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> transport en helico
schok
post Aug 24 2008, 19:57
Post #1


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bonjours.

ma question est simple:comment faire pour qu'un helico viennent nous chercher sur le sol et repartent nous deposer.

J'ai essayer les waypoint "load"mais ca ne marche pas.L'helico vient a la position quelque seconde sans atterir et repart a la position de debarquement.

Si quelqun peut me proposer un tutorial qui me montrerait plusieur truc,ca serais gentils.

J'espere que vous pourez repondre a ma question.

merci
 
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raphael
post Aug 28 2008, 17:50
Post #2


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Group: Members
Posts: 198
Joined: 26-December 07
From: france
Member No.: 1,940



est ce que t'a essayer ceci :

mettre un point de passage "embarquer dans le plus proche"pour les unités au sol la ou va ton hélico ? sinon le point de passage load tu le met sur t'es unités.....moi je fais ça alors essaye peut être que...


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Quote Post
philou
post Sep 5 2008, 22:53
Post #3


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QUOTE(schok @ Aug 24 2008, 20:57) *
bonjours.

ma question est simple:comment faire pour qu'un helico viennent nous chercher sur le sol et repartent nous deposer.

J'ai essayer les waypoint "load"mais ca ne marche pas.L'helico vient a la position quelque seconde sans atterir et repart a la position de debarquement.

Si quelqun peut me proposer un tutorial qui me montrerait plusieur truc,ca serais gentils.

J'espere que vous pourez repondre a ma question.

merci


il faut que tu mette un h invisible (dans vide, objet , h invisible) la ou tu veux que l'helico atterisse.
et n'oubli pas de synchroniser ton point de passage "embarquer" avec celui "charger" de l'helico.

This post has been edited by philou: Sep 5 2008, 22:57
 
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ACIDE-phase
post Dec 9 2008, 19:38
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Member No.: 1,227



