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> Triggers and waypoints
JasonXtik
post Jun 27 2010, 10:49
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How do I make waypoints activate when an area has been cleared of enemy units or a special target has been destroyed? I want choppers to drop reinforcements only after a trigger area has been cleared of enemy units. Please help biggrin.gif
 
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TacticalyMalici0us
post Aug 8 2010, 14:37
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QUOTE(JasonXtik @ Jun 27 2010, 02:49) *
How do I make waypoints activate when an area has been cleared of enemy units or a special target has been destroyed? I want choppers to drop reinforcements only after a trigger area has been cleared of enemy units. Please help biggrin.gif


as far as units....make a trigger where ever the units/area is that you want cleared...then "group" the trigger to the units, in the trigger after you group it will now ask you "leader of group" whole group" etc...etc...
pick which one you want, set it to "not present"...viola, should work how ya want it to now.

the object thing im not to sure about, I mean if its an empty object I dont know how to do that yet...mebe its the same way, give it a try mebe it works...ima try it myself smile.gif


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Best2nd
post Aug 11 2010, 11:46
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Make a waypoint for the chopers outside of combat area, now sinc(f5) them whit desired trigger. When this is done, chopers canot complete the waypoints until trigger is activated.

http://a.imageshack.us/img709/333/arma22010081112364249.png
 
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Stawebopl
post Oct 15 2014, 11:02
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What IáreadáI really liked it.áThank you foráyour information!


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