on island making for us. From now on I'll keep updating the first post in this thread with the names of new team members as and when we get them so that I don't spam the thread with it.


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Chris_TFH
post Jan 20 2009, 23:54
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Work In Progress update #1

As promised here is a bit of a WIP report for you. I did earlier say we'd get a WIP shot of the SA80s, but at this time we don't feel it'd really be worth it and we want to get a bit more work done on them. The island will have WIP pics posted in the next few days, but I've been unable to get any shots sent to me due to me not being on at the same time as Ewaar today.

Please remember that all of these are works in progress and in the early stages, however at least you know that we have things in the works and the ball is rolling.


Mastiff WIP

Mastiff is in use in Afghanistan as a Protected PatroL Vehicle. It is a heavily armoured, 6 x 6 wheel-drive patrol vehicle with the capacity to hold six soldiers plus two crew. It's primary use is for protecting troops on road patrols and within convoys, though it is also used by Royal Logistics Corps Ammo Techs in the bomb disposal role.

Charactaristics of the vehicle include: V-shaped steel hull, run-flat tires, shock-mounted seating, and internal spall liners. It can be armed with the GPMG, .50 cal or GMG meaning that it has a good amount of firepower as well as protection. It is fully equipped with the Bowman communications system and electronic IED countermeasures.

The models and textures for this are being done by Chris.

Mastiff



Click for full size


Click for full size



Terrain WIP

The first area of Helmand that is being put in game is part of Sangin, a large town north of the capital of Helmand Province; Lashkar Gah. Sangin is located in the North East of the province and has been the site of heavy fighting for British troops. As of 2006, it has been the site of FOB Gibraltar, which was built next to the Helmand River.

Sangin is a network of walled compounds and buildings and is located on the Helmand River. Below is an image of the area currently being worked on. It is in its early stages at the moment, however we shall be posting updates as and when we feel we have progressed enough with this to warrant WIP pictures.

Sangin

Click for full size


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Deadeye
post Jan 21 2009, 11:48
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Looks great ! Keep up the good work.

(made a small news about it : http://www.armedassault.info/index.php?cat...amp;setlang=en)


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Chris_TFH
post Jan 21 2009, 12:44
Post #5


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QUOTE(Deadeye @ Jan 21 2009, 10:48) *
Looks great ! Keep up the good work.

(made a small news about it : http://www.armedassault.info/index.php?cat...amp;setlang=en)



Thanks Deadeye, much appreciated. Glad you like! smile.gif

We should hopefully have some WIP shots of some weapons in the next day or two, so watch this space.


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bigstone
post Jan 21 2009, 21:48
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QUOTE(Chris_BFM @ Jan 19 2009, 09:46) *
[img]http://i7.photobucket.com/albums/y290/scotia123/TFHMod2.jpg[/img

Who are we?

We are a group of Armed Assault players, modellers, 2D artists and advisors with military experience who all share an interest in particular with the British campaign in Helmand Province, Afghanistan. Our team has ages ranging from 19 through to 26 and we are able to base our addons on first hand knowledge and use of virtually all of the kit.
What is our aim?

Our aim is to add into the game as much of a representation of the British presence in Helmand as is possible within Armed Assault. This includes troops, weapons, equipment, vehicles and structures. We also want to build accurate islands modelled on areas of Helmand Province, hopefully being able to recreate some key locations within the campaign.
What we are working on:

We currently have the following things in the works (this list is not exhaustive):

- British infantry soldiers - DPM and desert (including osprey and all individual kit
- British weaponry - SA80A2 and all of its variants (LSW, UGL), both with SUSAT and ACOG, Minime LMG, GPMG, ILAW, Javelin, 51mm Mortar, 81mm Mortar, L96A1, L121A1, L115A3
- British vehicles - All Landrover variants (Snatch, WMIK, 110, ambulance), Jackal, Mastiff, Warrior, Challenger 2, FV430
--------------
- Taliban fighters - variety of Terry for the British Soldiers to use as target practice
- Taliban weaponry - Whilst most Taliban equipment is old soviet made kit already available in ArmA, we will be making a few extra weapons and things such as IEDs to fit the terrain.
--------------
- Civilians - Afghani populace with native dress
--------------
- Misc. - FOB templates for mission makers, sangars, islands based on Helmand terrain, native buildings and vehicles
Recruiting!