perso j'utilise une logique de jeu avec des point de passage
tiens si cela te dis :
c'est une evacuation heliporter qui fonctionne ou que tu sois sur la map, sur simple appel radio
l'hélico vient te chercher et te depose a la base
en plus une fonction teamswitch qui te permet de passé d'un membre de l'équipe a l'autre
il te suffi de copier ceci dans le fichier mission.sqm a la place de ce qu'il contient
je te conseille de faire une mission vierge que tu nomme demoevacheli que tu sauve, puis tu copies le fichier comme indiquer cidessus ensuite tu n'as plus qu'as fusionner avec ta mission pour avoir l'evac
CITATION
version=11;
class Mission
{
addOns[]=
{
"desert",
"cacharacters",
"sara_dbe1",
"camisc",
"CAAir"
};
addOnsAuto[]=
{
"cacharacters",
"camisc",
"CAAir",
"sara_dbe1"
};
randomSeed=12679171;
class Intel
{
briefingName="@STR_M15_NAME";
briefingDescription="@STR_M15_OnLoad";
startWeather=0.000000;
startFog=0.624034;
forecastWeather=0.434010;
year=2007;
month=8;
day=13;
hour=4;
minute=10;
};
class Groups
{
items=6;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={9983.445313,140.064621,9953.441406};
azimut=1.078350;
special="NONE";
id=1;
side="WEST";
vehicle="OfficerW";
leader=1;
rank="MAJOR";
skill=1.000000;
text="QG";
init="this setBehaviour ""CARELESS""; this setCombatMode ""RED"";";
};
};
};
class Item1
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={9950.765625,139.994995,10033.296875};
azimut=1.078350;
special="NONE";
id=5;
side="WEST";
vehicle="SoldierWPilot";
leader=1;
skill=1.000000;
text="p4";
init="AngeGardien = group this;";
};
};
};
class Item2
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={9958.342773,139.994995,9976.097656};
azimut=1.078350;
special="NONE";
id=0;
side="WEST";
vehicle="OfficerW";
leader=1;
rank="MAJOR";
skill=1.000000;
};
};
};
class Item3
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={10041.668945,139.994995,10162.797852};
azimut=1.078350;
special="NONE";
id=8;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=1.000000;
init="AngeGardien setBehaviour ""CARELESS""; p1 assignAsCargo bhk; p2 assignAsDriver bhk; p3 assignAsGunner bhk;";
};
};
class Waypoints
{
items=14;
class Item0
{
position[]={10052.388672,138.222122,10177.722656};
type="AND";
expCond="evac";
expActiv="units AngeGardien orderGetIn true; PremierCodo sideChat ""PremierCodo->QG : Demandons evacuation d'urgence, a vous !!!""; p4 doMove getPosASL bhk;";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={10061.269531,137.744461,10179.701172};
type="AND";
expCond="p4 distance bhk < 8";
expActiv="p4 action [""GETINTURRET"",bhk,[1]];";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={10070.077148,138.064087,10179.031250};
type="AND";
expCond="{(alive _x) && (_x in bhk)} count units AngeGardien == count units AngeGardien";
expActiv="pret = true; AngeGardien setBehaviour ""COMBAT""; AngeGardien setCombatMode ""RED"";";
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={10079.361328,138.407013,10178.139648};
type="AND";
expCond="retour";
expActiv="bhk flyInHeight 30; bhk move (getpos PremierCodo); QG sideChat ""QG->PremierCodo : Blackawck pret au decolage !!! On transmet vos coordonnées a l'equipege immediatement ... terminer !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={10090.559570,138.621826,10178.232422};
type="AND";
expCond="bhk distance h1 > 300";
expActiv="p1 sideChat ""AngeGardien->PremierCodo : quittons la base , faisons mouvement vers votre position .... tenez bon, terminer !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={10102.327148,137.929977,10189.470703};
type="AND";
expCond="bhk distance PremierCodo < 700";
expActiv="p1 sideChat ""AngeGardien->PremierCodo : zone d'extraction en vue, confirmez votre position, a vous !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={10113.087891,137.968323,10189.514648};
type="AND";
expCond="bhk distance PremierCodo < 400";
expActiv="PremierCodo sideChat ""PremierCodo->AngeGardien : confirmons le visuel, a vous !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={10123.450195,137.925629,10189.999023};
type="AND";
expCond="bhk distance PremierCodo < 100";
expActiv="bhk land ""GET IN""; bhk flyInHeight 1; p1 sideChat ""AngeGardien->PremierCodo : on vous a en visuel, procedons a l'evacuation, terminer !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={10133.097656,137.796387,10191.608398};
type="AND";
expCond="(getpos bhk select 2) <1.5";
