IPB


Welcome Guest ( Log In | Register )

 Forum Rules ArmedAssault.info Forum Rules
 
Reply to this topicStart new topic
> ArmA 2 Vegetation progress preview., Tell us your opinion.
DaV!d Armstrong
post Mar 5 2008, 20:34
Post #1


Member
***

Group: Members
Posts: 82
Joined: 24-November 07
Member No.: 1,778



Hello guys,

Bohemia Interactive Studio has released an intresting preview of the vegetation progress of ArmA 2.

Read the whole rest on the link below.

http://www.bistudio.com/developers-blog/ar...rogress_en.html

What do you think about the new vegetation system?




--------------------





 
Quote Post
Willus Killus
post Mar 5 2008, 21:31
Post #2


Member
***

Group: Members
Posts: 111
Joined: 24-August 07
From: England
Member No.: 1,064



I think a thumbs up just about sums it up really: thumbsup.gif

Be nice, hopefully a lot less lag as my FPS on ArmA can become terrible.

Oh and thanks for keeping an eye out for news DaV!d. smile.gif



--------------------
If you make something idiot-proof, someone will create a better idiot.
 
Quote Post
D@V£
post Mar 5 2008, 22:15
Post #3


Gee, I wish we had one of them doomsday machines.
Group Icon

Group: Moderators
Posts: 2,037
Joined: 13-November 06
From: Wales
Member No.: 155



Quite Impressive.
I like the Autumn look a lot, but that might just be me smile.gif


--------------------
The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you hate me love me secretly fear that Mark is watching you while you sleep. secretly wish that Mark is watching you while you sleep.
Site Issues Thread - Complain about site issues here. We might even fix them!
Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
Benoist
post Mar 5 2008, 23:14
Post #4


ArmA.info Sarcasm Society's Mr. Argentina 2012
Group Icon

Group: Newshound
Posts: 498
Joined: 20-October 07
From: Argentina
Member No.: 1,502



"Tell us"...
Are you part of BI?

Anyway, the autum atmosphere is quite good, I'll enjoy that.
 
Quote Post
Rellikki
post Mar 5 2008, 23:20
Post #5



Group Icon

Group: Addon Maker
Posts: 1,148
Joined: 4-November 06
Member No.: 13



QUOTE(Benoist @ Mar 6 2008, 00:14) *
"Tell us"...
Are you part of BI?


By 'us' I think he means anyone who'll ever participate in this thread.
Anyway, I think it sounds pretty promising and looks really good.
 
Quote Post
Linker Split
post Mar 5 2008, 23:54
Post #6


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



I like the new improvement, the Z-priming method for drawning the vegetation... I only hope they'll release LINDA.

Oh, they said:

we can now particularly colorize vegetation clutters by satellite map

finally they implemented what already exists in other games like Crysis!


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
DaV!d Armstrong
post Mar 6 2008, 00:52
Post #7


Member
***

Group: Members
Posts: 82
Joined: 24-November 07
Member No.: 1,778



QUOTE(Benoist @ Mar 5 2008, 23:14) *
"Tell us"...
Are you part of BI?

Anyway, the autum atmosphere is quite good, I'll enjoy that.


No,i'm just a player like you,and him...But the diffrence between both of us is,me and my "German Gamers ClubNight Team" were making Coop Events for Armed Assault.Now we stopped our "Armed Assault Coop Fan Community Project",cuz of to small Community.Only few of the Armed Assault players were intrested to play with us tactical coop missions.And i want to change that on ArmA 2.I mean,i want a bigger Community for ArmA 2,and thats the reason why i share my news with you guys.Bring your friends to play ArmA 2.However it is the best infantry combat simulation at the moment,and it needs a bigger Community quickly.So if we get the Community bigger,i hope i can also recruit new team members,and make our German Gamers Club bigger."German" doesnt means we must be only germans.Americans,or guys who are also using the World language "english" are allowed to join our Club,and be a part of our next "Armed Assault 2 Coop Fan Community" also called "ClubNight 2" project.We are alive,but our events died.I mean what is an Event without a big community? Nothing...

