To all regards, here I do work at the pack BAZEF, in connection with this did arise a question - who the thread of ruin did peck? standard to the new model it hangs without ceremony through [konfig], but here my to hang up in no way I can it can there the limitation of ranges or in the very model of ruins necessary that the additional to prescribe?
Very nice models, but that corrigated texture makes them look almost identical to the Mapfact Bracken, and, looking at the control tower it doesn't link up vertically too well.
But still, they are nice models.
I simply did not know as to place model strictly vertically, now all excellently
I was refering to the way the seams on the texture can be seen. For example:
This texture is seemless:
So when you put it next to itself, you can't see where the seems are:
This texture isn't seemless:
When put next to itself you can clearly see where the seems are:
this will be execellent for CTI
But did you ask permission from Mapfact for the textures?
yes it is a nice addon...work better on textures and Normal maps if you can!
I did ask not about the textures and about the ruins, there is to whom that to actually say?
Hi, i like alot those objects, the walls, the radio/guard house with the ruins at it's side and the camo net... i miss things like the Mapfact Barracks 1.2
for the ArmA, those objects and structures look really great. Let's C ya
this [addon] thought as addition to THE Barrachen; therefore in it these textures were used.I will try to remove the scrinshot of remaining models later
Well here the main gate and an angular tower
And still who knows as to make addon with the model of ruins?
Yeah CTI needs this barracks addons.
Hi, i don't know anything about 3D modeling, so i can't help there; but i think that
that ramp in the main gate, may need a less angled ramp because the civilian vehicles
sure that bust the carter againist it when they try to pass to the interior, even at
6mph. But still looking very good; those structures could make lots of missions
look alot better, that damn CTI (that i hate & naever play...) CTF's... Coops...
or those silly Berzerk slaughter maps. Really good job there, those structures
look like as a damn must have. Let's C ya
Tried to make normal and specylar mapping while it turns out badly - structures look very dark , would not prevent help the expert.There can be it because of that that I used nVidia normal map tools instead of ATI, though at me ATI ? Linker Split, please help! create totur to use ATI normal map tools
Oh and you should really ask for permission from the Mapfact guys.... head over to http://mapfact.net/include.php?path=start.php
I do not consider it necessary as has already discussed with their representative.Also what you at once all have clung to structures, same not release, and only sreens, I can in general it I shall not let out in general public?
> 100kB
to have Normal and Specular maps, I truly suggest you do download and read carefully these tutorials I made for dummies:
http://ofp.gamepark.cz/_hosted/ofpmm/BHD_MOD/Downloads/MatEditor_tutorial.rar
ftp://www.armedassault.info/armad/other/LS_Normal_Specular_Mapping_Tutorial.pdf
if you follow these tuts, you will reach the goal
-=engener=-: Please do not hotlink screenshots exceeding 100kB
looking very good keep up the good work i was suprised that mapfact didn't make version of barracken for arma but now i can guess you beted them to th epunch!!!!by the way tthe boat houses look very interesting indeed
and do them fast, I need barracks for my High Def. tropic island
Inhabited barrack, it is almost ready
New version Aircraft Control Tower (Woodland)
[img]http://img216.imageshack.us/img216/2314/prison1wn4.jpg /img] > 100kB
Prison (Woodland) How it to like you?
[img]http://img216.imageshack.us/img216/3223/prison2vq5.jpg /img] > 100kB
how many faces are those jails made of?
anyway seems good, only try to use a different texture for the beds
they a 6000-7000 poligons
-=engener=- please do not hotlink images exceeding 100kB I told you before so this time you will get 24h post restriction ! It really isn't that hard to keep images under 100kB !
Here actually a problem in what: I wish to create animation of one object, in ArmA innovations concerning it are, has riveted which as a config, but couples not animation, help
I saw you defined in skeleton section only DoorL, not DoorR...
Yes though one shutter would open, to me purely to understand technology
try to put also the unopened door in the cfgSkeletons class...
also, there should be a point in the memory LOD which is the one you can access to the action (I don't remember the line to put into the config to configure it, somehting like position...)
