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> HD Weapons
Ziv
post Nov 6 2008, 03:10
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Hi, for some time ago I posted about some weapons I was makin, but sadly enough my hard-drive couldnt take it no more and decided to burn up.
With some help I managed to save some files but most of them were to damaged to use, so I have to start over.

The reason why I started making these weapons was because I felt the need fore some really detailed weapons in ArmA.
There's still a lot to do, textures, muzzle-flash hider for the 36, the whole right side of the M4 and a couple of other things, but I hope to be able to release this set of highly detailed weapons somewhere around New-Year's eve.

If you are interested, I can release more pictures of the details concerning the materials.



 
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Sheildsy
post Nov 6 2008, 05:53
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Iam curious as to what the poly count will be on that 36 :S

Best endevours


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vilas
post Nov 6 2008, 10:39
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and what ?
you will put 10 soldiers in game and game will stop on average PC ?

you should take under mind engine , vga, cpu, performance, not "look like real in smallest screw"




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JdB
post Nov 6 2008, 15:33
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QUOTE(vilas @ Nov 6 2008, 10:39) *
and what ?
you will put 10 soldiers in game and game will stop on average PC ?

you should take under mind engine , vga, cpu, performance, not "look like real in smallest screw"


If he only uses it for the View-Pilot lod (which only the player sees himself holding), and makes normal versions for the resolution lods, I don't see a problem with it wink.gif


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Ziv
post Nov 6 2008, 15:54
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QUOTE(vilas @ Nov 6 2008, 10:39) *
and what ?
you will put 10 soldiers in game and game will stop on average PC ?

you should take under mind engine , vga, cpu, performance, not "look like real in smallest screw"


I see your point, I've already reduced the G36s polycount to half, without any loss off quality. There´s still a lot to do as I said. The G36 was made for a movie I was working on and do have an absurd amount of unnecessary polys and details. The point of the project is to reduce the unnecessary polys and use them on visual places on the gun, and use clever shading to bring certain details to life, not to make them unplayable, cause that wouldn't make no sense. But still, I'm really a Graphical Designer and not an Addonmaker, so any other comment and critics very well welcomed. smile.gif
 
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vilas
post Nov 9 2008, 21:52
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make 1 (highest LOD) < 6000
next LOD 1500 (maybe LOD 2,3)
next 500 poly (4,6)
smile.gif


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