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Full Version: AGS Industrial v1.3 has been released!
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Snake Man
AGS Industrial Pack v1.3 ported for ArmA 2 by PMC.

This is AGS Industrial Pack addon from OFP, now ported to work in ArmA 2. These models can be used from mission editor, or placed in WRP terrains directly.

AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here and he added news also to his homepage here.

Read online manual here.

Official release topic here.

Download AGS_inds_v1.3.rar - 65mb.
Mirror 1: Armedassault.info.
All mirrors are highly appreciated, thank you.
D@V£
I'm going to have to ask why you've merged the textures? It's completely fucked up the tiling on almost everything... Default ArmA buildings use around 10 textures without interior, and around 20 with an interior, and most trees use at least 5. So unless people are going to just use these objects in their maps, it's not really much of a bonus...

Anyhows, found some bugs:

-Transparencies aren't working, you need to change the filename of any texture using transparencies so that it includes the _ca suffix (ie, if you're texture name is something like "chainlink.paa", rename it to "chainlink_ca.paa" or transparencies won't work)
-Ladder on the oil pipeline node doesn't work, you fall off whenever you try to climb it
-Animations on doors doesn't work, so it'd probably be worth having them permanently open until this is resolved.
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