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> Bradley ADATS, as requested...
modEmMaik
post Mar 14 2009, 17:58
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As requested, a ADATS Bradley version (like the ADATS prototypes) WIP






The model has 1.2k points and 2.3k faces. I used Wings-3D for construction plus UV-unwrap (no bump- and specmaps included atm).

I plan a release in ~2 weeks with an alpha version for tests (incl. bump- and specmaps, AT / AA weapon loadout, M240 for close range defense underneath the left side launchers, BLUFOR / RACS / OFP-style textures). The final release should include a more detailed model.

I plan to release binarized and unbinarized version for other modders.

have fun,
mike

This post has been edited by modEmMaik: Mar 14 2009, 17:59
 
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Rewan
post Mar 14 2009, 18:11
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I love you man wub.gif

Still, I don't think you should give them to BLUFOR since US Army don't use them (Well, I trust Wiki for this one)


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modEmMaik
post Mar 14 2009, 19:16
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Well... let's say, BLUFOR stole them and put their camo on it boppin2.gif

The textures will be examples only, because they will be placed via setObjectTexture and will be avilable for more sides on Warfare / CTI etc.

btw.: When project RACS continues it's very good progress, BLUFOR and OPFOR will be definitly in the need for heavy anti air thumbsup.gif
 
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Rewan
post Mar 14 2009, 20:51
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Well, that's true... biggrin.gif



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d@nte
post Mar 15 2009, 08:25
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not bad for a wip, but the missiles launchers have too much faces, and don't forget the hard edge stuff

keep it up wink.gif


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niambag
post Mar 16 2009, 02:52
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CITATION(Rewan @ Mar 14 2009, 12:11) *
I love you man wub.gif

Still, I don't think you should give them to BLUFOR since US Army don't use them (Well, I trust Wiki for this one)


Not the US army but on a M113 or a Lav III (real name for the striker) it will be canadian and as far as I know canada is a US ally and member of NATO.

Check on the canadian ground army website.

This post has been edited by niambag: Mar 16 2009, 02:54
 
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modEmMaik
post Mar 16 2009, 10:31
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QUOTE(niambag @ Mar 16 2009, 02:52) *
Not the US army but on a M113 or a Lav III (real name for the striker) it will be canadian and as far as I know canada is a US ally and member of NATO.

Check on the canadian ground army website.


I agree, but I have no corresponding M113 or Lav III model available atm. Vilas will release a LAV model soon, where the ADATS can be adapted. hug.gif
Also a stationary defense system is used in far east, so the model can be adapted to a container model later for a stationary warfare / CTI defense.

But first I plan to finish the ADATS prototype, which was based on a M2AX chassis. cool.gif
 
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niambag
post Mar 17 2009, 00:13
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CITATION(modEmMaik @ Mar 16 2009, 04:31) *
I agree, but I have no corresponding M113 or Lav III model available atm. Vilas will release a LAV model soon, where the ADATS can be adapted. hug.gif
Also a stationary defense system is used in far east, so the model can be adapted to a container model later for a stationary warfare / CTI defense.

But first I plan to finish the ADATS prototype, which was based on a M2AX chassis. cool.gif


At least we will have a adats and let say that the bradley looks like the m113 biggrin.gif naughty.gif
 
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UKGBlazero
post Mar 23 2009, 20:52
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nice work ModEmMaik you thinking of doing a M113 with it on


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modEmMaik
post Mar 23 2009, 22:51
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QUOTE(UKGBlazero @ Mar 23 2009, 20:52) *
nice work ModEmMaik you thinking of doing a M113 with it on


Actually not. The M113 seems heavily modified. But it also seems that DKM already did the M113 ADATS for OFP, but never released it. Would be a good idea to request the DKM model and add those elements to a sample M113. I am already starting the follow up project (M48A3 Patton tank).

The ADATS was just a test to check Wings-3D for the M48 project. I hope to release the ADATS alpha version end of this week.

Some ingame pics of the OFP-style version:



This post has been edited by modEmMaik: Mar 23 2009, 22:54
 
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Rewan
post Mar 23 2009, 23:22
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Mmmh... next time could you make a Tunguska ? biggrin.gif

a078.gif Ow ! Don't hit me ! tongue.gif


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UKGBlazero
post Mar 24 2009, 15:46
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nice whens it out m8e


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modEmMaik
post Mar 25 2009, 15:16
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Alpha version is out drunk.gif

The test showed pretty good results, on a dedicated server as well. Nearly every MI-8 was downed during close encounter on a yahnuta crCTI.

