WIP-M4A1's Pack, By Charles Wipman |
WIP-M4A1's Pack, By Charles Wipman |
Mar 4 2008, 18:39
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#41
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, Gretter, my weapons pack works even when the EVO and some other MP missions
tell you that they've been deleted; HitmanFF is working on fix that damn error message but we haven't found yet what causes it. For use this weapons pack you've to do it in the editor and put a wip m4a1's ammo box in the map and try 'em there or put this in the units Init Box: "removeallweapons this; this addmagazine "whatever";this addweapon "whatever";" to get you're units armed with our weapons. David, i guess that you know this already, but im not an addons maker or even a texturer, im just a player; i only thought for a while in do a LMG's & GPMG's pack and add it a pair of M24's SWS in desert and woodland with the ejection fixed and maybe the MP5's resized a bit up to have they're real size or at least... a size closer to they're real life size, maybe also change they're sounds, but i've dropped booth ideas. Let's C ya -------------------- |
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Mar 6 2008, 15:55
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#42
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, it works; many thanks Q1184.
- UPDATES: * Fixed MP error message (thanks to Q1184). * Changed classname from wip_m4m16 to wip_m4a1. -=WIP-M4A1 Pack v1.3 (Temporary Mirror Available By 7 Days)=- Let's C ya -------------------- |
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Mar 6 2008, 16:17
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#43
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Downloading and checking
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Mar 6 2008, 19:13
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#44
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Mirror updated Good job !
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May 26 2008, 11:15
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#45
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, i've been thinking in add LAM's to all the current M4 variants and also the M16A4's
also to add two M4A1-CQB (M203) and M4A1-CQB (M203-SD) too, something like this: But there isn't anything definitive yet, i should work on the MG's pack and also in the M24's pack with the resized MP5's instead those damn keyring MP5's that BIS gave us. Let's C ya -------------------- |
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May 30 2008, 17:09
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#46
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
not tired of playing with that BIS stuff?..
Remember that the best weapon packs in OFP (Wip's M4s Laser's US weapons, SJB pack) were ALL based on CS models This post has been edited by Stavrogin1980: May 30 2008, 17:10 |
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May 31 2008, 17:04
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#47
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, remember that the weapons that i did for the OFP were based on CS models brought to us
by the Weapons Master INQUISITOR; and i just used the INQ M4 Constuction Kit for assemble all the weapons that with the big big help of DSA Drill Sargeant we released for the players. Due to that i've loosen contact with DSA Drill Sargeant and that im a townfolk... ain't got the required skills to make ArmA compatible those models and overall the textures that were like x18 512x512 textures, but due to the way that were mapped i was able of make those 3 camoed versions (woodland, desert and wasted and scratched) thing this that due to the painfull textures mapping on the BIS weapons... i can't do the posible camo patterns match, due to that some parts are smaller than others... some parts are pointing up while others are pointed orizontaly... and the UV mapping; that ain't got any puta idea on how that shit works. Bring back my dear ol' OFP WIP-M4A1's pack to the ArmA is not an option, for all this reasons and some more. Let's C ya -------------------- |
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Jun 19 2008, 07:58
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#48
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
"and the UV mapping; that ain't got any puta idea on how that shit works" - is that the main problem?
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Jun 27 2008, 08:25
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#49
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, yes Stavrogin, that and the texture parts map, that don't allows to make standard camo
patterns over the weapons and then make the pattern match on all the M4A1's small parts. So i guess that i'll never gonna do any camoed M4A1 again. Let's C ya -------------------- |
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Jul 12 2008, 10:14
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#50
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New Member Group: Members Posts: 6 Joined: 28-June 08 From: France Member No.: 3,507 |
Wipman !! you're my first weapons supplier since you release you're first marvellous addon on OFP !! 1 000 000 thanx from my small specop squad (wife, boy and I) !!
signed: a grateful M4/Acog/M203/silenced user |
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Jul 13 2008, 17:46
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#51
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, thanks, it's nothing. I did the best that i could for you, me and the rest of the players; but sadly...
seems that the update that i had planned for the M4's pack gonna have to wait, our/my config writer is dissapeared, bussy or MIA; i don't know as i don't have a word from him, so soon i'll ask for get help from someone else to make the config of the v1.5 weapons and to write or modify a (USMC) units config rearmed with our weapons and BIS weapons too. Let's C ya -------------------- |
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Jul 17 2008, 17:27
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#52
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi.
