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> Nightstalkers - Shadow Of Namalsk, Arma modification with S.T.A.L.K.E.R.: Clear Sky thema...
Avalla'ch
post Jul 20 2008, 22:21
Post #41


He's called 'Fingers' Vagin. Cute name.
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Well AMK wasn't to stable with my Stalker, so I decided to pick Oblivion Lost smile.gif
(And with upcoming weapon pack it will be hella kick ass :-P)


--------------------
Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Lee© (In nomine Memory! and Rot In Pieces!)
 
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Daniel Von Rommel
post Jul 20 2008, 23:12
Post #42


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I seen just a few seldom russian words, more than understandable, make sure you have the english version 1.4 and the relative patch

I really liked this mod, but it's completely unplayable! It crashes every 15 minutes, rebooting even the PC!! -.-

-AMK - scrapped

This post has been edited by Daniel Von Rommel: Jul 24 2008, 17:51
 
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Stavrogin1980
post Jul 24 2008, 12:21
Post #43


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QUOTE(Avalla @ Jul 21 2008, 01:47) *
From my experience I never saw the first two rats.... along with the mutant horse sad.gif


Ok, anyone knows why after all those "invent ur own STALKER monster" competitions the devs in Kiev actually added only one new user-"made" monster,
even though there were at least three winners? smile.gif It's that same: "we will give u some much, we promise" tactics they always used: not just the Red FOrest and rats, but also throwing weapons, vehicles u can drive, and the most important thing - the size of the ZOne - 30sq.kms?! lol. Yeah, right.
The SNorks look like some poor human surviviors in the Wall movie.

Anyway. BEst wishes to the creators of this mod! You do the right thing. wub.gif
 
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bdfy
post Jul 24 2008, 20:45
Post #44


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QUOTE
Ok, anyone knows why after all those "invent ur own STALKER monster" competitions the devs in Kiev actually added only one new user-"made" monster,
even though there were at least three winners? It's that same: "we will give u some much, we promise" tactics they always used: not just the Red FOrest and rats, but also throwing weapons, vehicles u can drive, and the most important thing - the size of the ZOne - 30sq.kms?! lol. Yeah, right.

it's called feature-cut. normal practice for any project that is running out of time and money.
 
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SaS TrooP
post Jul 24 2008, 21:58
Post #45


N00b always & everywhere
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The Zome in STALKER is much much much smaller smile.gif
 
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Avalla'ch
post Jul 24 2008, 22:18
Post #46


He's called 'Fingers' Vagin. Cute name.
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I think this went too much Off topic guys wink.gif


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Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Lee© (In nomine Memory! and Rot In Pieces!)
 
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Wittmann
post Jul 25 2008, 03:53
Post #47


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Yes, it has. Discuss S.T.A.L.K.E.R in the OT section, discuss the Arma mod HERE.


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Junglewraiths Clan - GAU
Evil Director of Forum Resources
 
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Stavrogin1980
post Jul 25 2008, 16:19
Post #48


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I can't entirely agree with America's greatest poet smile.gif
After all, all we know about this mod is the announcement (really, a few lines), and so the game STALKER must be our primary source of information
for just about anything - comparison, contrast etc. BUT if one of the moderators thinks we shouldn't do that, I won't complain much smile.gif

BTW, saw the reliz date for CLEARSKY - August 22nd.

This post has been edited by Stavrogin1980: Aug 17 2008, 08:26
 
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Sumrak
post Sep 13 2008, 10:47
Post #49


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Hi, sorry for long information pause. I working on beta, but i have too much work and little time for work mellow.gif .
At the end of August i finished my model of Mi-28 (Havoc) and now i working on missions for beta.

Here is a small video shows PDA for missions in beta campaign smile.gif
http://www.youtube.com/watch?v=EY4EeKkfRYo

Some screenshots from work on modification:








This post has been edited by Sumrak: Sep 13 2008, 10:47


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Sorry for my bad english...
 
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ConnorSG1
post Sep 13 2008, 13:56
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Thanx for this information (Frontpage of Armedassault.Info), and awesome screenshots !
It's one of my favorite Mod, keep the great work !
I return on S.T.A.L.K.E.R : Clear Sky wink.gif tongue.gif


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C'est du snikers qui coule dans mes veines !
 
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Sumrak
post Sep 13 2008, 15:57
Post #51


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ConnorSG1:
Thx smile.gif


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Sorry for my bad english...
 
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Sumrak
post Nov 28 2008, 16:55
Post #52


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Hello,

I created a new video, showing the northern Namalsk, which will be include in version 0.3. My plan is release version 0.3 in December 2008.

On YouTube.com (please, watch in the high quality):
Nightstalkers, Shadow of Namalsk, Video #3 - Northen Namalsk
or
download better quality from the my ftp:
Nightstalkers, Shadow of Namalsk, Video #3, download from ftp

thumbsup.gif



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Sorry for my bad english...
 
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Bastian
post Dec 1 2008, 18:31
Post #53


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Excellent video! The atmosphere of the island, especially northern Namalsk looks incredible. Very empty, daunting and almost inaudible. I'm glad to hear that you plan on releasing it in 0.3 sometime soon smile.gif
 
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Linker Split
post Dec 5 2008, 01:05
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yo guys, excellent MOD smile.gif

Have you ever thought to take some ideas from COD4? I mean, scenasrios, vegetations...