It is a pity, but nothing helps
If not who will not help me with a config for animation, will look only sreens, the release to be postponed in foggy distances
you also need to binarize the model, in order to have animation working...
Make sure you have:
model.p3d (the model)
model.cfg (the configuation with cfgSkeletons and cfgModels)
Textures
It is not necessary to me to speak common truths, the help with a config is necessary to me
The SAME MODEL With ANOTHER'S CONFIG PERFECTLY WORKS, SO to mine HAS put In the CONFIG
Well here something is already almost ready, there were some problems with animation - each animation turns out as broken on phases, artificial
lo dude!
Some very nice looking addons you have there ^^ this is one pack im looking forward to
As another idea perhapse you could incorperate some of your buildings into a small pack with earth works to make them look like they are in a hillside?
(Carvers idea shown in pic - This is not a BAZEF wip pic)
Keep up the good work!
Cheers,
Carver
The island with a flat surface, without objects (for the test) is necessary
The help with a format of RVMAT who can help is necessary write in PM - I shall send model
what prob? tell us here
I can not so to expose in any way parameters of a material that the model looked not plastic, ugly it turns out
do you want to make a particular surface plastic??
No, I need to create a material of corrugated iron, wood, a camouflage grid, a brick wall, glass
senks
wow good work on them m8!
It kills me, it is difficult to do all to one, constantly there are problems
nice lighting on the buildings , most learn more over that lighting thing so i can use on my shelters , keep up the good work
eddyD
eddyD, this is simple, if you intresting send PM
Just it
Which that from new. Model of a projector and a tower most likely I shall alter, well and illumination for one I shall correct.
Is it just me, or is that a blank picture?
good job on that towerlight , engener
im very intresting how you do that
keep up the good work
Who in a rate how to create / to adjust effect of blinding from a projector?
Small present http://depositfiles.com/files/2895436
This small addon include light tower (3 camo)
Happy New Year
PS It would be desirable to see use of it addon in missions
Cool pictures! Downloading.
Hmm, I get this error whenever I try to use any of the towers.
just press ok, this dont letal, i repear this end next version
Thx man, here is an ArmedAssault.info mirror.
Sgt.Eisen also took another promo shot
http://www.armedassault.info/index.php?cat=news&id=401&setlang=en
Great job !
Who does not wish to help with models of furniture and an other interior?
Wow, these look fantastic. Keep up the good wor kand im hoping they're almost done, because I would like t ouse some barracks in arma.
I work above creation of a flagstaff on objects, I shall try to make without createVehicle, one model with construction
definitively Enginer you are going to the right way
I really love your models, the effort you put on making them, everything seems to be beautiful
Linker Split
On these models the RVMAT, configs are necessary still and there is a pair ideas on scripts, they comrade LOST are written
I have a couple of questions.
1. Have you released your prison/prisoners addon yet? If not, do you have an eta? This is exactly what I need to finish my mission....looks outstanding!
2. How do I place soldiers inside the light towers? I have tried from every possible angle and they always wind up on the ground under the tower. And is there any chance of making the lights movable/manned?
1. no prison not relesed yet ( probably I shall include it in release which is planned on February, 20th)
2. yep light can automation rotation in the next version.
Thanks for the update Bazef...your addons are look amazing, can't wait to get my hands on them. Is there a way to at least put a guy in the light towers? If so what is the trick...Im having no luck.
small video test http://www.youtube.com/watch?v=sIIvfa9q1Hw thanks to you help comrade
need betatester to test new version (PM)
UPD/The new version is accessible to uploading, criticism, advice, the ideas, the request to write the found out bugs to this theme/
*******
BAZEF (v1.1)
*******
Includes:
1.Helipad with SSS (tru use helipad with BIS flagcarier)
2.Checkpoint (tru use Checkpoint with Small Wall end with two Small Wall)
3.Small Wall
4.Small Tower (tru use Small Tower to connected two Small Wall or Small Wall end Small Gate)
5.Small Gate
6.Ligthhouse with ASS (tru use Ligthhouse at its night)
*******
Almost all models are animated, (how much I know the first self-made models of a statics under ARMA having smooth animations) there is own illumination, but because of features of a cursor it is not recommended to put construction very close.
