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> VILAS ADDONS, VILAS ADDONS
JdB
post May 5 2008, 19:37
Post #141


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QUOTE(Stavrogin1980 @ Apr 28 2008, 12:39) *
Aha, but it just feels like Vilas is always one game behind in terms of quality & everything - remember his OFP addons? smile.gif
Now his stuff looks good enough to be a part of OFP, especially that UK smg smile.gif LOL.


It may not all look polished, but that's why it's "work in progress" smile.gif


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vilas
post May 6 2008, 07:59
Post #142


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he might been talking about previous addons, which were:
in OFP i was begginner who learn
in ARMA i made all on OFP tools, textviewer was broking quality of TGA, models had no normals
and one more- all my work was done on legal freeware, i am not using 3dsMax or Photoshop
thats why it looked like it was looked
now when tools are available he may see addons which will be released soon (new weapon pack, modern Polish army and police)
and after i hope month Project 85 (i hope), but before i could not do god PAA even from good TGA, cause "textviewer 1" was really broking quality
now with new tools there are new possibilities
also i don't use now "all Counter Strike imported" :]
before - i was making all myself, now i have help of texturers, it is very big help smile.gif

also i am not half-professional graphician like some people from other mods, but i was making all for my fun, first addons were made because my neighbour asked me and second neighbour asked me, as they were playing with me in OFP , we were sharing missions in our block :]
even great addonmakers started from "copy-cut-paste" models from BIS or "one colour reskins" of BIS models in beggining of OFP smile.gif




hood is not so good as i wish, but soviet sniper is made smile.gif

This post has been edited by vilas: May 6 2008, 08:13


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d@nte
post May 6 2008, 08:49
Post #143


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nice job Vilas. maybe that dirt and scratches on the hull of the LAV would give it a more realistic appearance

happy.gif


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Blackbuck
post May 6 2008, 09:18
Post #144


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That LAV looks really quite nice vilas smile.gif


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vilas
post May 6 2008, 09:37
Post #145


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scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :]


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SaS TrooP
post May 6 2008, 14:40
Post #146


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Great job Vilas. As always...
 
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Linker Split
post May 6 2008, 22:48
Post #147


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QUOTE(vilas @ May 6 2008, 10:37) *
scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :]

Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then?


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
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shaun mandich
post May 6 2008, 23:21
Post #148


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That looks awsome smile.gif
Something that ive been missing ever since OFP came out is a M727 Hawk Mobile Sam Launcher(uses M113 suspension) along with a SA8 or SA13
would be great to use those models along with Mandos SAM scripts.
Dont know if Vilas or some of the other people have plans to add them later on to Project 85.

This link shows some info
http://www.designation-systems.net/dusrm/m-23.html

More then 40000 missiles were build in total so cold war 85 would definatley have some in there smile.gif
 
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vilas
post May 7 2008, 07:47
Post #149


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QUOTE(Linker Split @ May 6 2008, 23:48) *
Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then?



i am showing work in progress

like for example this:

[im]http://i001.radikal.ru/0805/8f/dcffab604793.jpg[/img] Over 150kb

This post has been edited by JdB: May 7 2008, 16:26
Reason for edit: Image very much over 150kb


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JdB
post May 7 2008, 16:27
Post #150


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vilas, images of up to 150.00 KB are allowed, images of 434.03 KB are not. Please don't let it happen again.


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Linker Split
post May 7 2008, 23:48
Post #151


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QUOTE(vilas @ May 7 2008, 08:47) *
i am showing work in progress


and mine was only a question smile.gif
still without answer of course


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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vilas
post May 8 2008, 12:55
Post #152


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i have no idea about vertex shaders, i made usual SMDI and NOHQ for vehicles, on typical materials examples in RVMAT and show them from game (screen was by Topas) i don't understand question, was it about hardware of PC???


