The code i use is:
gun = ["hgun_PDW2000_F", "SMG_01_F", "SMG_02_F"] call BIS_fnc_selectRandom;
if (gun=="hgun_PDW2000_F") then {vammo ="30Rnd_9x21_Mag"} else
{if (gun=="SMG_01_F") then {vammo="30Rnd_45ACP_Mag_SMG_01_Tracer_Green"} else
{if (gun=="SMG_02_F") then {vammo="30Rnd_9x21_Mag"}}};
//-----All of the above just defines the random weapon spawned.
Waffe1 = createVehicle ["groundweaponHolder",getPos this,[], 1, "can_collide"];
Waffe1 addMagazineCargo [vammo,1];
Waffe1 addWeaponCargo [gun,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
deleteVehicle this;
//Called with: [] call compile preProcessFileLineNumbers "RandomSMG.sqf"
Any advice is appreciated,
Thanks