*******
Thanks for the help : LOST,sgt.Ace,Lester,SNKMAN
http://rapidshare.de/files/38645216/BAZEF.rar.html
need Armed Assault QG 1.09
News posted : http://www.armedassault.info/index.php?cat=news&id=560
http://ru.youtube.com/watch?v=zdreNtU2PFo
http://ru.youtube.com/watch?v=ZVgMAFAaupI
http://ru.youtube.com/watch?v=sW5ceXnH9Os
Very nice and useful addon
Can i switch on/off the light on the towers via script?
Prison office building
Is it possible for you to make it for just Armed Assault? No Queens Gambit needed. I would really appreciate it. But otherwise, the addon looks great!
Very Nice
My only concern is that roof texture... it'd look fine on it's own, but because it's the same texture as the rest of the building it gives the whole thing a bit of an odd look...
Thank you, was gonna comment on the same sorta thing, and I was noticing that about the models im doing for OFP, but yes, imho if you could make or find a texture for roof felt or metal roofing it would look pretty cool.
Monument to Dmitry Astakhov
http://img216.imageshack.us/img216/3742/bazefprison6ho0.jpg
It looks very nice, is there new info and screenshots available ?
On many models it is necessary to be engaged seriously in geometry and other (at first I prepare visual LODs, on the rest time does not suffice) From-for absence of communication with Sgt Ace I can not publish the following version (something I shall change in old constructions + I shall add new (garage, a barracks, prison) if I shall be in time, I shall add above what now I work - an arsenal, ware and fuel warehouses.
My experiences with an ACIN (active interior) On images ACIN for the USSR, USA, NATO....
and a material of glass on a barracks. (thanks ObmaR )
m8, why don't you add RVMATS?
Small problem with creation normalmap and RVMATs, maybe later.
Will the final version support RACS and SLA flags? I know this sound a tad pre-emptive, but it'd be nice if we could have flags for the forces represented in vanilla
It simply test. I do not know as you, and such the uses of a flag it seems to me little bit cine, far-fetched. (here with the weapon, different for the different parties, in an arsenal it is looked, but there problems) Now the problem consists in a plenty of ranges that at construction of an interior of the concrete party the coordinate grid gets off
new stuff
Brifing room (night)
Radiostation
again
Brifing room
Brifing room
Yes I know, it is time to publish for a long time but to not like me quality of an interior so if who that wishes to share qualitative but lowpoly models (p3d) of furniture and other - shall be obliged
Brifing room with furniture
There will be someone who can help to finish a number of models?
Q: Will it be possible to implement an option to be seated in the briefing room or will we all have to stand before missions ^^?
We express on a theme if I shall not find the person, ready to complete model, to you even that that already is it will not be possible to see in АrmA
Somebody, help him, i would not want that work was gone, because it is good work
Such question has arisen: I do windows by 2 planes, a structure and a material from this http://forum.armedassault.info/index.php?showtopic=1144, the problem consists that through glass is visible only to an interior of a barrack and is invisible surrounding objects - trees, tanks, the soldier, other same barrack.WTF
ok, barrack ready, soon we have new screen
anyone can create RVMAT end other (like *nohq , *smdi) ?
http://img230.imageshack.us/my.php?image=08island3mb3.jpghttp://g.imageshack.us/thpix.php
http://img137.imageshack.us/my.php?image=08island2bc5.jpghttp://g.imageshack.us/thpix.php
Those towers look really nice =]
Building enterable even for AI ?
yep
The prototype nuke silo - one of the BAZEF models
Nice job of course !
Do you plan underground structures such as http://www.spaceuk.org/bstreak/bs/k11.html taken from the canceled UK "Blue Streak" project ?
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet...
RA1 influenced perhaps?
