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> Band Of Brothers - (BoB Mod), Mod based around the actions of Easy Company
xEnigmax
post Jan 29 2008, 18:57
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MOD Dead

This post has been edited by xEnigmax: Nov 1 2008, 21:50


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xEnigmax
post Jan 29 2008, 18:57
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MOD Dead.
Sorry

This post has been edited by xEnigmax: Nov 1 2008, 21:51


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Deadeye
post Jan 29 2008, 19:16
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Looking good but it seems to me that th pictures are looking stretched or squezzed..or is it just me.

Other than that, nice Mod for an awesome TV series.

@On a sidenote please fix you signature 600x100 pixels max smile.gif



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xEnigmax
post Jan 29 2008, 19:30
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i think the stretched problem could be due to fraps and it's odd picture sizes.
my screen is running on 16:9 so it turns out odd sometimes sad.gif

@sidenote will change now

Thanks


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Bence
post Jan 29 2008, 20:09
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Pictures look nice! smile.gif
i really like the MG


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xEnigmax
post Jan 29 2008, 20:45
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some pics taken down as we clear up a problem with one of our collaboration projects



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Linker Split
post Jan 29 2008, 23:44
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I can't believe you are using the trenches! smile.gif
Keep up the good work guys!

Linker Split


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xEnigmax
post Jan 30 2008, 00:20
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Thanks Linker,
Yes we still have the trench models they are nice biggrin.gif
though more might be worked on make a complete a working earth work defensive posistion.
AA dugouts,MG nests etc....


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Linker Split
post Jan 30 2008, 00:33
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QUOTE(xEnigmax @ Jan 30 2008, 00:20) *
Thanks Linker,
Yes we still have the trench models they are nice biggrin.gif
though more might be worked on make a complete a working earth work defensive posistion.
AA dugouts,MG nests etc....

of course in my spare time (which I don't have so much) I can help you progressing with trenches... wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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xEnigmax
post Jan 30 2008, 00:40
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QUOTE(Linker Split @ Jan 29 2008, 23:33) *
of course in my spare time (which I don't have so much) I can help you progressing with trenches... wink.gif


That would be excellent,
I understand that you time is stretched and even more so if you help us,
any help is good help.
worship.gif biggrin.gif worship.gif


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TheVipersFang
post Jan 30 2008, 01:21
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Finally a mod based on what was the best WWII series ever made. I will be watching this one.


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Kris
post Jan 30 2008, 05:30
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Hey its Kris the guy who founded the mod, here's a little WIP of our 82nd Airbourne unit updated :



Kris rofl.gif


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Agamoth
post Jan 31 2008, 23:45
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before we get in trouble I have to make the note that the weapons are from Vilas... I used them when testing the units...

more progress on the german units



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Kris
post Feb 2 2008, 10:11
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2 New Members Wiggles And Doc1236

Update Team:
Members are:
Kris - Mod Founder - Mission Maker
TankCommander - 3d Artist
BOSS - 2d Artist
Kristian - 3d Artist
Enigma - 2d Artist
Guy - 3d Artist
Mark82101 - Mission maker - Scripter
agamoth - 3rd Artist
Jari - 3rd Artist
Rebus - Researcher - Historical advisor
ATST Walker - (Collaborating operation WW2)3d Artist - Configs
Wiggles - 3d Artist
Doc1236 - 3d Artist




Kris. rofl.gif


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Linker Split
post Feb 2 2008, 10:41
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good that you have new members wink.gif

I espect a good work from you guys!

@EDIT

oh, i've just finished the curve part of the trench:




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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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xEnigmax
post Feb 2 2008, 11:58
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excellent work linker biggrin.gif
trench system looks good,
hopefully it could be built into our
island smile.gif


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Linker Split
post Feb 2 2008, 12:03
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QUOTE(xEnigmax @ Feb 2 2008, 11:58) *
excellent work linker biggrin.gif
trench system looks good,
hopefully it could be built into our
island smile.gif

everything can be implemented biggrin.gif


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Agamoth
post Feb 2 2008, 18:18
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exelent work Linker split

would it be possible to make some sort of system for the AI to acctually use the trenches... without just placing the units in them...
I made a quick and simple trench myself and I came up with a bug... the units in the trench wouldn't shoot unless the enemy got really close, a couple of meters or so, while the enemy shoots from normal distances... so you might wanna be aware of this...



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Linker Split
post Feb 2 2008, 19:16
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QUOTE(Agamoth @ Feb 2 2008, 18:18) *
exelent work Linker split

would it be possible to make some sort of system for the AI to acctually use the trenches... without just placing the units in them...
I made a quick and simple trench myself and I came up with a bug... the units in the trench wouldn't shoot unless the enemy got really close, a couple of meters or so, while the enemy shoots from normal distances... so you might wanna be aware of this...


I'm using path for the models, and the high of them is about 0.6 meters (60 cm) so AI can shoot to the enemy smile.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Agamoth
post Feb 2 2008, 20:59
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I'm not very familiar with objects modeling, I'm trying thoug...its good that its not a problem for you


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