Triggers and waypoints |
Triggers and waypoints |
Jun 27 2010, 10:49
Post
#1
|
|
Member Group: Members Posts: 35 Joined: 4-August 08 From: Finland Member No.: 3,818 |
How do I make waypoints activate when an area has been cleared of enemy units or a special target has been destroyed? I want choppers to drop reinforcements only after a trigger area has been cleared of enemy units. Please help
|
|
|
Aug 8 2010, 14:37
Post
#2
|
|
Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
How do I make waypoints activate when an area has been cleared of enemy units or a special target has been destroyed? I want choppers to drop reinforcements only after a trigger area has been cleared of enemy units. Please help as far as units....make a trigger where ever the units/area is that you want cleared...then "group" the trigger to the units, in the trigger after you group it will now ask you "leader of group" whole group" etc...etc... pick which one you want, set it to "not present"...viola, should work how ya want it to now. the object thing im not to sure about, I mean if its an empty object I dont know how to do that yet...mebe its the same way, give it a try mebe it works...ima try it myself -------------------- SAVE IN CASE OF CRASH!
|
|
|
Aug 11 2010, 11:46
Post
#3
|
|
New Member Group: Members Posts: 6 Joined: 10-July 09 Member No.: 6,151 |
Make a waypoint for the chopers outside of combat area, now sinc(f5) them whit desired trigger. When this is done, chopers canot complete the waypoints until trigger is activated.
http://a.imageshack.us/img709/333/arma22010081112364249.png |
|
|
Oct 15 2014, 11:02
Post
#4
|
|
Junior Member Group: Members Posts: 13 Joined: 14-October 14 Member No.: 10,553 |
What I read I really liked it. Thank you for your information!
-------------------- |
|
|
Lo-Fi Version | Time is now: 30th March 2024 - 02:17 |