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> Need Scripting Help!
post Jun 23 2012, 22:16
Post #1

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Ok so i have NEVER scripted in this language before, so yeah im a noob.

I pulled this script from another thread to use in my mission (credit to Linker Split) and modified it to do what i wanted it but can't see what im doing wrong as i do not know this syntax.

So basically it is for an enemy spawner, im using two files.

The Spawn.sqs reads:

#Spawn script by Linker Split

#[markerstart,markerend,time,totalunits] exec "spawn.sqs"

_MarkerStart = _this select 0
_MarkerEnd = _this select 1
_t = _this select 2
_totalfinalunits = _this select 4
_amount = _this select 3

_posS = getMarkerPos _MarkerStart
_posE = getMarkerPos _MarkerEnd

_unit= createUnit ["SoldierWB", _posS [_this setCombatMode "RED";_this domove getMarkerPos _posE], 0, "NONE"]
_amount = _amount + 1

_amount < _totalfinalunits : goto "START"

What i want it to do is: spawn 3 units at a time until a total of 15 units have been spawned, with an interval of 10.
If the total amount of units (15) has been spawned i want the script to stop (but not terminate)
I do not want the script to end, this is because if the number of spawned units falls below 15, i want the script to spawn more units as before until there are more or equal to 15 again.

The init.sqs reads:

["MarkerStart","MarkerEnd",10,3,15] exec "spawn.sqs"

Now im not sure if i have these files the wrong way round, if some code is wrong, or if its just all complete rubbish.
I would appreciate any help, if you feel like it i would love for someone to re-write this script for me.
Thank you in advance!
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post Jun 23 2012, 22:34
Post #2

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Joined: 23-June 12
Member No.: 9,658

Note: i realise that the last line of the script will not work as i havnt written a way to measure if the total numer of active enemy units are less than 15... i honestly havnt a clue what im doing but at the moment this script does nothing and im unsure as to why
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post Jun 23 2012, 23:32
Post #3

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Hi smile.gif

If you just want to add something to your post, can you use the edit button in the future, rather than double-posting? Thanks.

On topic, I'm not a scripting expert, but I did notice you're trying to spawn the class "SoldierWB" - this class only exists a reference in ArmA.2, so you shouldn't try to spawn it ingame, as it'll probably crash your game. You can find a list of ArmA.2 and OA classes here. The closest equivalent to SolderWB would probably be USMC_Soldier.

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