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> A2WarMod
Günter Severloh
post Oct 7 2010, 00:16
Post #1


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A2WarMod
by
Günter Severloh


WarMod Official Website:
http://warmod.webs.com/

A2WarMod on Armaholic
http://www.armaholic.com/page.php?id=12254

A2WarMod on DevHeaven
http://dev-heaven.net/projects/a2-war-mod

Arma2Base.De
A2WarMod http://arma2base.de/include.php?path=downl...;contentid=2766
A2WarMod Ace Compatible http://arma2base.de/include.php?path=downl...;contentid=2783

QUOTE
Description:
A2WarMod is a Compilation Mod of 126+ addons & mods that aims to Add, fix, enhance, alter many Effects, and
gameplay aspects of Arma2. A2WarMod is all about gameplay, you wont find added units, vehicles, or things of the like, A2WarMod has almost every addon and Mod made in the community that adds gameplay movement, ballistics, explosion effects, fire and smoke, and many gamplay features, even AI enhancement too!
A2WarMod also is a customization mod, that means you can customize your game based on your gameplay style, you can add and or remove addons as you see fit for your own game.


QUOTE
Full and Patch v 1.4
Gentlemen Latest versions of A2WarMod has been released, the following are the links:

A2WarMod Full v 1.4
http://www.armaholic.com/page.php?id=12254
If you are downloading the mod for the first time

A2WarMod Patch v 1.4
http://www.armaholic.com/page.php?id=14536
If you have A2WarMod already and Patched to v 1.3

A2WarMod Patch v 1.4 Mirror
https://dc387.4shared.com/download/Uo8LPe6a...od_Patch_14.zip


QUOTE
Changelog:
v1.4
- added SLX mod
- added Streamlined Radio
- added WarMod Loading screen
- updated AC130 Script Addon
- updated ShackTac Fireteam HUD (STHUD)
- updated JTD FireAndSmoke
- updated Ballistics
- updated Scopes
- updated Muzzlevelocity
- updated Mechanized Infantry Tactics Addon
- updated GLT Aerial Weapons Replacement Pack
- updated/fix Zeus AI - wrong file setup for Arma2 alone
- removed RMM_AI_Range as Zeus AI already has AI with range -(prevented possible conflicts)
- removed Dynamic Sound System RC1 - ( prevented added sound mods from properly working)
- removed Tracked Vehicles Sound Module- ( prevented added sound mods from properly working that are specific to tracked vehicles)
- removed gtmod flares- (as they failed to work in relation with certain mods)
- removed/change RMM_noMapTex and added Map Plus instead
- removed Armormaster-med -(conflicted with SLX and spammed rpt)

v1.3
- updated ShackTac Fireteam HUD (STHUD)
- updated ShackTac Movement
- added Mechanized Infantry Tactics Addon
- added MBG Creationism
- added AC130 Script Addon
- updated Dynamic Shouts

v1.2
- added ShackTac Fireteam HUD (STHUD)
- added ShackTac Movement
- added AI Dispersion for Mounted MG's
- added Pistolfied's Tracers
- added ASR Grenadier Fix
- added ASR AI Rearming
- added 642 faces unlocked
- added RMM_AI_Range
- added SAP clutter
- added Dynamic Shouts

v1.1
- fixed a couple of errors
- added a missing file
- etc
- Removed DisableOnDamageSoundForHelicopters_Sound_C_Gameplay and UnlimitedTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug_Fix_C_PR
OPER as they prevented the UH1 Venom from showing in the editor


QUOTE
Features of Patch v 1.4
    Loading Screen
  • Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is. (Update)
    Realistic bullet, rocket ballistics, & rates of fire for small arms-(Update)
    Fire and Smoke Upgraded
  • More realistic combat behavior from mechanized infantry squads -(Update)
    Streamlined the radio to more simple & direct


QUOTE
Features of Patch v 1.3
  • Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
  • Weapon collision with the environment is significantly toned down, meaning that you can now move sideways
    through doorways and generally find CQB to be more enjoyable
  • More realistic combat behavior from mechanized infantry squads
  • Building system that lets you build nearly everything everywhere
  • Simulation of AC-130 air support can be called to rain hell from the skies
  • Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet, adds a bit of
    realness to your combat missions. Now you can hear what's going on with your AI squad mates.


