IPB


Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
 
Reply to this topicStart new topic
> Wilbur: unlimited height for mountains?, Textures: Easiest way?
SGJackson
post Jun 19 2010, 23:07
Post #1


Member
***

Group: Members
Posts: 131
Joined: 22-May 10
Member No.: 7,651



I'd finally learned how to make maps and it's way easier than i thought tongue.gif

I just have some questions to make to be sure of what i'm doing and someday could do it myself instead of asking ya wink.gif:

1) Wilbur problem solved!!

2) I couldn't understand how to place the texture of the map in the tutorial.. if someone please could tell me how wink.gif (i meant the textures that appear when you click "show textures")

3) I, again, couldn't understand how to give the texture to the map... meant, the texture that you see once ingame.. right now without the texture i can only see the model with a light grey color.

4) If someone could explain these lines of this .PBL file:
CODE
class cfg
{
PNGfilename="terrain.png";
squareSize=20.000000;           <<<< This line
originX=0;       <<<<<<<< This line too
originY=0;       <<<<<<<<< If it's no bother...
minHeight=-07.420013;        <<<<<<<< I'd appreaciate it.
maxHeight=876.810001;       <<<<<<<<< Guess what? This one too!
};



Well the texture thing is the only thing making me go acutally crazy..

The mountains thing is not imperative but really bothering for mi islands!

Best Regards, SGJackson!

This post has been edited by SGJackson: Jun 20 2010, 23:31
 
Quote Post

Fast ReplyReply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 18th October 2017 - 20:55