expActiv="bhk flyInHeight 1; {_x assignAsCargo bhk} forEach units codo; units codo orderGetIn true;";
class Effects
{
};
showWP="NEVER";
};
class Item9
{
position[]={10135.762695,138.932343,10177.720703};
type="AND";
expCond="{(alive _x) && (_x in bhk)} count units codo == count units codo";
expActiv="bhk doMove getPosASL h1; bhk flyInHeight 25; ";
class Effects
{
};
showWP="NEVER";
};
class Item10
{
position[]={10142.255859,138.913376,10177.752930};
type="AND";
expCond="unitready bhk";
expActiv="bhk land ""getout""; p1 sideChat ""AngeGardien->QG ; sommes de retour a la base, la mission est un succes, a vous !!!"";";
class Effects
{
};
showWP="NEVER";
};
class Item11
{
position[]={10149.123047,138.944519,10177.335938};
type="AND";
expCond="(getpos bhk select 2) < 1";
expActiv="AngeGardien setBehaviour ""CARELESS""; units codo orderGetIn false; ""11"" objStatus ""done""; QG sideChat ""QG->AngeGardien : exellent travail, bienvenue a la maison, terminer !!!""; hint ""evacuation reussi""";
class Effects
{
titleType="TEXT";
title="vous pouvez debarquer du Blackawck";
};
showWP="NEVER";
};
class Item12
{
position[]={10160.728516,139.024902,10176.532227};
type="AND";
expActiv="units AngeGardien orderGetIn false; codo setBehaviour ""safe"";";
class Effects
{
};
showWP="NEVER";
};
class Item13
{
position[]={10168.208984,139.106323,10175.915039};
type="AND";
expActiv="p1 move (getpos QG);";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item4
{
side="WEST";
class Vehicles
{
items=3;
class Item0
{
position[]={9948.136719,139.994995,9982.309570};
azimut=1.078350;
special="NONE";
id=4;
side="WEST";
vehicle="SoldierWPilot";
skill=1.000000;
text="p3";
init="AngeGardien = group this;";
};
class Item1
{
position[]={9990.646484,139.994995,10028.926758};
azimut=1.078350;
special="NONE";
id=2;
side="WEST";
vehicle="SoldierWPilot";
leader=1;
rank="CAPTAIN";
skill=1.000000;
text="p1";
init="AngeGardien = group this;";
};
class Item2
{
position[]={10001.370117,140.003220,9978.036133};
azimut=1.078350;
special="NONE";
id=3;
side="WEST";
vehicle="SoldierWPilot";
rank="LIEUTENANT";
skill=1.000000;
text="p2";
init="AngeGardien = group this;";
};
};
};
class Item5
{
side="WEST";
class Vehicles
{
items=12;
class Item0
{
position[]={18055.339844,8.700000,18282.359375};
azimut=1.078350;
special="NONE";
id=9;
side="WEST";
vehicle="TeamLeaderW";
player="PLAYER COMMANDER";
leader=1;
rank="LIEUTENANT";
skill=1.000000;
text="PremierCodo";
init="codo = group this; this addMagazine ""smokeshellgreen""; this allowFleeing 0.2;";
};
class Item1
{
position[]={18053.277344,8.700000,18276.783203};
azimut=1.078350;
special="NONE";
id=19;
side="WEST";
vehicle="SoldierWAT";
skill=1.000000;
text="codo9";
init="codo = group this; this allowFleeing 0.2;";
};
class Item2
{
position[]={18056.101563,8.700000,18276.642578};
azimut=1.078350;
special="NONE";
id=20;
side="WEST";
vehicle="SoldierWSniper";
rank="CORPORAL";
skill=1.000000;
text="codo10";
init="codo = group this; this allowFleeing 0.2;";
};
class Item3
{
position[]={18058.937500,8.700000,18277.484375};
azimut=1.078350;
special="NONE";
id=18;
side="WEST";
vehicle="SoldierWMG";
skill=1.000000;
text="codo8";
init="codo = group this; this allowFleeing 0.2;";
};
class Item4
{
position[]={18060.406250,8.700000,18280.111328};
azimut=1.078350;
special="NONE";
id=15;
side="WEST";
vehicle="SoldierWB";
skill=1.000000;
text="codo5";
init="codo = group this; this allowFleeing 0.2;";
};
class Item5
{
position[]={18060.441406,8.700000,18283.605469};
azimut=1.078350;
special="NONE";
id=14;
side="WEST";
vehicle="SoldierWG";
rank="CORPORAL";
skill=1.000000;
text="codo4";
init="codo = group this; this allowFleeing 0.2;";
};
class Item6
{
position[]={18058.839844,8.700000,18286.609375};
azimut=1.078350;
special="NONE";
id=11;
side="WEST";
vehicle="SquadLeaderW";
rank="SERGEANT";
skill=1.000000;
text="codo1";
init="codo = group this; this allowFleeing 0.2;";
};
class Item7
{
position[]={18056.115234,8.700000,18288.285156};
azimut=1.078350;
special="NONE";
id=12;
side="WEST";
vehicle="SoldierWMedic";
rank="SERGEANT";
skill=1.000000;
text="codo2";
init="codo = group this; this allowFleeing 0.2;";
};
class Item8
{
position[]={18053.189453,8.700000,18288.380859};
azimut=1.078350;
special="NONE";
id=10;
side="WEST";
vehicle="SquadLeaderW";
rank="SERGEANT";
skill=1.000000;
text="codo0";
init="codo = group this; this allowFleeing 0.2;";
};
class Item9
{
