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> VILAS ADDONS, VILAS ADDONS
vilas
post Jun 11 2008, 20:23
Post #181


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first: he said "am i blind" ???
second: if person see proofs and he do not accept truth showed on pictures, tell me what word in english is proper ??? i was not using words like "suck" "crappy" as my addons were called here
as moderator you should know - there is something called self defence, if person kicks me on street i am kicking back, if he takes knife i am using my knife of pistol and you cannot punish me , when truth is showed on pictures and not accepted by someone who started saying not-truth


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JdB
post Jun 11 2008, 21:50
Post #182


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QUOTE(vilas @ Jun 11 2008, 21:23) *
first: he said "am i blind" ???
second: if person see proofs and he do not accept truth showed on pictures, tell me what word in english is proper ??? i was not using words like "suck" "crappy" as my addons were called here
as moderator you should know - there is something called self defence, if person kicks me on street i am kicking back, if he takes knife i am using my knife of pistol and you cannot punish me , when truth is showed on pictures and not accepted by someone who started saying not-truth


Firstly countering a flame with what you call "self defence" is not allowed, since it means flaming the other person back. If you see someone making posts with what you consider to be flaming, use the "Report" function, and we will look in to it. Responding in an inappropriate way may get you into the same position that the other person is in. "Street" rules do not apply here, the [Forum Rules] do.

Secondly discussing the moderating policy in public is not allowed, as you would have found out by reading the [Forum Rules] wink.gif


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Creator of dodgy ArmA:CWA addons.

 
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vilas
post Jun 13 2008, 07:30
Post #183


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looks like really in BIS BMP2 is something wrong, yesterday i was checking sad.gif
i need 2 shots of RPG to destroy BMP2, total nonsense
so in next VIBI i must include BMP2 too as it seems, cause it cannot be that way , that vehicle with armor=200 survives attack of weapon with hit=600 and in real life RPG7V penetrates 250-500 mm of armor (V, VL) and BMP2 with avaerage armor lower than 25 mm survies attack...
probably after some patching BIS touched something in model or what ? something must be wrong in orginal addon


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SaS TrooP
post Jun 13 2008, 13:49
Post #184


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SO you should just make a BMP weaponholder with changed defences. That is not so much work and you dont need new model/textures.
 
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vilas
post Jun 14 2008, 11:03
Post #185


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small info about updates:

i have just updated WPN and WPH files

WPN now:
- contains new LAW textures
- HK G33
- fixed errors in ammo boxes and few others

WPH:
- fixed errors in tank crew
- new webbing for Soviets
- added small addon of weaponholders using 1.14 patch units


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Stavrogin1980
post Jun 17 2008, 14:30
Post #186


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"in real life RPG7V penetrates 250-500 mm of armor" - yeeees!!! BUT do those bloody BMPs ALWAYS blow up when hit by RPG-7???
No, they don't, and that's exactly what we have in ArmA - and you are talking about OFP-style balance smile.gif
 
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Rewan
post Jun 17 2008, 18:31
Post #187


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Take 250 bullets of 25mm, 2000 bullets of PKT, Some AT5 without forgetting fuel and engines and launch a PG-7V rocket on it. blues.gif


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Stavrogin1980
post Jun 18 2008, 13:07
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"Take 250 bullets of 25mm..." - heh, yes, well, bullets usually don't explode, rounds do, and BMP2 has a 30mm gun etc.
 
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Rewan
post Jun 18 2008, 20:41
Post #189


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Well, since english is not my native language and because I'm trying to write in english without a translator you must try to understand (even if it's hard) the global meaning...


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Stavrogin1980
post Jun 19 2008, 07:52
Post #190


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Rewan, ur English is pretty good. Actually, I think there was a version of BMP2 with a 20 or 25 or 23 mm gun - somewhere in Eastern Europe.
Russians normally use 30mm guns for IFVs. The firepower of those things is amazing - almost as strong as the 40mm Bofors!

After a quict test (and it's not like we did not know that before):
BIS BMP-2 after one (1, ONE!!!) AT-4 hit - status RED, as the RED Hammer Mod, VERY red, but it won't explode,
the crew ejects, the passangers bail out, some are injured. Usually one track is so badly damaged
that the unit can no longer move, or shoot, if it was a frontal hit. ANother AT-4 rocket will kill the poor thing.
BUT BIS AI AT soldiers don't always score a DIRECT hit, let's keep that in mind,
as the result sometimes it takes not one but three or even four AT4 hits to take
out a standart BIS BMP-2.

BIS T-72 after one AT-4 hit - status "yellow", like "Yellow Submarine", some parts can get more damage,
and turn RED \ be disabled (after all, that T-72 is an early modification). The crew will almost always
eject and run away screaming. Usually it takes 2-3 AT4 round to blow up this tank - after the second round
BIS T-72 may not explode right away, but eventually it will, in about 6-10 seconds.

The poor SHilka needs only ONE AT4 to detonate... One hit - one kill.
Why? Maybe becasue it has no passangers?..
BIS BRDM-2 also won't survive a derect AT-4 hit... That's not very realistic, since I don't remember
seeing any large boxes of TNT inside a BRDM-2, but it's a Russian\SLA LAV, L as "light"...

The results are similar when u use BIS RPG.
BIS M113 won't blow up after 1 RPG hit, well, sometimes it explodes, after about 6-10 seconds.
This delay gives u enough time to get out and run away smile.gif

It's the same thing with all BIS Strykers.
Are you not happy with this sort of balance???
in your wonderful pack ALL bmps explode without any delay, and they need only ONE RPG\AT4 to be destroyed.
But I did like that T-72B + ERA needs more than 3 RPG rounds to be destroyed, AND the crew won't even get out!
Very nice! that's howit shoud be.
 