I am still wondering about underground structures as Alex Sworn has built a silo structure on/in his La Samula island and had said he was trying to enhance it but as he has disappeared since June ....
Perhaps it's easier to build a map with a big hole in purpose and then slide the bunker in ...
We can try to realise underground structures, the approximate technology of their creation is known still since ОFP, but it will demand the big work with models and island, besides will approach only for not so high underground objects
reworked BAZEF_flags. Besides these flags a separate set I will let out structures for them with flags of other countries, likely it will be quite good.
On screen: west/east soldier by Vilas, Modul anims, BAZEF WIP
http://img508.imageshack.us/my.php?image=northfa4.jpghttp://img259.imageshack.us/my.php?image=southcp8.jpghttp://img526.imageshack.us/my.php?image=usa1dj5.jpghttp://img516.imageshack.us/my.php?image=usa2cc5.jpghttp://img526.imageshack.us/my.php?image=ussr1zd9.jpghttp://img529.imageshack.us/my.php?image=ussr2is7.jpg
lo dude,
Thats got to be the best set of flags the game has seen. Top quality work!
Any chance us Brits can nudge in a flag? lol
Good job
cheers
Looking good!
Will we be able to dynamically switch the textures on them? Would be a lot better for Warfare than plain ol' flags!
Textures for other countries are already ready, but in base pack they will not be included not to increase gross weight addon pack, leaves separate addition.
After pack video quality of night shooting has considerably gone down, so almost it is visible nothing, sorry
http://ru.youtube.com/watch?v=mu0iA9mqufE
This camera is a nice item, could you tell us if night vision ... well, a bit black atm is NV, I mean green or black and white as other addons (NVsight in BRR or Flir in the XAM) are featuring ?
this qestion to Lost
[mg]http://img123.imageshack.us/img123/9563/g1bg7.jpg[/img]
[mg]http://img78.imageshack.us/img78/9272/g2fv8.jpg[/img]
Revorked Garage
wow nice hangars -=engener=-!
If I'll release another version of my HDT island, I will use also these models if I can
Hi, those hangars look very well, i hope that you release a kind of construction kit for the Editor
as Mapfact did in it's day for the OFP; i miss alot those hangars & the whole thing. Let's C ya
Small video WIP : Garage (desert camo), Fuel storage, Repair ramp: http://ru.youtube.com/watch?v=ZJXoYGY8lWY
WIP better qality can download here : http://rapidshare.com/files/171777970/df2.rar.html
Is there a chance to see wooden textures as well as the ones planned? I hate to ask you to do more work but it would look great in a European environment.
On 4 posts upwards it with woodland texture
I think that he meant bare wood as opposed to woodland.
Once everything is complete and released, do you think you would consider maybe doing texture for RACS, maybe?
UPDATE be soon
I don't understand what's going on, but I am unable to get the .pbo working to have a look at the changes
Could you tell us what's happening ?
donload 2 new pbo end deleted old BAZEF.pbo (this use once cfg class a fix it tomorrow)
Some news GUARD TOWER WIP
http://www.youtube.com/watch?v=8TsVPbcZW5w
http://www.youtube.com/watch?v=587Z-0Wj0_Q
New WIP Guardtower end reworked ushlupft (for Arma end some new models)
[mg]http://img13.imageshack.us/img13/8233/gtnml9.jpg[/img]
[mg]http://img12.imageshack.us/img12/9830/gtn2vt8.jpg[/img]
Amazing work! Looking forward to your addon.
[mg]http://img217.imageshack.us/img217/2736/powerstation.jpg[/img]
small update electro tramnsformer station
[mg]http://img219.imageshack.us/img219/6546/sw1.jpg[/img]
[mg]http://img27.imageshack.us/img27/6397/sw2i.jpg[/img]
[mg]http://img26.imageshack.us/img26/2338/sw3e.jpg[/img]
fence gate
wow enginer, you are making an awesome fantastic job!
Keep them up man!
