Band Of Brothers - (BoB Mod), Mod based around the actions of Easy Company |
Band Of Brothers - (BoB Mod), Mod based around the actions of Easy Company |
Jan 29 2008, 18:57
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#1
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
MOD Dead
This post has been edited by xEnigmax: Nov 1 2008, 21:50 -------------------- WW2 Fanatic. |
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Jan 29 2008, 18:57
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#2
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
MOD Dead.
Sorry This post has been edited by xEnigmax: Nov 1 2008, 21:51 -------------------- WW2 Fanatic. |
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Jan 29 2008, 19:16
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#3
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Looking good but it seems to me that th pictures are looking stretched or squezzed..or is it just me.
Other than that, nice Mod for an awesome TV series. @On a sidenote please fix you signature 600x100 pixels max -------------------- |
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Jan 29 2008, 19:30
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#4
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
i think the stretched problem could be due to fraps and it's odd picture sizes.
my screen is running on 16:9 so it turns out odd sometimes @sidenote will change now Thanks -------------------- WW2 Fanatic. |
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Jan 29 2008, 20:09
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#5
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huns not dead Group: Former .info Serviceman Posts: 329 Joined: 12-November 06 From: Pannonia Member No.: 72 |
Pictures look nice!
i really like the MG -------------------- HUNS
NOT DEAD |
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Jan 29 2008, 20:45
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#6
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
some pics taken down as we clear up a problem with one of our collaboration projects
-------------------- WW2 Fanatic. |
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Jan 29 2008, 23:44
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#7
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I can't believe you are using the trenches!
Keep up the good work guys! Linker Split -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 30 2008, 00:20
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#8
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
Thanks Linker,
Yes we still have the trench models they are nice though more might be worked on make a complete a working earth work defensive posistion. AA dugouts,MG nests etc.... -------------------- WW2 Fanatic. |
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Jan 30 2008, 00:33
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#9
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Thanks Linker, Yes we still have the trench models they are nice though more might be worked on make a complete a working earth work defensive posistion. AA dugouts,MG nests etc.... of course in my spare time (which I don't have so much) I can help you progressing with trenches... -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 30 2008, 00:40
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#10
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
of course in my spare time (which I don't have so much) I can help you progressing with trenches... That would be excellent, I understand that you time is stretched and even more so if you help us, any help is good help. -------------------- WW2 Fanatic. |
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Jan 30 2008, 01:21
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#11
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Finally a mod based on what was the best WWII series ever made. I will be watching this one.
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Jan 30 2008, 05:30
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#12
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Junior Member Group: Members Posts: 27 Joined: 30-January 08 Member No.: 2,250 |
Hey its Kris the guy who founded the mod, here's a little WIP of our 82nd Airbourne unit updated :
Kris -------------------- |
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Jan 31 2008, 23:45
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#13
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Junior Member Group: Members Posts: 12 Joined: 31-January 08 From: Denmark Member No.: 2,265 |
before we get in trouble I have to make the note that the weapons are from Vilas... I used them when testing the units...
more progress on the german units -------------------- |
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Feb 2 2008, 10:11
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#14
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Junior Member Group: Members Posts: 27 Joined: 30-January 08 Member No.: 2,250 |
2 New Members Wiggles And Doc1236
Update Team: Members are: Kris - Mod Founder - Mission Maker TankCommander - 3d Artist BOSS - 2d Artist Kristian - 3d Artist Enigma - 2d Artist Guy - 3d Artist Mark82101 - Mission maker - Scripter agamoth - 3rd Artist Jari - 3rd Artist Rebus - Researcher - Historical advisor ATST Walker - (Collaborating operation WW2)3d Artist - Configs Wiggles - 3d Artist Doc1236 - 3d Artist Kris. -------------------- |
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Feb 2 2008, 10:41
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#15
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
good that you have new members
I espect a good work from you guys! @EDIT oh, i've just finished the curve part of the trench: -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 2 2008, 11:58
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#16
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Member Group: Members Posts: 87 Joined: 3-July 07 From: Bristol,UK Member No.: 952 |
excellent work linker
trench system looks good, hopefully it could be built into our island -------------------- WW2 Fanatic. |
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Feb 2 2008, 12:03
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#17
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
excellent work linker trench system looks good, hopefully it could be built into our island everything can be implemented -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 2 2008, 18:18
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#18
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Junior Member Group: Members Posts: 12 Joined: 31-January 08 From: Denmark Member No.: 2,265 |
exelent work Linker split
would it be possible to make some sort of system for the AI to acctually use the trenches... without just placing the units in them... I made a quick and simple trench myself and I came up with a bug... the units in the trench wouldn't shoot unless the enemy got really close, a couple of meters or so, while the enemy shoots from normal distances... so you might wanna be aware of this... -------------------- |
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Feb 2 2008, 19:16
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#19
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
exelent work Linker split would it be possible to make some sort of system for the AI to acctually use the trenches... without just placing the units in them... I made a quick and simple trench myself and I came up with a bug... the units in the trench wouldn't shoot unless the enemy got really close, a couple of meters or so, while the enemy shoots from normal distances... so you might wanna be aware of this... I'm using path for the models, and the high of them is about 0.6 meters (60 cm) so AI can shoot to the enemy -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 2 2008, 20:59
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#20
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Junior Member Group: Members Posts: 12 Joined: 31-January 08 From: Denmark Member No.: 2,265 |
I'm not very familiar with objects modeling, I'm trying thoug...its good that its not a problem for you
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Lo-Fi Version | Time is now: 24th April 2024 - 07:44 |