QUOTE
Features of Patch v 1.2
  • texture replacement addon that replaces the sky textures to give you a consistent horizon and removes
    the painted-on mountains.-(removed in full version 1.3)
  • Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
  • HDR reducing effects by adjusting the aperture
  • user able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
  • tracers and tracer pattern modification for all weapons that use 556x45, 545x39, 762x51, and 762x54 rounds.
  • AI able to use grenade launchers like the M203 and GP-25. (Fix & updated)
  • AI units able to equip themselves with weapons and ammo (new version)
  • 100+ faces in Arma2 available to choose in your player profile, each with 6 camo variants,giving a total
    of over 700 faces to choose from
  • AI_Range increased the AI effectiveness to its maximum capability,
  • with its only decreases in the AI's super accuracy in game, to give a more instinctive and enjoyable firefight.
  • clutter on Chernarus for a better view and a very small performance boost.


QUOTE
Full Version Features v 1.3
  • UI (user interface) change, the gamy indicators have been removed
  • Realistic Audio-visual awareness inside vehicles, and Armor
  • Weapon control -(hit where you shoot!)
  • Realistic bullet, rocket ballistics, & rates of fire for small arms.
  • fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles.
  • AI Upgrade
  • Dynamic Sound Echo System
  • AH-64D systems, which includes: IHADSS, MFD & TADS system
  • AI Spotting, engagement distances, hearing, and radar upgraded
  • Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade,
  • engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.
  • Ability to Attach a Satchel to Vehicles, & Armor
  • Functional Iron Sight for M136 and RPG
  • Fighter Planes easier to fly
  • zoom for all weapons without telescopic sight, includes mounted/static mgs
  • New explosions for grenades, bombs, missiles, and general effects
  • Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts)
  • functional sights for Under-slung Grenade Launcher
  • Modified grenades and grenade-launchers to increase carrying capacity.
  • Added options to the player's action menu to spawn ladders
  • Non-blinding sun
  • Landscape textures more organic, coast lines have now more sandy beaches,
  • correct land texture for islands that have only the seafloor texture
  • Fire and smoke upgraded
  • increased dust effects for all bullet hitimpacts, sparks and embers, ammo sparks explosion,
  • Increased dust on bombs and artillery impacts
  • Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
  • HDR reducing effects by adjusting the aperture
  • user able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
  • tracers and tracer pattern modification for all weapons that use 556x45, 545x39, 762x51,
  • and 762x54 rounds.
  • AI able to use grenade launchers like the M203 and GP-25. (Fix & updated)
  • AI units able to equip themselves with weapons and ammo (new version)
  • 100+ faces in Arma2 available to choose in your player profile, each with 6 camo variants,
  • giving a total of over 700 faces to choose from
  • AI_Range increased the AI effectiveness to its maximum capability,
  • with its only decreases in the AI's super accuracy in game, to give a more instinctive and enjoyable firefight.
  • clutter on Chernarus for a better view and a very small performance boost.
  • Weapon collision with the environment is significantly toned down, meaning that you can now move
    sideways through doorways and generally find CQB to be more enjoyable
  • More realistic combat behavior from mechanized infantry squads
  • Building system that lets you build nearly everything everywhere
  • Simulation of AC-130 air support can be called or played to rain hell from the skies
  • Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet.
  • adds a bit of realness to your combat missions. Now you can hear what's going on with your AI squad mates
and many more!


For details as to what each feature does refer to my website,
or review the Features readme that comes with the download.


QUOTE
Credits & Thanks:
If it were not for these Community members and their dedication to the game, A2WarMod
and its patches would not exist give your thanks to these guys!

Andy
ANZACSAS Steve
bravo 6
Big Dawg KS
DancZer
tpM
2Face
Hogthar
Dr Eyeball
Dslyecxi
DMarkwick
ddefinder
HeinBloed
Helmut Jäeger
Inkompetent
Kju
Lamandus
LurchiDerLurch
Myke
Mysteryman5150
Mondkalb
NonWonderDog / Fincuan
OpticalSnare
NouberNou
Pistolfied
Protegimus
Ricnunes
Robalo_AS
Rommel
Sakura-chan
Sirex1
Sgt.Ace
sholio
Scruffy
Solus
TangoRomeo
thebarricade
VictorFarbau
Wolfrug
zGuba
zyco (alias Picolly)



Any questions, comments, post in the BIS release thread:
http://forums.bistudio.com/showthread.php?...332#post1764332

This post has been edited by Günter Severloh: Jun 22 2011, 01:25


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