QUOTE(TacticalyMalici0us @ Oct 4 2010, 10:07)

Hi....
Just bought OA over the weekend and was just wondering if the ACM works the same way as it does in A2?
I tried using an "init" file from A2 in an OA mission for the ACM but didnt notice any combat happening.
Yes, I waited atleast 10 minutes as where in A2 with the same ACM init it only takes about 2 minutes to start.
I found an init code on the BI-WIKI and tried that one too but to no avail.
any help is greatly appreciated!
Got it to work...finally.
waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};
//Sets frequency and number of patrols (0-1). BIS_ACM is module name
[1, BIS_ACM] call BIS_ACM_setIntensityFunc;
//min max spawn distance
[BIS_ACM, 400, 800] call BIS_ACM_setSpawnDistanceFunc;
//factions to be spawned
[["BIS_TK"], BIS_ACM] call BIS_ACM_setFactionsFunc;
//Skill range for spawned units
[0, 1, BIS_ACM] call BIS_ACM_setSkillFunc;
//Amount of ammo spawned units possess
[0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc;
//Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
["air_patrol", -1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
the one on the wiki page doesnt seem to work right.
if I knew what I was doing then id probably know why, but alas I have NO idea what I'm doing lol.
but I got this one to work and it works great for anyone who wants to use the ACM.
Anywhoz....peace