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Jan 14 2008, 22:33
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#141
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Even if you place 10 next to each other, eventually there will be an end to the row, and the side will be shown Also I'd suggest to ease your temper, we're pretty direct in handling with flaming and flamebaiting. When you post information on a forum, you're bound to get constructive criticism, if you can't handle that, you shouldn't post anything. NOT!! In other side its other house, not this... -------------------- |
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Jan 14 2008, 23:02
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#142
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![]() Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 1,943 Joined: 13-November 06 From: Wales Member No.: 155 |
petr.t.lbc, please stop posting in all capital letters. You can see the individual instances of the application of the texture, as shown below. The red features on the texture are highly visible, where as seamless textures are supposed to have no distinguishing features. Also those houses look pretty much ingame to me [img]http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/other/Not_Seamless.jpg[img] That's not what seamless means... Anyway, plenty of addons have that, just because some of us can't work out this UV wrapping malarkey, or it makes better sense in the instance to use the standard texturing method to allow easier texture borrowing doesn't mean you should be criticising perfectly good addons. I'm sorry, but I really don't see what your problem with this is. It's not like it's really obvious that the textures repeating to anyone except you it seems. And to be honest, would you rather they just stretch the texture out so it looks really low res instead? -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. |
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Jan 14 2008, 23:46
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#143
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![]() ~Established April, 2004~ ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Well I personally think the model looks very good petr.t.lbc, well done
JdB is not insulting your work, he is just saying that the texture on the side of the house visibly repeats somewhat, but since it is WIP that texture can be changed a little |
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Jan 14 2008, 23:57
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#144
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well, to get rid of that problem you should make about hmm 4 simple steps in Photoshop:
1) Select all the image 2) Copy the whole selection and select the canvas size, setting it to an higher size 3) Now select the Lasso tool, put the feather to 10px and dray a closed line where you want 4) Copy paste it in the same texture, and move it wherever you want, you'll not get those boring repetitions (A problem I faced sooo many times -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 15 2008, 09:11
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#145
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
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Jan 15 2008, 15:39
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#146
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![]() Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
Well that looks better, but it could use a little more detail though. Still looks kinda low-detailed... or is it just your ArmA settings? You should turn the texture quality to high when taking pictures.
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Jan 15 2008, 15:58
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#147
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Other model. School..
![]() Rellikki: Probleme with grafick kart -------------------- |
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Jan 15 2008, 21:13
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#148
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![]() He's called 'Fingers' Vagin. Cute name. ![]() ![]() ![]() ![]() Group: Members Posts: 362 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
JdB is not insulting your work, he is just saying that the texture on the side of the house visibly repeats somewhat, but since it is WIP that texture can be changed a little As I said, you guys must pardon my friend. He speaks german and russian...but english is his weak point, se he often thinks its complaining etc. @Relliki Yup as Petr says, low graphics, its detailled dont worry -------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Jan 16 2008, 00:32
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#149
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![]() Junior Member ![]() ![]() Group: Members Posts: 22 Joined: 24-June 07 From: Slovakia Member No.: 923 |
Really nice school
-------------------- In WW2 we want fight!
![]() OK, what's your skills soldier ?! Ehm, SP/MP missions, video making, 2D/3D artist, arma scripting, web design, flash .... That's not enough, soldier!!!! You should know it!!! |
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Jan 16 2008, 00:42
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#150
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
hey guys, I want to help you out with this awesome project:
I wanto to donate you my houses and objects I did for OFP, they can be of course imported into ArmA! if you are interested, drop me a line! only thing: change textures, cause i used the COD2 ones Linker Split -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 16 2008, 17:59
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#151
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![]() He's called 'Fingers' Vagin. Cute name. ![]() ![]() ![]() ![]() Group: Members Posts: 362 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
Well let us check it and we will see !
I must of course discuss it with team. BTW: Here Panzer II Ingame ! http://youtube.com/watch?v=w9PLAFJ57Qo -------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Jan 21 2008, 18:57
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#152
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
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Jan 22 2008, 00:22
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#153
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Junior Member ![]() ![]() Group: Members Posts: 27 Joined: 23-September 07 Member No.: 1,293 |
wow Petr, wonderful buildings
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Jan 22 2008, 02:28
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#154
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
here is the pack with ALL the objects and houses I made for OFP and that I was attempting to import into ArmA.
They are all UVmapped, so you should only change textures MODELS ARE MADE COMPLETELY FROM SCRATCH, NO IMPORT FROM OTHER GAMES, ONLY INSPIRATION FROM CALL OF DUTY 2 and BROTHERS IN ARMS LSwwii_o.rar -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 23 2008, 00:09
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#155
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Czechoslvoakian soldier, WIP
picture 1 picture 2 picture 3 Model39: Thans, but this model its isn't revolutionary. Linker Split: OK: I made my models too for OFP, but i make too ArmA version with normal and specular map. My models inspired in game Hidden and Dangerous 2 (Czech games)... -------------------- |
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Jan 23 2008, 00:32
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#156
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Linker Split: OK: I made my models too for OFP, but i make too ArmA version with normal and specular map. My models inspired in game Hidden and Dangerous 2 (Czech games)... well, I saw you made house models, in that pack there are about 300 models of cars, objects walls i made for OFp you can simply add your textures and material files -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Jan 24 2008, 17:04
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#157
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Light object Mo.37 type C (objects n.17, H-43 near Jindrichuv Hradec)
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Jan 25 2008, 16:41
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#158
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![]() Member ![]() ![]() ![]() Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
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Jan 25 2008, 17:29
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#159
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![]() He's called 'Fingers' Vagin. Cute name. ![]() ![]() ![]() ![]() Group: Members Posts: 362 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
-------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Jan 25 2008, 19:29
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#160
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![]() Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
The uniform looks really good. Nice detail. I think the helmet is a little bit too shiny though...
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