The Bradley ADATS is avilable in two versions:
Vanilla (AT/AA):
- 4x ADATS AP for heavy armored targets
- 4x ADATS HE for AA and light armored targets (plus lasertargets)
- M240 for self defence purpose

HE FRAG (AA) version:
- 8x ADATS HE for AA and light armored targets (plus lasertargets)
- M240 for self defence purpose

DL-Link by zShare

QUOTE
Smurfclan M2A2 ADATS Alpha-Version

required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

Changes:
- Added RACS / BLUFOR skins for the launcher
- Added engine sounds
- removed manual control from HE ammunition (improves AI hit ratio)
- Semi-random numbering added

------------------------------------------------------------------

mission addon name: "smurfc_m2a2_adats_repl"
Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC"), BLUFOR and Independent side
smurfc_m2a2_adats_o (BLUFOR OFP style version)
smurfc_m2a2_adats_b (BLUFOR version)
smurfc_m2a2_adats_g (RACS version)
smurfc_m2a2_adats_b2 (BLUFOR HE FRAG version)
smurfc_m2a2_adats_g2 (RACS HE FRAG version)

Main Features:
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values
- BLUFOR and RACS chassis skins
- Random numbers (thanks to raedor)
- ADATS can lock on laser targets

The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets.
M240 for basic infantry defense.

model & config. by BI and modEmMaik

Credits to:
Rewan @ armed-assault.info for request ^^
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.

have fun and good luck,
modEmMaik



 
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UKGBlazero
post Mar 25 2009, 21:05
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nice downloading now


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Deadeye
post Mar 26 2009, 13:41
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Thanks for the info modEmMaik smile.gif

ArmedAssault.info Mirror and News:



Required Addons :
DOWNLOAD - XEH Extended EventHandlers

We have also added this release to your personal author profile
If a release or contact information is missing, feel free to drop a PM, it will then be added.

If you prefer a text only BBCode please copy and paste the code below :
CODE
[b]ArmedAssault.info Mirror :[/b]
[URL=http://www.armedassault.info/index.php?cat=addons&id=857]DOWNLOAD - Bradley ADATS first Alpha (v.Alpha) - [5, 7 MB] from ArmedAssault.info[/URL]

[b]Required Addons :[/b]
[URL=http://www.armedassault.info/index.php?cat=addons&id=782]DOWNLOAD - XEH Extended EventHandlers[/URL]



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modEmMaik
post Mar 26 2009, 18:10
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Test have resulted in disabled hitzones for the gun and turret (vez and zbran are missing in the hit-points LOD) boppin2.gif

I will fix this in the next release (beta). Actually I am unwrapping the M2A2's textures to improve the quality and get the model to ArmA standards (ADATS and M2A2 plus a Linebacker version). Release when ready (might take some weeks).

Sorry,
mike
 
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Rewan
post Mar 26 2009, 18:57
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Well, for an alpha it's already nice... wink.gif

Thanks for fullfillying my request...


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Manzilla
post Mar 27 2009, 22:15
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I can't find this thing anywhere in the Editor. Not under BLUFOR or Empty. I'm using ACE but have the classes __visible in the client side config. All I see is a category in the Editor named Smurfc but that's the other M2A2 released last month. Do I need to use the repl file that comes with the DL? I thought that was just a replacement file and not necessary if not wanted.
 
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The_Blink
post Mar 27 2009, 22:57
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very nice work worship.gif


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modEmMaik
post Mar 27 2009, 23:42
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QUOTE(Manzilla @ Mar 27 2009, 22:15) *
I can't find this thing anywhere in the Editor. Not under BLUFOR or Empty. I'm using ACE but have the classes __visible in the client side config. All I see is a category in the Editor named Smurfc but that's the other M2A2 released last month. Do I need to use the repl file that comes with the DL? I thought that was just a replacement file and not necessary if not wanted.


Sorry Manzilla,

You need the xxx_repl.pbo, because it includes the supported weapons. The basic ADATS included the VikhrLauncher, using a mag of 12 rockets. That is why I have decided to hide the basic config. The "m2a2" (which is a M2A0... I have mixed up the designations...), was equipped with the BMP's gun in the basic config, where the only real issue was the tracercolor.

I will unhide it, with the beta release.
If you want make it visible, simply place vehicleClass = "PirSmurfC_ERA_110_Armor"; into the config instead of vehicleClass = ""; But it is civillian-sided... at least you should be able to place the empty vehicle on the map.

BR,
mike

This post has been edited by modEmMaik: Mar 27 2009, 23:58
 
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