CRCTI @Angry@SGE MOD, Old School CTI |
CRCTI @Angry@SGE MOD, Old School CTI |
Dec 12 2009, 11:03
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New Member Group: Members Posts: 3 Joined: 27-November 07 Member No.: 1,795 |
The v08 is final! That was alot of work but is done now.Prices and balancing is very good so far. Yes this is a running process and we will keep the work up. Some changins since then: -Airfactory Hangar -CTI Walls (DVD) -95% working JIP (small things left) -grass on/off button -Command Center range -Scanranges,Armour,Vehiclespeed in smooth balance.... -and much more balancing and vehicle fixes done old changings -Viewdistance reduced for Aircrafts and AA vehicles -New Marker ( removed those Bricks and circles crap) -Gunship on East (UTKA) -F16 for West (Myke) -AH 6 and MH6 for West (Cyborg11) -CH47 Chinhook for West (Smiley Nick) -MV22 for East (25 pers trans) -Shilka for East -added Animals (10%) -activated Civilians (penalty for kill/no more frag town from far) -removed Teamswitch (bullsh*t) -added Beam tents (spawn like in MFCTI(OFP/Mike Melvin) ) -No more chopper raping over the hole map (scanrange reduced to 2,5km) -changed starweapons (better ones so keep your $ ) -added Support BMP at startpoint -and everything that i forgot now -added BISIGNS -redesigned some markers -added grass on/off while in game (optionsmenue) -build more Comcenters bigup your radarrange -and all what i forgot now Downloads:Version v0.8 Final 04.12.2009 - MODFOLDER - Mission - Server Bikeys |
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