To make a soldier sit down, use this command:
CODE
this playmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"
To make a soldier salute, use this command:
CODE
this playmove "AmovPercMstpSlowWrflDnon_SaluteIn"
You can also use the switchmove command, which is a lot stronger than the playmove command, but it's a bit difficult to get them to stop after they've performed the action!
CODE
This switchmove ""
Will usually do the trick if you've got a soldier stuck in an animation.
I have no idea why the filenames are so long for ArmA... they were much shorter in OFP
(NB: Obviously, if you aren't executing from a waypoint, replace "this" with the editor name of the soldier you want to perform the animation, also, these commands don't work in the initialization field! They have to be in a trigger or a waypoint!)