WIP railroad. This time witchout RVMAT, sorry
[mg]http://img10.imageshack.us/img10/331/train1.jpg[/img]
[ig]http://img232.imageshack.us/img232/8753/train2.jpg[/img]
[ig]http://img23.imageshack.us/img23/7336/train3p.jpg[/img]
Yes, BAZEF_Fence module has completed, but to use them with the last version addon it is impossible, and it is necessary to swing core 80MB and itself addon 6 MB gradually addon I will add to spread?
Hi, that railroad looks great, we'll just need a static train addon to go with it. Let's C ya
you could do one thing to the rail roads: you could add an Alpha Blended texture for the rock ground so we will not have these railroads so sharpen with evident borders.
nice jpb on that
so how is Bazefs surveillance camera coming along?
Good job done with these nice railways tracks !
Do you plan to build also junctions, curves and tracks with wooden sleepers ?
If I understand what you have said in your post, it is not a standalone addon, it must be used with your Core addon.
Here a piece of a way for creation of turns of 10 degrees on 15 metres also it is visible connecting plates a rail
[ig]http://img25.imageshack.us/img25/4646/55672495.jpg[/img]
[ig]http://img24.imageshack.us/img24/6465/60889458.jpg[/img]
[ig]http://img25.imageshack.us/img25/6646/97434554.jpg[/img]
Images well over 150kb. Please watch filesize
Hi, all Here Bazef_flags http://ifolder.ru/11915876
to install delete old bazef.pbo
On screen: west/east soldier by Vilas, Modul anims, BAZEF WIP
http://img508.imageshack.us/my.php?image=northfa4.jpghttp://img259.imageshack.us/my.php?image=southcp8.jpghttp://img526.imageshack.us/my.php?image=usa1dj5.jpghttp://img516.imageshack.us/my.php?image=usa2cc5.jpghttp://img526.imageshack.us/my.php?image=ussr1zd9.jpghttp://img529.imageshack.us/my.php?image=ussr2is7.jpg
anyone use it?
Yes! Awesome addon, adds the perfect backdrop in my opinion. If you have time, may I request a version for wall-hanging as well?
I've managed to do that, though the base still shows through at times.
just place any picture use this addon
Use 512*1024
Use in the init field:
this setobjecttexture [0,"\BAZEF_core\flag\ussr_f1.paa"] (USSR for Flag)
this setobjecttexture [0,"\BAZEF_core\flag\ussr_f2.paa"] (USSR for Sign)
READ read-me end use:
this setobjecttexture [0,"tex_names.paa"]
tex_names.paa mast be in mission folder.
BAZEF: New Modul
Guardtower
http://ifolder.ru/12607641
Changet Bazef_core for new modul
http://ifolder.ru/12607686
Changet Bazef_flags (small textures end cfg error fix)
http://ifolder.ru/12607697
******************************************
DELETED ALL OLD BAZEF FILES
******************************************
engener,
Thanks for taking the time to answer my question. It works perfectly.
Much appreciated, thanks again!
ok this some new stuff edited Comunication center, after player activated sat view anten on buildings deploy end sat view started. This time wait sat view script via Lost,but his not response ICQ so this take more time.
P/S End yes, this video from ArmA2, Bazef addon work on this too.
http://www.youtube.com/watch?v=gd7PzmZ0o-Q
Im very need scripter help.
Need spy satellit script
Just funnu stuff
Winston (light)
how it?
omg, it's alive!
I represent to your attention the following subject expanding surroundings
It would be quite good to see your version of an inscription for WEST (USA/EU) flask versions
lol i will take a pack of newport 100's please!!! lol nice addon man....also not too get my self in trouble but how bout a nice dubie(ei..blunt...joint..idk something rolled with weed)..lol or two! also this is more pratical too...think of the police missions you can do...along with the weed plant addon?..lol ok i got to get myself out of this conversation befor i get in trouble! cause weed and me dont mix well...last time i seen it i ended up locked up! also how will these work...ie are they just static(and sit on the ground for show) or are gonna make a script to smoke emm...whats gonna come out of these?
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