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Armed Assault Info Forums > English > Armed Assault > Addons - Work in progress
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Deadeye
You got that wrong mate wink.gif The author refers to the person that added the tut o the section. If you open up the dteails you will clearly see, that you are presented as the tutorial author.
Linker Split
UPDATED TUTORIAL!

Fixed:
*changed the options to get all the templates working

Download Link:
Material Editor Tutorial v0.5

cheers all
Linker Split

JdB
Noticed this tutorial for getting a soldiermodel ingame: [Tutorial]
Linker Split
there's also Opteryx Tutorial on how to make an island in ArmA:

grab it here!!!
JB™
here is a tutorial I just wrote added to my website.

maybe of some use here?

Making a stand-alone Unit in ArmA

Deadeye
QUOTE(JB™ @ Nov 16 2007, 14:30) *
here is a tutorial I just wrote added to my website.

maybe of some use here?

Making a stand-alone Unit in ArmA

Great job JB, added it to our tutorial section wink.gif Will add the first one too ! (later)
JB™
QUOTE(Deadeye @ Nov 16 2007, 19:27) *
Great job JB, added it to our tutorial section wink.gif Will add the first one too ! (later)


Thank you, very much appreciated smile.gif



GIJOE94
Su-25 conversion tutorial. click here
USSRsniper
here is another usefull website, 3d Buzz

If you register you will get access for free video tutorials for Maya, and 3ds max. Which can be found in video section.
Eddie
how do i use texview to turn a paa into an editable format?
JdB
QUOTE(Eddie @ Jan 28 2008, 20:15) *
how do i use texview to turn a paa into an editable format?


Change the extension from "filename.paa" to "filename.tga" by hand when saving, there is (still) no drop-down list option for this.
surpher
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.
Linker Split
QUOTE(surpher @ Jan 30 2008, 17:41) *
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.

well, not so much low-poly, it's around 6000 verticles tongue.gif

Thanks for the tut wink.gif
Eddie
anybody know of a plug in for paint shop pro and ot a tutorial
Linker Split
QUOTE(Eddie @ Feb 2 2008, 02:33) *
anybody know of a plug in for paint shop pro and ot a tutorial


TUTORIALS

PLUGINS

thumbsup.gif
Eddie
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?
-=engener=-
glare.gif
QUOTE(Eddie @ Feb 3 2008, 21:41) *
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?
USe paa plugin for photoshop
Eddie
QUOTE(-=engener=- @ Feb 3 2008, 22:11) *
glare.gif USe paa plugin for photoshop



does that work with paint shop pro .... i do not have photo shop
Eddie
I am looking for a tutorial that covers changing just the uniform texture. for example i want to take the default unit and change his uniform to cadpat. Does anybody have a tutorial to cover this? I dont want to create a new unit, just edit the one i already have.

also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

i understand how to import convert and export the textures. What i dont understand is i dont think everybody paints each individual stitch in the uniform or molle pouch
surpher
QUOTE(Eddie @ Feb 4 2008, 02:08) *
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

Unit texture uniform seams template by Ebud
JdB
This thread is not for asking help in making something, it's for depositing helpful links and information. For getting help, we have the [Modeling/Texturing Problem Thread] smile.gif
ObmaR


Here is the Glass Damage Tutorial I promised, I have converted it to .pdf for easier reading and downloading as well as online viewing.

Glass_Damage_Tutorial
Deadeye
Added to the tutorial section :

http://www.armedassault.info/index.php?cat...&setlang=en

Thx for your time ObmaR smile.gif
JdB
Not so much a tutorial, but rather a very good source of information for ArmA addonmakers are the [MLOD models released by BIS].
TankCommander
Any tutes on taking a unique character model and getting it walking within Arma? I'm thinking of making some sci-fi soldiers or something smile.gif
Deadeye
un-pbo SLX People from Solus and have a look at the model (with selections....)

To get the unit ingame JB's tuts might be helpful :


Eddie
anybody have a tut for doing damage textures and applying them?
Linker Split
this is a little little tutorial on how to increase your vegetation performance impact on FPS:
QUOTE
I noticed one thing:

What really causes lag is the Pixel shader and Vertex Shader of the _ca texture (the vegetation):
they normally have VertexShader: NormalMapSpecularThroughNoFade and PixelShader: NormalMapSpecularThrough.

