geting turrets too work, trying to make a custom M113 |
geting turrets too work, trying to make a custom M113 |
Oct 15 2008, 06:00
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#1
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Junior Member Group: Members Posts: 23 Joined: 15-October 07 Member No.: 1,475 |
hello everone does anyone know how to make a turret work without having the menu error message new turret.scope
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Oct 15 2008, 07:57
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
What error message are you getting? It'd help a lot if we knew
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Oct 15 2008, 19:17
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#3
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Junior Member Group: Members Posts: 23 Joined: 15-October 07 Member No.: 1,475 |
this is the error i am geting so far
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Oct 16 2008, 20:34
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#4
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Member Group: Addon Maker Posts: 75 Joined: 13-August 08 Member No.: 3,904 |
Seems that some entries are missing in the turret's defintion. You may try this:
QUOTE ... requiredAddons[] = { "CATracked" }; ... class Turrets; class MainTurret; class CommanderOptics; ... class M113MK19: Tank { ... class Turrets: Turrets { class MainTurret: MainTurret { This way, you define most of the turret's elements via the BI's "Tank" class. |
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Lo-Fi Version | Time is now: 25th April 2024 - 02:44 |