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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
posted by Araon from BIS, in the BIS forum
QUOTE Araon 3D/2D artist Group: ModMaker Posts: 170 Joined: April 2003 Posted: Nov. 12 2006,16:55 Our normalmaps are used as normalmaps, but there is more ways of creating them. On some objects (mostly on soldiers) are normalmaps created from hi poly mesh, on other objects are normalmaps just generated from grayscale map handpainted in photoshop (for example is way faster draw dots on the texture than actually model 2000 rivets on blackhawk), and sometimes it's combination of those two (when you need to add button on the sleeve, is easier to paint it than model it). So in short - yes, our normalmaps are real normalmaps, but in many cases they weren't created from hi poly model and theoretically plain bump map would do the same effect. But our engine doesn't have support for them. -------------------- |
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Lo-Fi Version | Time is now: 27th April 2024 - 14:46 |