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d@nte
post Nov 12 2006, 03:47
Post #1


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Last update : 24.11.2008:

Normal Mapping:

http://www.bencloward.com
http://www.poopinmymouth.com
http://www.doom3world.org
Normal Map Tutorial for ArmA (using a colour map as the base)
How to create Normal Maps using a Gimp plugin
Normal/Specular/Colour Map Tutorial by Soul Assassin
Making of Varga Normal Map Tutorial


3D Studio Max :

3ds Max Shortcut list
TurnTool
UV Mapping in 3dsmax
3ds Max Unwrapping Techniques

How to model with various programs :

3dtutorials.sk
3D Total tutorials
3D Buzz


Texture Resource Sites:
PsicoSonic Textures - 25 free per day
Mayang's Free Texture Libary - 20 files a day limit
Image * After
Got3d - Free Textures
Ben Cloward Textures
TextureWarehouse - Free Textures

Texture Tutorials (Photoshop) :

Clothing textures
Making a leather jacket
http://forums.cgsociety.org/
http://www.pslover.com
http://www.photoshopcafe.com
http://www.tutorialized.com
http://www.pixel2life.com really good
http://www.totaltutorials.com/
http://www.psworkshop.net/

Resources
MLOD models released by BIS (to be used in/for ArmA only!)

ArmA specific tutorials :
How to Sign your Addon
Tutorial on Soldier models
BISoldier Configuration
Material Editor Tutorial
Glass Tutorial, Virtual reflective glass Material .rvmat Tutorial by ObmaR
Glass Damage Tutorial by ObmaR
Importing 3ds models to ArmA (Text)
Importing 3ds models to ArmA (Video)
Making Shadows
Uniform Texture Edit Tutorial

Island Making
--=Terrain Starter Kit=-- by blackknight63
Visitor RC3 Basic Tutorials
Visitor 3 Quick Tutorial

General BIS addonmaking tutorials :
BRSSEB's modeling tutorials

This post has been edited by Deadeye: Nov 24 2008, 11:25
Reason for edit: Adding more links


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

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Linker Split
post Nov 12 2006, 11:52
Post #2


literally the BIG BOSS of OFP
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Wow good links D@nte... smile.gif always our m8 you are!
here is another link:
TurnTool wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
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JdB
post Nov 12 2006, 13:34
Post #3


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I made a list for myself of my most used shortcuts for 3DSMAX:

QUOTE
7 = show facecount of currently selected object
Alt+Middle mouse button = Rotate view
Ctrl+Middle mouse button = Pan view
Middle mouse button = Zoom in/out
Alt+W = Maximize active viewport
Shift+Move = Copy selected object
Ctrl+D = Deselect all

1 = Modify Panel
F = Front
L = Left
T = Top
P = Perspective
C = Camera view
M = Material editor
Q = Select object
W = Move object
E = Rotate object
R = Change scale mode
H = Edit selection/select by name
M= Material Editor
O= adaptive degeneration toggle

Also bind the "\" key to "Keyboard Shortcut Override", which is essential for unwrapping.

Delete unnesessary polygons before Welding/Target welding in Editable Poly.


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Creator of dodgy ArmA:CWA addons.

 
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d@nte
post Nov 13 2006, 07:52
Post #4


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posted by Araon from BIS, in the BIS forum

QUOTE

Araon
3D/2D artist

Group: ModMaker
Posts: 170
Joined: April 2003
Posted: Nov. 12 2006,16:55

Our normalmaps are used as normalmaps, but there is more ways of creating them. On some objects (mostly on soldiers) are normalmaps created from hi poly mesh, on other objects are normalmaps just generated from grayscale map handpainted in photoshop (for example is way faster draw dots on the texture than actually model 2000 rivets on blackhawk), and sometimes it's combination of those two (when you need to add button on the sleeve, is easier to paint it than model it).
So in short - yes, our normalmaps are real normalmaps, but in many cases they weren't created from hi poly model and theoretically plain bump map would do the same effect. But our engine doesn't have support for them.


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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Nuker
post Nov 13 2006, 08:46
Post #5


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Seems to be pretty tough to create addons with normal-maps. But then, I am not really an experienced modeller.