position[]={18050.796875,8.700000,18286.326172};
azimut=1.078350;
special="NONE";
id=13;
side="WEST";
vehicle="SoldierWAR";
rank="CORPORAL";
skill=1.000000;
text="codo3";
init="codo = group this; this allowFleeing 0.2;";
};
class Item10
{
position[]={18049.857422,8.700000,18282.724609};
azimut=1.078350;
special="NONE";
id=16;
side="WEST";
vehicle="SoldierWB";
skill=1.000000;
text="codo6";
init="codo = group this; this allowFleeing 0.2;";
};
class Item11
{
position[]={18050.812500,8.700000,18278.677734};
azimut=1.078350;
special="NONE";
id=17;
side="WEST";
vehicle="SoldierWAA";
skill=1.000000;
text="codo7";
init="codo = group this; this allowFleeing 0.2;";
};
};
};
};
class Vehicles
{
items=2;
class Item0
{
position[]={9980.929688,139.994995,9995.017578};
azimut=1.078350;
special="NONE";
id=6;
side="EMPTY";
vehicle="HeliH";
skill=1.000000;
text="h1";
};
class Item1
{
position[]={9981.035156,139.994995,9995.984375};
azimut=1.078350;
special="NONE";
id=7;
side="EMPTY";
vehicle="UH60MG";
skill=1.000000;
text="bhk";
};
};
class Sensors
{
items=5;
class Item0
{
position[]={9982.652344,139.200699,10182.244141};
a=0.000000;
b=0.000000;
activationType="NOT PRESENT";
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="alive p1 && alive p2 && alive bhk";
expActiv="getevac = true; 1 setRadioMsg ""demandeons une évacuation immediate""; QG sidechat ""QG->PremierCodo : possibilitées evacuation héliporté sur demande radio !!!""; ";
class Effects
{
};
};
class Item1
{
position[]={10008.500000,138.725891,10180.675781};
a=0.000000;
b=0.000000;
activationType="NOT PRESENT";
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="not alive bhk";
expActiv="getevac = false; setRadioMsg = ""null""; QG sideChat ""QG->PremierCodo : Blackhawk au sol !!! devons ajournée l'exfiltration !!! devez vous debrouiller seul ... Bonne chance les gars !!!""";
class Effects
{
};
};
class Item2
{
position[]={10031.046875,138.033234,10180.545898};
a=0.000000;
b=0.000000;
activationBy="ALPHA";
activationType="NOT PRESENT";
interruptable=1;
type="SWITCH";
age="UNKNOWN";
text="demande d'evacuation";
expCond="getevac";
expActiv="evac = true";
class Effects
{
};
};
class Item3
{
position[]={10051.916016,137.502060,10184.956055};
a=0.000000;
b=0.000000;
activationType="NOT PRESENT";
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="pret";
expActiv="retour = true; hint ""demande d'evacuation accorder""; ""10"" objstatus ""done""";
class Effects
{
};
};
class Item4
{
position[]={18055.232422,8.700000,18283.322266};
a=0.000000;
b=0.000000;
timeoutMin=2.000000;
timeoutMid=2.000000;
timeoutMax=2.000000;
interruptable=1;
age="UNKNOWN";
text="TEAM SWITCH ACTIVE";
expCond="true";
expActiv="addSwitchableUnit PremierCodo; addSwitchableUnit codo0; addSwitchableUnit codo1; addSwitchableUnit codo2; addSwitchableUnit codo3; addSwitchableUnit codo4; addSwitchableUnit codo5; addSwitchableUnit codo6; addSwitchableUnit codo7; addSwitchableUnit codo8 ; addSwitchableUnit codo9 ;addSwitchableUnit codo10; hint ""Vous pouvez changer et choisir le personnage de votre équipe, en poussant sur la touche ¨T¨"";[PremierCodo,codo0,codo1,codo2,codo3,codo4,codo5,codo6,codo7,codo8,codo9,c
odo10] joinSilent PremierCodo;";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"desert",
"sara_dbe1"
};
addOnsAuto[]=
{
"sara_dbe1"
};
randomSeed=10500099;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=6;
day=7;
hour=8;
};
};
class OutroWin
{
addOns[]=
{
"desert",
"sara_dbe1"
};
addOnsAuto[]=
{
"sara_dbe1"
};
randomSeed=12786179;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=6;
day=7;
hour=8;
};
};
class OutroLoose
{
addOns[]=
{
"desert",
"sara_dbe1"
};
addOnsAuto[]=
{
"sara_dbe1"
};
randomSeed=6488579;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=6;
day=7;
hour=8;
};
};


--------------------
 
Quote Post
JackFrench
post Dec 27 2008, 10:28
Post #5


Member
***

Group: Members
Posts: 40
Joined: 18-February 07
From: FRANCE - PAYS DE LA LOIRE
Member No.: 593



Bonjour

je viens de lire le post et comme l'évacuation me parait intéressante j'ai voulu essayé , car valable pour x missions.

Mais il y a quelque chose qui m 'échappe dans ta procédure , car je plante le jeu au moment de la pré visualiser (mission seule telle que réécrit avec ton script ) , et idem avec la fusion de ma mission d'origine .

Peux tu me donner plus de détail STP


--------------------
 
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