TFH Mod are currently looking for skilled members to join the team. We have vacancies for the following positions:

- 3D Modeller
- 2D Artist
- Config Writer
- Script Writer
- Animator
- Military Advisor (All advisors must have relevant real life experience and/or hands on access to equipment. We are unable to accept google image searchers)
- Sound Engineer

Whilst we do not rule out applications from younger or less experienced members of the community, we do require all applicants to have a base level of experience in the field for which they are applying and a willingness to build on their skills.

Please note that TFH Mod does not accept applications for beta testers under any circumstances, so please don't ask.
When will the addons be released?

At present all projects are WIP and it would therefore be unrealistic for us to give a set time frame for release. All we can say is that we are as keen to get the addons in game as anyone, but we want them to be as of high a standard as we are able to produce. We will endeavour to keep the community updated as regularly as possible with WIP screenshots and updates.
Where are such giants of men found?

We shall be sure to have an active presence on community forums, however we do have a dedicated website and forum which we welcome people to sign up to. It is beneficial to sign up to the forum if you would like to contact us, discuss our projects or to view the smaller updates and inside information provided by the team.

Task Force Helmand Mod Website
Task Force Helmand Mod Forum
Do these mysterious folk have names, like us mortals?

The Team:

- Chris / Modeller and 2D artist
- [Chris] / Military Advisor and general forum bitch
- DannyCon / Modeller, 2D artist
- Ewaar / Terrain Editor
- Mack / Military Advisor
- Scotia / 2D artist and website guru
Thank you for your interest,

TFH Mod Team


Don't forget to add FOB Gibralter thumbsup.gif
Reason for edit: Do not quote images
 
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Chris_TFH
post Jan 22 2009, 13:38
Post #7


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Member No.: 4,895



QUOTE(bigstone @ Jan 21 2009, 20:48) *
Don't forget to add FOB Gibralter thumbsup.gif



FOB Gibraltar is going in there mate smile.gif

This will be on our Sangin island, we are getting models made especially for the FOB.


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Chris_TFH
post Jan 26 2009, 01:39
Post #8


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Member No.: 4,895



WIP #2 - Head rover heels in love with WMIK

It's been a bit longer than I originally expected to post this WIP, so apologies. It's a short but sweet one. We have a lot in the works, but I've been told to "Go to hell you slack bastard" by the modellers when I ask for shots to show people, because they're working hard on the models but they aren't in a state that they're happy to release pictures of just yet.

We have Chris (the other one) working on Land Rovers at the moment, to a rather scary level of obsession. If he doesn't go to sleep soon we are going to have to have him carted off by men in white coats for some shock therapy. He's also got the weapons in the works and some WIPs of those shouldn't be too far off.

We've got DannyCon a big pile of work to do with making sangars and buildings for the FOBs that we are putting on our islands, which are being worked on by Ewaar and new addition to the team OChristie (woo, yay, welcome!). Pics hopefully not too far away for these.

WMIK

Click for full size

This is, as ever, a WIP and therefore any flaws you notice are probably already being worked on. Just something to keep you confident that we're actually doing something!

We shall try and get a bit more of a substansive WIP report showing a wider range of what we're working on in about a week or so, when the modellers/texturers/island makerers are happy to release some more shots of what they're working on.

Until then, please visit us on our website and forum for the latest updates!

Task Force Helmand Mod Website
Task Force Helmand Mod Forum

Thanks!

TFH Mod team


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