VILAS ADDONS, VILAS ADDONS |
VILAS ADDONS, VILAS ADDONS |
May 5 2008, 19:37
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#141
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Aha, but it just feels like Vilas is always one game behind in terms of quality & everything - remember his OFP addons? Now his stuff looks good enough to be a part of OFP, especially that UK smg LOL. It may not all look polished, but that's why it's "work in progress" -------------------- |
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May 6 2008, 07:59
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#142
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
he might been talking about previous addons, which were:
in OFP i was begginner who learn in ARMA i made all on OFP tools, textviewer was broking quality of TGA, models had no normals and one more- all my work was done on legal freeware, i am not using 3dsMax or Photoshop thats why it looked like it was looked now when tools are available he may see addons which will be released soon (new weapon pack, modern Polish army and police) and after i hope month Project 85 (i hope), but before i could not do god PAA even from good TGA, cause "textviewer 1" was really broking quality now with new tools there are new possibilities also i don't use now "all Counter Strike imported" :] before - i was making all myself, now i have help of texturers, it is very big help also i am not half-professional graphician like some people from other mods, but i was making all for my fun, first addons were made because my neighbour asked me and second neighbour asked me, as they were playing with me in OFP , we were sharing missions in our block :] even great addonmakers started from "copy-cut-paste" models from BIS or "one colour reskins" of BIS models in beggining of OFP hood is not so good as i wish, but soviet sniper is made This post has been edited by vilas: May 6 2008, 08:13 -------------------- |
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May 6 2008, 08:49
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#143
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head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
nice job Vilas. maybe that dirt and scratches on the hull of the LAV would give it a more realistic appearance
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May 6 2008, 09:18
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#144
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
That LAV looks really quite nice vilas
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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May 6 2008, 09:37
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#145
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :]
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May 6 2008, 14:40
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#146
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Great job Vilas. As always...
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May 6 2008, 22:48
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#147
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :] Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then? -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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May 6 2008, 23:21
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#148
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New Member Group: Members Posts: 2 Joined: 28-March 08 Member No.: 2,786 |
That looks awsome
Something that ive been missing ever since OFP came out is a M727 Hawk Mobile Sam Launcher(uses M113 suspension) along with a SA8 or SA13 would be great to use those models along with Mandos SAM scripts. Dont know if Vilas or some of the other people have plans to add them later on to Project 85. This link shows some info http://www.designation-systems.net/dusrm/m-23.html More then 40000 missiles were build in total so cold war 85 would definatley have some in there |
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May 7 2008, 07:47
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#149
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then? i am showing work in progress like for example this: [im]http://i001.radikal.ru/0805/8f/dcffab604793.jpg[/img] Over 150kb This post has been edited by JdB: May 7 2008, 16:26
Reason for edit: Image very much over 150kb
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May 7 2008, 16:27
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#150
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
vilas, images of up to 150.00 KB are allowed, images of 434.03 KB are not. Please don't let it happen again.
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May 7 2008, 23:48
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#151
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
i am showing work in progress and mine was only a question still without answer of course -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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May 8 2008, 12:55
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#152
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
i have no idea about vertex shaders, i made usual SMDI and NOHQ for vehicles, on typical materials examples in RVMAT and show them from game (screen was by Topas) i don't understand question, was it about hardware of PC???
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May 9 2008, 23:32
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#153
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
i asked you this question m8, because when you make RVMATS, you usually specify the SMDI you use and the NOHQ too.
you said that you those models got only normal maps applied not specular ones... and then I asked you what VS and PS you used in your RVMATS -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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May 14 2008, 11:34
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#154
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
for my normal maps are SMDI and NOHQ , i thought it is the same thing... nevermind, i am not profesional graphician
i wanted to release some addons and mod teasers few days ago, but due to errors with binarisation it is problematic now :/ i hope i will do soon : > new weapon pack > vibi 2 > weapon holders addon with teasers from P85 and models erased from mod, because fictional (FIA, RACS, SLA) > modern Poles so here i will put pictures from oxygen (poor preview quality of textures) : Polish army (beta) 1995-2000 Polish crewman and Police US weapons holders Soviet weapons holders RACS from 85 SLA weapons holders FIA weapons holders pictures of units from Project 85 should be in new topic, not here, but "in progress" section of this forum :] -------------------- |
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May 24 2008, 14:21
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#155
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
thanx to new tools i was able to do updates/teasers addons
new weapon pack for mods/addons, new Polish manufactured weapons, new Polish army and Police addon, new bandits addon, teaser of 1985 Polish infantry, P'85 teasers/weapon holders and fictional units thrown away from Project 85 mod now can be released links: 1 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z basic weapons addon , used by all infantry addons- 60 MB 2) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwp.7z Polish construction weapons, used by Polish addons - 4,3 MB 3 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vibi.7z general update of old VIBI pack, 62 MB, selfstanding 4) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z weapon holders, P'85 teasers, things not used in P'85 mod, 36 MB 5 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_lwp.7z Polish infantry from 1985 teaser, 11 MB 6 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z modern Polish forces and Police addon, 47 MB, not requires VIBI, but in VIBI you can find SKOT, Honker, 2S1 > vehicles also used by Polish army since many years 7 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_bandy.7z update/rearmed old addon of bandits 4 MB but rearmed with new weapons pack MEGA THANX TO BETA-TESTERS , WITHOUT YOU I COULD NOT RELEASE IT SO FAR I hope it all works fine soon I will update my WW2 pack with following: - weapons made for P85 like PPS43, M3A1 Greasegun, STG-44 and MG42 (but not in version "59"), - binarised version, faster loading missions with Bisign too -------------------- |
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May 24 2008, 15:35
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#156
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Taking! Taking now with both hands!
I belive beta testers was experienced enought... |
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May 24 2008, 18:09
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#157
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, i guess that the LAV-25III is not among all those addons, right?; i don't know which to
download if download any, as there isn't any weapons or addons list at sigt or screenshots that give a general idea of what we may be downloading. But i hope that if that pimp LAV 25III hasn't been released with this huge latest release... then that it be released someday as a 100% stand alone addon, my Johnn's USMC v1.5 units steel needing theyr own wheels to move arround other than the M113A3's tracks. Let's C ya -------------------- |
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May 25 2008, 11:39
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#158
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
PWP and VIBI fixed today
PWP had error , lack of normals for Sako TRG VIBI had error in LAV25 and UAZ van -------------------- |
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May 30 2008, 14:41
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#159
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New Member Group: Members Posts: 5 Joined: 20-March 08 Member No.: 2,720 |
Vilas
i find your work is just great and I replaced my SLA standart units with yours (with better west). But I dont want to see the "medic" bag, that every SLA soldier is carying. How can I remove the bag? Can I do this with a hiddensection, or must the p3d model be edited? Can you help me out? |
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May 30 2008, 17:07
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#160
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
Photshop rulez - makes things look better dan they really r
it's not like I didn't know what not to DL, but now I know for sure... And thank you for your hard work, can't say I like it, but i do appreciate your efforts! |
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Lo-Fi Version | Time is now: 26th April 2024 - 04:36 |