Totally simple 'If-Then-Else' not working!, I hate when this doesn't work! |
Totally simple 'If-Then-Else' not working!, I hate when this doesn't work! |
Oct 25 2010, 20:12
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Hallo, it's been a long time no-seen !
Well, I'm in a pretty beautyfull mission, every leak on it has been covered ;P The problem is that I have a script that 'timers' the player's time to accomplish an action given... Here, this is what happens: You get to a city (Bastam - Takistan) with 2 humvees, you're the subordinate of the leading humvee, then, you're given the order to secure a Palace with your group, they all dismount (your humvee) and, technically, the player should go inside the Palace to secure it.... But before you get in, a mortar barrage falls right out of the sky... (here's the important part:) actually, if the player doesn't stay messing around, he WON'T be hit by a mortar shell, but if he's dumb enough to not read the radio message that says that you must get inside the Palace NOW! In 15 seconds of messing 'round, a mortar shell will be created on his position, killing him ¬¬ Now, my script takes place when the player DOESN'T get inside the palace in 15 seconds: CODE ;\\The rest of your group moving inside the palace: sol1 domove (position pos3) sol2 domove (position pos4) sol3 domove (position pos5) ~15 ?((john distance can)<20) then {goto "Safe Player :D"} else {goto "Boom Player D:"} #Boom Player D: _bomb= "Sh_105_HE" createvehicle position player exit #Safe Player :D john sidechat "sh*t! HQ, we've just been striked by what appear to be a mortar barrage! they've destroyed the 1st humvee and killed everyone in it, please advice, over!" ~13 [west,"hq"] sidechat "Dammit! Reaper-one, hang tight, we're gonna get you! what's your position? over." ~8 john sidechat "We're trenched inside Bastam's palace, we'll wait for you! over." ~6 [west,"hq"] sidechat "Roger, I've already sent backup, hang in there! out." exit What the script is telling you, knowing that the symbon ' # ' defines sections in it and that "SH_105_HE" is a defined bomb-type, in an ordinary sentence (or should tell you, 'cause obiously it doesn't work...) is: CODE IF the player is within a 20-meter radius from an object, THEN go to the section "Safe Player :D" or ELSE go to the section "Boom Player D:". #Boom Player D: Make this bomb "SH_105_HE" get created right on the player's position Stop executing the script. #Safe Player :D The player says within a side-chat "sh*t! HQ, we've just been striked by what appear to be a mortar barrage! they've destroyed the 1st humvee and killed everyone in it, please advice, over!" Wait thirteen seconds The HQ says to the player within side-chat "Dammit! Reaper-one, hang tight, we're gonna get you! what's your position? over." Wait eight seconds The player says within a side-chat "We're trenched inside Bastam's palace, we'll wait for you! over." Wait six seconds The HQ says to the player within side-chat "Roger, I've already sent backup, hang in there! out." Stop executing the script. Please help this is driving me nuts! |
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