IPB


Welcome Guest ( Log In | Register )

 Forum Rules ArmedAssault.info Forum Rules
 
Reply to this topicStart new topic
> New Vehicles, How To
Battlespace
post Nov 3 2013, 18:11
Post #1


New Member
*

Group: Members
Posts: 3
Joined: 6-April 12
Member No.: 9,539



How can i get a functional self created vehicle to ArmA 3?
I got the model In-Game, the mesh and the textures are working but neither me or the AI can use it.
Do i need a different 3d tool to save it in an ArmA 3 compatible format? I've used the standard O2 PE for Arma 2.

They're the new tools released especially for ArmA 3?
 
Quote Post
D@V£
post Nov 3 2013, 19:32
Post #2


Gee, I wish we had one of them doomsday machines.
Group Icon

Group: Moderators
Posts: 2,037
Joined: 13-November 06
From: Wales
Member No.: 155



As far as I know, there's no specific mod tools for ArmA.3 yet. I think there might be some model differences from ArmA.2 on account of the new physics, but it sounds like your problem right now is with the memory LOD and config.

Ideally, right now, your vehicle config should look something like this:
CODE
    class MySuperDooperTank: B_MBT_01_cannon_F
    {
        displayname = "My New Tank";
        model="\MyAddon\Mymodel";
    };

(Which basically tells the engine this vehicle should behave identically to the M2A1, aside from the name in the editor and the model. If you're doing a wheeled vehicle, use "B_MRAP_01_F" in place of "B_MBT_01_cannon_F")

You'll also need a lot of stuff in your memory LOD to tell the engine where players can get in and out and so on, but I won't even pretend to understand that, so I'll let someone else explain it tongue.gif


--------------------
The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you hate me love me secretly fear that Mark is watching you while you sleep. secretly wish that Mark is watching you while you sleep.
Site Issues Thread - Complain about site issues here. We might even fix them!
Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
Old Bear
post Nov 8 2013, 12:35
Post #3


Forum Addict
Group Icon

Group: Administrators
Posts: 875
Joined: 6-November 06
From: Provence, France
Member No.: 20



No Arma3 tools released ATM.
Modding tools release as well as MLOD release has been announced in SITREP #00033 by Joris-Jan van 't Land
CITATION
Primarily included in this first iteration are new versions of packing tools (new binarization for all the PhysX LODs e.g. / new config conversion with the new method of using arrays and all the current functionality). There also will be a new version of Oxygen 2, supporting PhysX and buoyancy LODs, together with some nice samples of models with commented configs. Visitor will not yet be added."


--------------------
 
Quote Post

Reply to this topicStart new topic
6 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 29th March 2024 - 16:31