@Topic: I really like to see the progress of Armed Assault 2.I hope the best for the Community,and Bohemia Interactive Studios.I also hope they will fix the performance of the Viewdistance.The players should be able to set the Viewdistance up to 5000 meters,but without an High End Machine.I got already a High End Machine,but i can't play (play means without any lag or critical frames) with more than 5000 meters.


--------------------





 
Quote Post
D@V£
post Mar 6 2008, 01:33
Post #8


Gee, I wish we had one of them doomsday machines.
Group Icon

Group: Moderators
Posts: 2,037
Joined: 13-November 06
From: Wales
Member No.: 155



QUOTE(Linker Split @ Mar 5 2008, 22:54) *
I like the new improvement, the Z-priming method for drawning the vegetation... I only hope they'll release LINDA.

Oh, they said:

we can now particularly colorize vegetation clutters by satellite map

finally they implemented what already exists in other games like Crysis!


Looks like they've finally implemented what already exists in games no one can run! biggrin.gif

Eh, I'm being tough on Crysis I guess. But is that actually supported in said slideshow? I was under the impression that Crysis ran maps in a 3D format rather than a height/texture/object map?



On the topic of long view distances without lag, I don't see that being a possibility, it's like saying you want to be able to buy everything you've ever wanted, still have money left and not have had to work to do that. There's a small chance that they could work out something so revolutionary that it'll make this possible (read: Winning the Lottery), but I don't really see it as a possibility.


--------------------
The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you hate me love me secretly fear that Mark is watching you while you sleep. secretly wish that Mark is watching you while you sleep.
Site Issues Thread - Complain about site issues here. We might even fix them!
Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
TankCommander
post Mar 6 2008, 06:33
Post #9


Member
***

Group: Members
Posts: 73
Joined: 24-November 07
From: Australia
Member No.: 1,781



Implementation of satelite image affecting the colouration of the vegetation.

Wow I like came up with that idea and posted it on the BI forums once to fix someones complaint about the grass not blending in well enough. BI must have read it and liked the idea so much that they adopted it wub.gif

Suppose I can expect an invitation soon to be working for them cool.gif Malajn.gif

On that topic of vegetation blending, I found the lower res vegetation mod did the trick extremely well thumbsup.gif

I love these new ArmA 2 screens worship.gif


--------------------
 
Quote Post
Deadeye
post Mar 6 2008, 18:41
Post #10


ArmA.info Sarcasm Society's Gentleman Usher of the Banstick
******

Group: Former .info Serviceman
Posts: 1,781
Joined: 1-November 06
From: Old-Europe
Member No.: 11



Moving to the new shiny ArmA 2 Section smile.gif


--------------------
 
Quote Post
Linker Split
post Mar 6 2008, 23:57
Post #11


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



QUOTE(D@V£ @ Mar 6 2008, 01:33) *
Looks like they've finally implemented what already exists in games no one can run! biggrin.gif

Eh, I'm being tough on Crysis I guess. But is that actually supported in said slideshow? I was under the impression that Crysis ran maps in a 3D format rather than a height/texture/object map?


Crysis run maps which are imported like in ArmA, but they are not so big as in this game, cause crytek 2 is not real virtuality 2 biggrin.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
SaS TrooP
post Mar 7 2008, 15:35
Post #12


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



Thats right. Again ArmA is great!!!

By the way, what makes vegetation on Northern Sahrani so laggy?
 
Quote Post
Linker Split
post Mar 7 2008, 23:17
Post #13


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



QUOTE(SaS TrooP @ Mar 7 2008, 15:35) *
Thats right. Again ArmA is great!!!

By the way, what makes vegetation on Northern Sahrani so laggy?

Usally it's the amount of selections drawn by the engine which causes lag... maybe it's not only the grass which causes that lag, but a combination of models with lots of selections


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
Linker Split
post Jun 7 2008, 19:57
Post #14


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



some news

QUOTE
we found solution how to reduce overdraw about 25%, but this solution need diferent representation of tree surfaces and vertexes (diferent model and binarisation of this model and diferent way, how to switch vegetation lods). So it's not usable for curent vegetation data and will be used in next projects. Alphatextures mean also masked textures (that is 1bit transparency or opacity if you want and we use them)


this is what O'Hara said on BI forumabout the thread iopened in the Editing section
SOURCE: Link


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post

Reply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 19th April 2024 - 05:22