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d@nte
post Nov 13 2006, 08:59
Post #6


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QUOTE
Seems to be pretty tough to create addons with normal-maps
yeah, but with the game, that will be easier to see exactly how they made their models and textures. for the moment, i don't understand a lot of things cry3.gif


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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JdB
post Nov 13 2006, 17:16
Post #7


Hipster addonmaker
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I've been saying all along that it won't be as easy as people think (also to convert addons to ArmA standards), but would they listen? ....of course not.... dance.gif


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Creator of dodgy ArmA:CWA addons.

 
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surpher
post Nov 13 2006, 20:45
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Tutorial sites
3dtutorials.sk
3D Total tutorials

Lots of links to blueprints & some tutorials on this forum.
Military-Meshes.com

Texture Resources
PsicoSonic Textures - 25 free per day
Mayang's Free Texture Libary
Image * After
Got3d - Free Textures
Ben Cloward Textures
TextureWarehouse - Free Textures


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d@nte
post Nov 14 2006, 10:09
Post #9


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I did not know the first, thx smile.gif


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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Nuker
post Nov 15 2006, 15:17
Post #10


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QUOTE(d@nte @ Nov 13 2006, 08:59) *

yeah, but with the game, that will be easier to see exactly how they made their models and textures. for the moment, i don't understand a lot of things cry3.gif


Thats the downside of new 'technologies' thumbsdownsmileyanim.gif But oh well, seems we need to study some more!


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Rellikki
post Nov 16 2006, 09:17
Post #11



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Does anyone know any good texturing tutorials, especially for clothing textures?
 
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surpher
post Nov 16 2006, 12:08
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Clothing tutorials
Clothing textures
Making a leather jacket


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d@nte
post Nov 16 2006, 12:10
Post #13


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i didn't find a link for this kind of tuts. but maybe, you could find what you need here: http://forums.cgsociety.org/showthread.php?t=77484 smile.gif


--------------------

Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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Rellikki
post Nov 16 2006, 12:16
Post #14



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Good, these will come useful for sure. Thanks! smile.gif

More would be appriciated, of course... tongue.gif
 
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d@nte
post Nov 16 2006, 19:00
Post #15


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what d o you need, photoshop tutorials? or 3dsmax tutorials?

photoshop tutorials:

http://www.pslover.com/tutorials/Textures/11/
http://www.photoshopcafe.com/tutorials.htm
http://www.tutorialized.com/tutorials/Photoshop/1


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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Rellikki
post Nov 16 2006, 19:36
Post #16



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QUOTE(d@nte @ Nov 16 2006, 20:00) *


Photoshop, yes.

Thanks.
 
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d@nte
post Nov 16 2006, 19:57
Post #17


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ok Copy of rolleyes.gif


I had forgotten these websites:

http://www.pixel2life.com/tutorials/Adobe_Photoshop/All/ really good
http://www.totaltutorials.com/

a browser for tutorials (good too)

http://www.psworkshop.net/

smile.gif


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
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Blackbuck
post Nov 17 2006, 14:32
Post #18


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These are all good tuts people there are quite a few i need to use


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Blackjack
post Nov 17 2006, 23:38
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i have some videos and webtutorials related to the techniques involved here. i would recomend 2 kind of tutorials to you guys.
1- creating bumpmaps with greyscale textures- its really easy to do, and results are good. i think u need the nvdia plugin for photoshop. anyway i have that video tutorial link somewhere, but its in portuguese...but u can understand almost everything just by watching it.
2-creating normalmaps from the high resolution models- this is the process that gives us a way to extract the perfect normal maps textures, directly from a 200.000 tris model to a low resolution model. i use this daily, so i'm very pleased with the results. it gives a lot of work ( creating a very high resolution model), but worth the trouble. but i agree that modeling 2000 rivets isnt the smart option. u gota learn to mix techniques.
there are enough xsi tutorials for that, and even more tutorials for max i'm sure

i dont have any suport from softimage, but xsi is really the best software i could buy now. the essentials version costs only 500dolars!! xsi is a professional tool, that was market leader few years ago (in anination industry)...max isnt for my wallet, so my option went directly to xsi. i was a max user before, so i know all that max can give... the point here is the $ ...
cant wait to have the game in my hands...and the basic moding editor tools for the addons...
maybe one day i'll try to compile it, in english.who know...

i'll post links when i found them. cya all soon.
 
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Linker Split
post Nov 18 2006, 09:25
Post #20


literally the BIG BOSS of OFP
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The problem is...
How many of Us can use 3DStudio max????
angry.gif
I still can't, since I create addons for COD2 and FarCry... but I just don't even know how to:
map a solid (even a cube) cry3.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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