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vilas
post Jun 19 2008, 16:22
Post #191


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in my opinion BIS made something in strange way than...
i use BIS model released MLOD and i only added details on LOD 0, i used copy of BIS BMP2 config just making it strenght for 50 (from 250 to 300)
so i don't know why this behave in other way

in fact i saw that BIS BMP2 blows up after 150 fires from BMP2 30 mm cannon , is it real ???
in my opinion - BIS screwed something


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vilas
post Jun 20 2008, 16:26
Post #192


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Stavrogin - as i tested, making BMP2 from BIS released BMP2 model MLOD BMP2 blows up too , even if i use config from BIS without ANY changes
but when i use BIS ODOL model, it is 1.5 times stronger
in my opinion there was something wrong and when BIS was making binarisation, maybe some elements in Fire geometry LOD dissapeared (binarisation can make strange things)
i was looking for armostructural, material=XX, nothing helps and nothing changes effect
so there must be something bad with BIS model


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Stavrogin1980
post Jun 21 2008, 09:24
Post #193


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http://www.upload-image.org//view.php?img=...6f852a2fd3a0c7d

The UK smg compared to your regular Uzi - look at the size of that thing smile.gif
This "Sterling" is actually longer, and bigger.
http://world.guns.ru/smg/smg28-e.htm

AND for UZI
http://world.guns.ru/smg/smg17-e.htm

Sterling - 686mm
Uzi - 650mm

This post has been edited by Stavrogin1980: Jun 21 2008, 09:28
 
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vilas
post Jun 21 2008, 11:21
Post #194


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this game is insane, i have tested BMP2 and T72
to destroy T72 - 5 long series of BMP2 cannon,
to destroyM113 and BMP2 7 series !!!!

this game values are total mistakes
and you told me my vehicles are wrong ???

BIS vehicles are wrong

if T72 is stronger than BMP2 and M113... no comment

This post has been edited by vilas: Jun 21 2008, 11:22


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vilas
post Jun 21 2008, 14:44
Post #195


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hello smile.gif

I would like to inform about some updates:

1) weapons pack:
> it contain new models, old G3A3 for 85 purpose, RPG-7 using different warheads (tandem, thermobaric, V, VL)
also I changed BIS AK74UB model's silencer for valid model, cause BIS AKS74U uses silencer from AKM family

2) vehicles "ViBI" addon:
> new model for BMP-1P
> reworked and more balanced armor values, because BIS made BMP2 so strong, that using 30 mm long serie it takes easier to destroy T72 than BMP2, now BMP and M113 are weaker, while my Bradley and BMP2D stronger

3) weaponholders addon:

> including few models more
> including SLA Militia and bonus addon with reskin of UAZ Van to "Militia", but bonus requires VIBI, it is bonus for VIBI users

4) BW addon :

> reworked model of German flak vest, added desert class and now my addon's soldiers use weapons Lowland Warriors mod addon of PZF-3 (included in archive)

5) NPL addon:
> modern Polish soldier in tactical vest added
> some vehicles reskins added (from old POL addon)

6) PWP addon:
>added MiniBeryl weapon (not 100% accurate)

all under OFP.GAMEPARK.CZ links, from first post of this topic


thank you all smile.gif


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MAA
post Jun 23 2008, 13:27
Post #196


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@Vilas:
1. explosion of BMP:
- check your CFG of BMP. Maybe there is problem with "secondaryExplosion" property:

secondaryExplosion=-1;
// value<0: calculate from fuel/ammo cargo + tanks and multiply with abs(value)
// value>0: use value directly as hit in FuelExplosion

If this will not help then check convexity and naming of components in fire-geometry LOD.

2. damaged models after binarisation:
- use MLOD models for ingame testing and you can see all bugs on model in "arma.rpt" file. If there is no major bugs then binarisation will be OK.
"c:\Documents and Settings\YourName\Local Settings\Application Data\ArmA\arma.RPT"

Maybe this will help You.

This post has been edited by MAA: Jun 23 2008, 13:28
 
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vilas
post Jun 23 2008, 14:11
Post #197


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not this, BIS BMP2 is stronger than BIS T72

please put in editor both vehicles, place another BMP2 to fire from it, use long series from cannon 30 mm (AP)

to destory T72 - 5 series, sometimes 5 and half...

to destroy BMP2 - over 6, explodes with 7-th serie



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MAA
post Jun 23 2008, 14:17
Post #198


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@Vilas:
hups.. sorry... I didn't read all posts correctly.
 
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Stavrogin1980
post Jun 26 2008, 16:42
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That Ah-64A you are preparing... I am not a big admirer of that helo, but maybe it's a good idea to let the Community test this addon before
you add it to whatever pack or mod?.. After all, it's a a complex project.. So that there won't be any uber-weak BMP bugs etc. wink.gif

Just saw your M230 for AH-64A - a very good addition, no doubt.

This post has been edited by Stavrogin1980: Jun 26 2008, 16:58
 
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vilas
post Jul 2 2008, 08:19
Post #200


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update beta

okay, i finally get some time to update my old addons, specially now when Ufos and Space Invaders addons were released smile.gif
now humans can fight with aliens ;]
i hope you enjoy beta

soldiers models will be updated as Yac will get some time smile.gif

now i left with old textures, just with new models of soldiers and equipement
vehicle and weapons are little reworked and normalmapped

thanks smile.gif


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