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Linker Split
post May 9 2008, 23:32
Post #153


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i asked you this question m8, because when you make RVMATS, you usually specify the SMDI you use and the NOHQ too.
you said that you those models got only normal maps applied not specular ones... and then I asked you what VS and PS you used in your RVMATS


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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vilas
post May 14 2008, 11:34
Post #154


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for my normal maps are SMDI and NOHQ , i thought it is the same thing... nevermind, i am not profesional graphician tongue.gif

i wanted to release some addons and mod teasers few days ago, but due to errors with binarisation it is problematic now :/
i hope i will do soon :
> new weapon pack
> vibi 2
> weapon holders addon with teasers from P85 and models erased from mod, because fictional (FIA, RACS, SLA)
> modern Poles
so here i will put pictures from oxygen (poor preview quality of textures) :


Polish army (beta) 1995-2000
Polish crewman and Police

US weapons holders
Soviet weapons holders
RACS from 85
SLA weapons holders
FIA weapons holders
pictures of units from Project 85 should be in new topic, not here, but "in progress" section of this forum :]


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vilas
post May 24 2008, 14:21
Post #155


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thanx to new tools i was able to do updates/teasers addons

new weapon pack for mods/addons, new Polish manufactured weapons, new Polish army and Police addon, new bandits addon, teaser of 1985 Polish infantry, P'85 teasers/weapon holders and fictional units thrown away from Project 85 mod now can be released

links:

1 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z

basic weapons addon , used by all infantry addons- 60 MB

2) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwp.7z

Polish construction weapons, used by Polish addons - 4,3 MB

3 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vibi.7z

general update of old VIBI pack, 62 MB, selfstanding

4) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z

weapon holders, P'85 teasers, things not used in P'85 mod, 36 MB

5 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_lwp.7z

Polish infantry from 1985 teaser, 11 MB

6 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z

modern Polish forces and Police addon, 47 MB, not requires VIBI, but in VIBI you can find SKOT, Honker, 2S1 > vehicles also used by Polish army since many years

7 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_bandy.7z

update/rearmed old addon of bandits 4 MB but rearmed with new weapons pack


MEGA THANX TO BETA-TESTERS , WITHOUT YOU I COULD NOT RELEASE IT SO FAR smile.gif

I hope it all works fine smile.gif

soon I will update my WW2 pack with following:
- weapons made for P85 like PPS43, M3A1 Greasegun, STG-44 and MG42 (but not in version "59"),
- binarised version, faster loading missions with Bisign too smile.gif


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SaS TrooP
post May 24 2008, 15:35
Post #156


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Taking! Taking now with both hands!

I belive beta testers was experienced enought...
 
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wipman
post May 24 2008, 18:09
Post #157


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Hi, i guess that the LAV-25III is not among all those addons, right?; i don't know which to
download if download any, as there isn't any weapons or addons list at sigt or screenshots
that give a general idea of what we may be downloading. But i hope that if that pimp LAV
25III hasn't been released with this huge latest release... then that it be released someday
as a 100% stand alone addon, my Johnn's USMC v1.5 units steel needing theyr own wheels
to move arround other than the M113A3's tracks. Let's C ya


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vilas
post May 25 2008, 11:39
Post #158


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PWP and VIBI fixed today

PWP had error , lack of normals for Sako TRG

VIBI had error in LAV25 and UAZ van


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Alpha125
post May 30 2008, 14:41
Post #159


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Vilas
i find your work is just great and I replaced my SLA standart units with yours (with better west). But I dont want to see the "medic" bag, that every SLA soldier is carying. How can I remove the bag? Can I do this with a hiddensection, or must the p3d model be edited?

Can you help me out?
 
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Stavrogin1980
post May 30 2008, 17:07
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Photshop rulez smile.gif - makes things look better dan they really r smile.gif
it's not like I didn't know what not to DL, but now I know for sure...
And thank you for your hard work, can't say I like it, but i do appreciate your efforts! thumbsup.gif
 
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