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> Restrain, handcuff script?
TUSK
post Feb 8 2009, 12:43
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Hello,

I have the ACE mod BETA and Skakah Al Jawf (If I have spelled that wrong, please don't hurt me!) and I am making a mission for a small campaign where you, a U.S. 101st ABN troop captures the leader of the insurgency in the city. A small U.S. squad secures a mosque that is being held by the Insurgents against another Islamic minority, some of the hostage takers shoot at the U.S. while others get flashbanged and surrender, they are bound on the floor in the courtyard, under guard of the Americans. The Hostages are freed. And the player's character has to run after the man in charge of the attacks. The insurgent is armed with an AK-47 but, no ammo weapons_owned.gif! He is tracked through the city and eventually cornered by the U.S. army and bound on the floor, he struggles and trys to wriggle but gets no-where.

Could anyone give me a breif but detailed description of how to make a unit handcuff another by using scripted waypoints?

If you can help, then please do!

Thanks,

Josh

 
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communistbastard
post Feb 8 2009, 18:22
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No such script exists that simulates someone restraining another person (at least to the best of my knowledge)

You can still make a disarm & capture script, but it wont look realistic at all it will do the job though.
 
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Solid Snake
post Nov 25 2013, 04:14
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the FDF mod (police man) as an handcuff script, but i don't know how to copy or to get it....
 
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