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> Army of the Czecho-Slovak Republic 1938-1945, An Armed Assault modification by WWIIcz
petr.t.lbc
post Jan 14 2008, 22:33
Post #141


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QUOTE(JdB @ Jan 14 2008, 22:25) *
Even if you place 10 next to each other, eventually there will be an end to the row, and the side will be shown wink.gif

Also I'd suggest to ease your temper, we're pretty direct in handling with flaming and flamebaiting. When you post information on a forum, you're bound to get constructive criticism, if you can't handle that, you shouldn't post anything.

NOT!! In other side its other house, not this... rolleyes.gif I don't like street as in OFP, same house beside house. thumbsup.gif


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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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D@V£
post Jan 14 2008, 23:02
Post #142


Gee, I wish we had one of them doomsday machines.
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QUOTE(JdB @ Jan 14 2008, 21:16) *
petr.t.lbc, please stop posting in all capital letters.
You can see the individual instances of the application of the texture, as shown below. The red features on the texture are highly visible, where as seamless textures are supposed to have no distinguishing features. Also those houses look pretty much ingame to me wink.gif

[img]http://ofp.gamepark.cz/_hosted/digitalwarfarestudios/other/Not_Seamless.jpg[img]


That's not what seamless means... glare.gif
Anyway, plenty of addons have that, just because some of us can't work out this UV wrapping malarkey, or it makes better sense in the instance to use the standard texturing method to allow easier texture borrowing doesn't mean you should be criticising perfectly good addons.

I'm sorry, but I really don't see what your problem with this is. It's not like it's really obvious that the textures repeating to anyone except you it seems. And to be honest, would you rather they just stretch the texture out so it looks really low res instead?


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DaRat
post Jan 14 2008, 23:46
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Well I personally think the model looks very good petr.t.lbc, well done smile.gif

JdB is not insulting your work, he is just saying that the texture on the side of the house visibly repeats somewhat, but since it is WIP that texture can be changed a little wink.gif
 
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Linker Split
post Jan 14 2008, 23:57
Post #144


literally the BIG BOSS of OFP
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well, to get rid of that problem you should make about hmm 4 simple steps in Photoshop:

1) Select all the image
2) Copy the whole selection and select the canvas size, setting it to an higher size
3) Now select the Lasso tool, put the feather to 10px and dray a closed line where you want
4) Copy paste it in the same texture, and move it wherever you want, you'll not get those boring repetitions (A problem I faced sooo many times biggrin.gif)


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judgement = hypocritical and slightly deluded
 
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petr.t.lbc
post Jan 15 2008, 09:11
Post #145


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AČSR 38-45 (WWIICZ STUDIO) FORUM


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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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Rellikki
post Jan 15 2008, 15:39
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Well that looks better, but it could use a little more detail though. Still looks kinda low-detailed... or is it just your ArmA settings? You should turn the texture quality to high when taking pictures.
 
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petr.t.lbc
post Jan 15 2008, 15:58
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Other model. School..




Rellikki:
Probleme with grafick kart thumbsdownsmileyanim.gif - ATI x700 naughty.gif naughty.gif


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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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Avalla'ch
post Jan 15 2008, 21:13
Post #148


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QUOTE(da rat @ Jan 14 2008, 23:46) *
JdB is not insulting your work, he is just saying that the texture on the side of the house visibly repeats somewhat, but since it is WIP that texture can be changed a little wink.gif


As I said, you guys must pardon my friend. He speaks german and russian...but english is his weak point, se he often thinks its complaining etc. wink.gif

@Relliki
Yup as Petr says, low graphics, its detailled dont worry wink.gif


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Minsc will lead with blade and boot! Boo will take care of the details. - BG2
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Faust
post Jan 16 2008, 00:32
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Really nice school thumbsup.gif Will u create ww2 buildings with interior too?


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Ehm, SP/MP missions, video making, 2D/3D artist, arma scripting, web design, flash ....

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Linker Split
post Jan 16 2008, 00:42
Post #150


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hey guys, I want to help you out with this awesome project:
I wanto to donate you my houses and objects I did for OFP, they can be of course imported into ArmA! smile.gif
if you are interested, drop me a line!

only thing: change textures, cause i used the COD2 ones

Linker Split


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Avalla'ch
post Jan 16 2008, 17:59
Post #151


He's called 'Fingers' Vagin. Cute name.
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Well let us check it and we will see ! thumbsup.gif
I must of course discuss it with team.

BTW: Here Panzer II Ingame !

http://youtube.com/watch?v=w9PLAFJ57Qo


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Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!)
 
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petr.t.lbc
post Jan 21 2008, 18:57
Post #152


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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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Model39
post Jan 22 2008, 00:22
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wow Petr, wonderful buildings drunk.gif


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Linker Split
post Jan 22 2008, 02:28
Post #154


literally the BIG BOSS of OFP
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here is the pack with ALL the objects and houses I made for OFP and that I was attempting to import into ArmA.
They are all UVmapped, so you should only change textures wink.gif
MODELS ARE MADE COMPLETELY FROM SCRATCH, NO IMPORT FROM OTHER GAMES, ONLY INSPIRATION FROM CALL OF DUTY 2 and BROTHERS IN ARMS

LSwwii_o.rar


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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petr.t.lbc
post Jan 23 2008, 00:09
Post #155


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Czechoslvoakian soldier, WIP
picture 1

picture 2

picture 3

Model39:
Thans, but this model its isn't revolutionary. rolleyes.gif Poly as OFP and new normal and specular map.

Linker Split:
OK: I made my models too for OFP, but i make too ArmA version with normal and specular map. My models inspired in game Hidden and Dangerous 2 (Czech games)...


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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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Linker Split
post Jan 23 2008, 00:32
Post #156


literally the BIG BOSS of OFP
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QUOTE(petr.t.lbc @ Jan 23 2008, 00:09) *
Linker Split:
OK: I made my models too for OFP, but i make too ArmA version with normal and specular map. My models inspired in game Hidden and Dangerous 2 (Czech games)...


well, I saw you made house models, in that pack there are about 300 models of cars, objects walls i made for OFp you can simply add your textures and material files smile.gif


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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petr.t.lbc
post Jan 24 2008, 17:04
Post #157


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Light object Mo.37 type C (objects n.17, H-43 near Jindrichuv Hradec)












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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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petr.t.lbc
post Jan 25 2008, 16:41
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"O hranice se nejedna, o hranice se strili. T.G.M"
 
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Avalla'ch
post Jan 25 2008, 17:29
Post #159


He's called 'Fingers' Vagin. Cute name.
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Closer look on the Uniform


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Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!)
 
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Rellikki
post Jan 25 2008, 19:29
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The uniform looks really good. Nice detail. I think the helmet is a little bit too shiny though... wink.gif
 
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