-=WIP-M4A1's Pack V1.5 Available for 7 days=- Sadly the replacement pack can't be added to this release due to that when the M4GL is replaced by the wip_m4a1ironm203, the M4GL keeps using the BIS ACOG sight when you hit MB2, so i haven't added it due to that; i haven't added the units that i wanted to add due to unspected changes in theyr config, so... we gonna still have to add an ammo box in the editor to try out the new weapons. Have fun and thank I0n0s this last update, he's who made it work. Let's C ya -------------------- |
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Jul 17 2008, 17:50
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#53
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
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Jul 18 2008, 21:59
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#54
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, this are the right classnames for the v1.5 weapons pack:
+-+-+-+-+-+-+-+-+-+ WIP-M4A1 Pack v1.5 +-+-+-+-+-+-+-+-+-+ Weapons: ---------------------------------+ wip_m4a1iron wip_m4a1iron_sd wip_m4a1ironm203 wip_m4a1ironm203_sd wip_m4a1acog wip_m4a1acog_sd wip_m4a1acogm203 wip_m4a1acogm203_sd wip_m4a1aim wip_m4a1aim_sd wip_m4a1aim_m203 wip_m4a1aim_m203_sd wip_m4a1cqb wip_m4a1cqb_sd wip_m16a4aim wip_m16a4aim_m203 wip_m16a4dmr ---------------------------------+ Let's C ya This post has been edited by wipman: Jul 18 2008, 22:02 -------------------- |
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Jul 19 2008, 14:07
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#55
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Junior Member Group: Members Posts: 25 Joined: 19-July 08 From: Germany Member No.: 3,676 |
¡Gracias, jefe! Cojones muy grande
Thanks again for your great work for ArmA.I am sure that I will have less fun in gaming without your addons. -------------------- |
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Jul 25 2008, 20:30
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#56
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, the wip-m4a1's pack v1.6 it's ready for release, done and working.
Changes: - Added Models.cfg file. - Added AN-PEQ2's Laser Beam to all the models. - Added Replacement pack. Something makes that the replacement that i did (with the i0n0s support) don't works, could be the 6Th Sense Pack 1... the Red Fix v1.1... or just that i still beeing the same asshole that i've always been or God knows... i've 1.000 mods and addons installed so... i don't know what's wrong; if someone find the answer... feel free to tell me what's wrong & we'll do whatever we could to fix it ASAP. Let's C ya -------------------- |
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Jul 28 2008, 09:28
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#57
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
-=WIP-M4A1's Pack V1.6 (Available by 7 days)=-
UPDATE: ---------------------------------------------------------+ - V1.6 - Added a Laser Beam to the AN-PEQ2. - Added M4A1 CQB/ACOG. - Added M4A1 CQB/ACOG SD. - Added Replacement Pack. ---------------------------------------------------------+ KNOWN BUGS: ---------------------------------------------------------+ - V1.6 - AN-PEQ2 Laser Beam always visible (only for the carryer). - Trigger don't stay backwards in Full Auto. - Not riseable M203 flip up sight. - Bolts and Grenade Launchers are not animated. - Don't leave empty shells in the ground. ---------------------------------------------------------+ Let's C ya -------------------- |
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Jul 28 2008, 14:11
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#58
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Member Group: Site Team Posts: 115 Joined: 12-May 07 From: Latvia Member No.: 815 |
Wipman why don't you post an actual screenshot of your weapons not some poster that gives people a wrong impression. And it would be more easy for news posters.
This post has been edited by Kenwort: Jul 28 2008, 14:11 -------------------- |
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Jul 28 2008, 17:43
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#59
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ArmA.info Sarcasm Society's Slightly Mad Scotsman Group: Former .info Serviceman Posts: 718 Joined: 28-September 07 From: Glasgow, UK Member No.: 1,331 |
It's not the picture that caused the problem with the news it was the download file, the FTP doesn't like apostrophes in file names so it wouldn't update the addon.
I like the pictures means people will download it to see what its like instead of just bumping it off on the basis of a 200x150 picture. Personally I really like Wipmans M4A1 pack and it's a required addon for ISE members -------------------- Never before in the history of man, was so much buggered up by so few.
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Jul 28 2008, 18:44
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#60
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New Member Group: Members Posts: 6 Joined: 28-June 08 From: France Member No.: 3,507 |
Even if I was a little bit disapointed by smallness of the sight with your ACOG TA31F (since version 1.5), it seems that it has the good scale (according to this picture of the old TA01NSN)
and it's a very precise scope. But could you "upgrade" your TA31F to the TA31RCO (with horizontal scales to left and right, see below) ? For now, I found quite difficult to shoot running soldier without points of reference. Otherwise, you weapons still remains my favourites ! This post has been edited by pumpkin: Jul 28 2008, 18:45 |
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