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Sumrak
post Dec 8 2008, 21:56
Post #55


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Thx rolleyes.gif

QUOTE
Have you ever thought to take some ideas from COD4? I mean, scenasrios, vegetations...

Yes, i make for example Mi-28 Havoc helicopter with Cod 4 textures (my first model of helicopter biggrin.gif), small church (screenshot here) from Pripyat mission and i take some ideas from Cod 4 Pripyat for my Vorkuta town(eg. some buildings).

Watch the web rolleyes.gif In these days i finishing work on the version 0.3, which will be released shortly.
Version 0.3 will include introducing scene for campaign Namalsk Conflict (intro + 4 missions), fraction units, Havoc helicopter, finished northen Namalsk with lot of my models (now main pbo including 180 models) + 6 MP missions.


--------------------

Sorry for my bad english...
 
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gearofwar123
post Dec 20 2008, 22:03
Post #56


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do the community a favor and publish the .p3d models from stalker please


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Du

Du hast

Du HAST MIHSCK!!!!! -Rammestein
 
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Sumrak
post Dec 22 2008, 18:56
Post #57


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Hi, i posted small topic on my forum..
In version 0.3 of my modification will be part called Jalovisko, its based on real location in Czech republic. Its old agricultural object.
Here are some screens called Reality vs Models from my mod

Cowshed
In-game
Real foto

Cowshed
In-game
Real foto

Cowshed
In-game
Real foto

Old water tower
In-game
Real foto

Old building
In-game
Real foto

Distribution point
In-game
Real foto

Distribution point
In-game
Real foto

Distribution point
In-game
Real foto

Granary
In-game
Real foto

...a some bonus.
In-game
Real foto


QUOTE
gearofwar123
do the community a favor and publish the .p3d models from stalker please

I release version 0.3 soon thumbsup.gif (only 1 - 2 days rolleyes.gif )




--------------------

Sorry for my bad english...
 
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Sumrak
post Dec 26 2008, 19:15
Post #58


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Nightstalkers: Shadow of Namalsk

version 0.3 released..


Some screens:



Videos:


Version 0.3 including:
- proloque for campaign Namalsk Crisis
- 6 MP missions (Last Man Standing and Team Deathmatch type)
- a very detailed northen part of Namalsk island
- soldiers from 3 fractions and Tamika character from NightStalkers
- zombies
- lot of new buildings and objects
- Mil Mi-28A (Havoc) (cockpit no complete for now)

Northen Namalsk
- c. 10km2
- HD island
- location Jalovisko inspired by real location (more information on my forum)
- some models from S.T.A.L.K.E.R.: Shadow of Chernobyl and Clear Sky are placed on Namalsk (Signed by „Name“(ST))
- changed sky and ambient sounds

Proloque for Namalsk Crisis
- atmosphere campaign (Intro + 4 missions )
- player's PDA (CZ and EN translation)
- dubbing (EN and CZ version)
- CZ and En language

Autors:
(core team)
Adam "Sumrak" Franců
- mod leader, island maker, model maker (buildings, soldiers, Havoc), missions maker, addon
maker, configs, some english translation (just almost everything)

(externists)
Lukáš "Pikus" Čížek
- beginner modeller (He created some buildings – for example wind power plant or Sebjan
chemical factory location)
Adam "Artist" Hencze (english translation, dubbing - Alfa channel)
Michal "Čára" Linka (dubbing, Gama channel)
Radek "Saigos" Krištof (dubbing, Beta and Foxtrot channel)
Jíří "Rsa Viper" Procházka (dubbing, Hotel channel)
Jan "campus" Franců (betatesting and some ideas)

Quality is not perfect. This is my first "big" work for Arma. My soldiers and Havoc is not
textured professionally :-/, but all is functional . Please, dont look on super details for now thumbsup.gif.
Im working almost alone on modification..

Arma 1.14 needed (works with 1.15b too), NO QG.


Mod using following addons from the community:
RHS units and weapons (http://www.armedassault.info/index.php?cat=addons&id=125) by RHS
Arma effects (http://www.armedassault.info/index.php?cat=addons&id=400) by Maddmatt.
Math rain (http://www.armedassault.info/index.php?cat=addons&id=330) by Maddmatt.
BTR-80 (http://www.armedassault.info/index.php?cat=addons&id=48) by zGuba.
TCP anim pack (http://www.armedassault.info/index.php?cat=addons&id=476) by teaCup.
Andy Crow (http://www.armedassault.info/index.php?cat=addons&id=587) by andersson.

(Thx to all for them)


For further details, read readme file or visit http://www.nightstalkers.cz.


Direct download from my ftp:
Full version - download (my ftp, CZ version with CZ and EN stringtable) All needed addons are packed. No another downloads.
ENG campaign fix - download (This fix add english dubbing and english text in PDA)

Enjoy!


This post has been edited by Sumrak: Dec 27 2008, 14:27


--------------------

Sorry for my bad english...
 
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Linker Split
post Dec 27 2008, 15:25
Post #59


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nice! One of my favourite! biggrin.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Benoist
post Dec 27 2008, 16:54
Post #60


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I had some problems with the movement (the bushes and fallen trees stop you) but it was very good overall.

The only thing I request are missions in daylight or dawn-afternoon. Because when I reached the safepoint in the city I was already seing everything in a green tone.
 
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