My Assistant
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Dec 13 2007, 23:43
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#81
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
How much bigger is the map going to be? Maybe you can draw a line on that picture? I hope it won't eat too much performance after all... Alors... The map is gonna be 5120x5120 meters2. The trick to create such a big city is to make various (about 15-17) pieces of city, then copy paste them one near another one... ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 22 2007, 09:11
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#82
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
with my new graphic Card, The work on the map is gonna be very fast and excellent 8especially when previewing on buldozzer)
Here it is a rendering of the city as I've done so far: ![]() ![]() And this is some test ingame: ![]() ![]() enjoy them, guys! And if there's someone interested in joining us, he is welcome! -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 24 2007, 02:41
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#83
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![]() Member ![]() ![]() ![]() Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Hey good work mate!
Remember the Mog both in the movie and in real life was half way between a rubbish dump and a war zone so try to max out on the messy scruffy look if you can. I know there is a limit on how much you can do before lag becomes an issue. When can I play test it and those weapons in the screenies? -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Dec 26 2007, 23:57
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#84
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well m8, it's still not time to test what you see... there's a lot of work too do.
I'm experiencing lag when I'm in the bakara Market, that's due to the large amount of Objects in the map... I'm trying to modify the LODS of the models, so we can enjoy the city without lag! Don't worry, I'll keep y'all informed! Linker Split -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 27 2007, 05:47
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#85
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New Member ![]() Group: Members Posts: 9 Joined: 15-April 07 Member No.: 756 |
Looking very, very good! Keep up the good work.
I noticed one thing, though - The terrain texture seems a bit off... Wait, scratch that. It's good, but look at how the sand looks in Mogadishu: http://maps.google.com/?ie=UTF8&ll=2.0...p;z=17&om=1 But when you do get into the main city, it becomes less visible because there's less of it. But look a little closer, because it still has a bit of that reddish color. I think a slight change hue adjustment could do the trick. |
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Dec 27 2007, 06:02
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#86
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New Member ![]() Group: Members Posts: 9 Joined: 15-April 07 Member No.: 756 |
Perfect work thus far. My only gripe is a tiny one with the color of the sand. You've probably already had a look at Mogadishu through google earth/maps, but have a look at this inner city slum - http://maps.google.com/?ie=UTF8&ll=2.0...p;z=18&om=1
No point in criticizing without suggesting an alternative, so here's my idea: [im]http://img184.imageshack.us/img184/6119/bhd4ii34sg4.jpg[/img] OVER 150kb This post has been edited by JdB: Dec 27 2007, 17:33
Reason for edit: Image over 150kb
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Dec 27 2007, 17:39
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#87
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![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Eik Corell, that picture is well over 150kb in size. In accordance with this [temporary moderation action], and the [Forum Rules], you've been given a 24hr post restriction.
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Dec 28 2007, 01:23
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#88
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
for the ground texture, don't worry!
the one you see in my pics are not the one we are using for the city! I'm using 3 different types of sand textures: beach sand, city sand and desert sand. The one you are looking at is the 3rd one -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 9 2008, 05:26
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#89
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![]() Member ![]() ![]() ![]() Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Hey,
Seeing as your mod is based primarily on the movie are you going to do specific charaters? If so I bags playing as Hoot (Eric Banner plays that role supremely and he is an Aussie! Anyone remember his roles on Fast Forward?) -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Jan 9 2008, 23:57
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#90
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Of course we are going to, but don't be surprised: model will be the same of the other soldiers (our custom models, not a dumb retexture of the original ones), only face will change
Btw, a beta is coming... -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 10 2008, 06:04
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#91
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![]() Member ![]() ![]() ![]() Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
B...B...BETA!
He said the magic word YAY -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Jan 10 2008, 23:37
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#92
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
B...B...BETA! He said the magic word YAY yes, wait only some weeks... you'll get a decent BETA from our MOD -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 13 2008, 20:56
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#93
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
-----SCRIPTERS!!!!------ ![]() The BHD MOD is looking for some advanced scripters to help us in making a great work. What we are making is a Dialog control script with which the leader of the Delta (or Ranger) chalk can have control over the battlefield: --> possibility to order a soldier to move how many meters forward or backward you want. --> possibility to divide the chalk in 2 group: the first will create a diversion, the second will engage the enemy. --> possibility to order soldiers to hide behind a wall, or a barrel or whatever is in the battlefield in that moment. By far, me (Linker Split), Lebson [506th PIR], Tack-up and Smookie are working on this project. But we need more people to help us with this great work! Sign in at ArmA: BHD MOD forum Write down a post with your name, your skills, what you can do, and if you want to stay and join us! CHEERS The BLACK HAWK DOWN M.O.D. team -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 13 2008, 22:07
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#94
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Senior Member ![]() Group: User Banned Posts: 203 Joined: 28-November 07 From: Northern Italy Member No.: 1,799 |
QUOTE --> possibility to order a soldier to move how many meters forward or backward you want. --> possibility to divide the chalk in 2 group: the first will create a diversion, the second will engage the enemy. --> possibility to order soldiers to hide behind a wall, or a barrel or whatever is in the battlefield in that moment. AMAZING 'nuff said |
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Jan 17 2008, 00:51
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#95
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I managed to get a consistent numbers of variables in our Total Control dialog.
WIP: ![]() as you can see, these buttons will be used to check all infos (about environment, soldiers, actions and so on) -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 18 2008, 11:58
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#96
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![]() Member Group: Site Team Posts: 115 Joined: 12-May 07 From: Latvia Member No.: 815 |
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Jan 18 2008, 12:32
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#97
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Senior Member ![]() Group: User Banned Posts: 203 Joined: 28-November 07 From: Northern Italy Member No.: 1,799 |
So no Ghost recon like commands?
QUOTE --> possibility to order a soldier to move how many meters forward or backward you want.
--> possibility to divide the chalk in 2 group: the first will create a diversion, the second will engage the enemy. --> possibility to order soldiers to hide behind a wall, or a barrel or whatever is in the battlefield in that moment. |
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Jan 18 2008, 17:17
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#98
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
So no Ghost recon like commands? Of course therewill be that type of System... the picvture I showed you is only the first part, then Iadded yesterday the "Checking soldiers info" parts, which consists on Name, Skill, rank,weapons, magazines and so on... Linker Split -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 18 2008, 18:25
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#99
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Senior Member ![]() Group: User Banned Posts: 203 Joined: 28-November 07 From: Northern Italy Member No.: 1,799 |
Of course therewill be that type of System... the picvture I showed you is only the first part, then Iadded yesterday the "Checking soldiers info" parts, which consists on Name, Skill, rank,weapons, magazines and so on... Linker Split Oh good I was worried because of Kenworth's post -------------------------------------------------- About the cover system, will it use the famous ArmA feature to have special interactions with spefic objects? (dunno it's specific name) |
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Jan 18 2008, 18:48
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#100
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![]() Member Group: Site Team Posts: 115 Joined: 12-May 07 From: Latvia Member No.: 815 |
oh yeah.. i'm a truck.. thank you...
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