If instead of that PixelShader, we add the simple PixelShader: NormalMapThrough but with the flag NoAlphaWrite, we will have the SAME effect, but with an increase of FPS and performance smile.gif

Check yourself:

Before:


After:
Mustang60348
New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.

http://www.veoh.com/videos/v152992166rBQkjah

Second in the series

http://www.vimeo.com/1417473
http://www.veoh.com/videos/v15306810rRWK4P96

Third in Series

http://www.vimeo.com/1465487
http://www.veoh.com/videos/v15488991EHpMdjhq
Fabiantronc
QUOTE(Mustang60348 @ Jul 26 2008, 18:32) *
New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.

http://www.veoh.com/videos/v152992166rBQkjah


I can't see the video, the site say me than my country it's blocked and proxy don't want load the video, Can you may upload it to vimeo or youtube, Please.
Mustang60348
QUOTE(Fabiantronc @ Jul 26 2008, 18:45) *
I can't see the video, the site say me than my country it's blocked and proxy don't want load the video, Can you may upload it to vimeo or youtube, Please.


http://www.vimeo.com/1413486
bdfy
2Mustang
maybe you can reupload your Crysis tutes to vimeo too ? veoh do not work with a lot of the countries for some reason
Mustang60348
QUOTE(bdfy @ Jul 27 2008, 07:47) *
2Mustang
maybe you can reupload your Crysis tutes to vimeo too ? veoh do not work with a lot of the countries for some reason


I will have a look at doing that today

#1 Done - http://www.vimeo.com/1415990
#2 Done - http://www.vimeo.com/1416200
#3 Done - http://www.vimeo.com/1416166
#4 Done - http://www.vimeo.com/1416247
Mustang60348
My second tutorial for the series of exporting from 3ds max to Armed Assault

http://www.vimeo.com/1417473
http://www.veoh.com/videos/v15306810rRWK4P96

This one is how to import into Oxygen and how to get the textures working
Deadeye
Great ! I hope you don't mind the news I made wink.gif

http://www.armedassault.info/index.php?cat...&setlang=en

Also please don't doublepost..use the edit button in the futur

Cheers Deadeye
Dwarden
thanks mustang for using the vimeo and vimeoHD service!

btw are there both videos ? and could You update the news with these links ? t

thanks
Mustang60348
QUOTE(Dwarden @ Jul 29 2008, 10:13) *
thanks mustang for using the vimeo and vimeoHD service!

btw are there both videos ? and could You update the news with these links ? t

thanks


Not sure what your question is. I can't update the news I don't think, only a mod can do that.
Binkowski11
I need RVMAT files that I can open with the MatEditor that comes with O2. I unpbo'd the ones I needed from the ArmA Addons folder, but they do not work. I can't edit them in the program. I get an I/O error and i have to edit them in the text editor.
-=engener=-
QUOTE(Binkowski11 @ Oct 29 2008, 02:05) *
I need RVMAT files that I can open with the MatEditor that comes with O2. I unpbo'd the ones I needed from the ArmA Addons folder, but they do not work. I can't edit them in the program. I get an I/O error and i have to edit them in the text editor.
tru use rvmat confector tool by... (kegeuts?)
Deadeye
Please use the Modelling/Question thread for these issues...only Tutorial links in here wink.gif

http://forum.armedassault.info/index.php?showtopic=850
randy
QUOTE(UNIT-716 @ Jul 1 2007, 18:39) *
does anyone have any good UV mapping tutorials or programs?

here is an easy uv mapping tutorial for 3ds max
http://www.mg-motorsports.net/Forum/tabid/...ic/Default.aspx
SaS TrooP
DO you know any cloth and vehicle (metal & rust) for GIMP?
Aloha!
Hi Sir D@nte,

At first..
I'm sorry fro annoying You,

but I don't know how to do,
though I read many forums and guides about my problem;
Could You help me for this basic editing problem?:


I have doubts about starting to edit an already existing Arma1 map;
This is my doubt:

All objects (men, tanks, groups and so on), by default
are invisible (deactivated); then go to activate (spawn for the first time) with Bluefor presence in town... OK

Instead, it doesn't happen for my objects? (addons):

All my placed addons, stay already there just when I start the mission! - And I think, later a few minutes I'm playing... the map becomes heavy and losts fluidity! (though I've initializing many things by "doStop" and "doFollow" commands).
I know I'm a noob..., but:
Which one is the metod to keep the AI no-spawned just start the mission?
Do exist a simple way to keep all disactivated.. or invisible, till Bluefor come around enemy? Just like the default objects?

For example.. An easy way by a big trigger or similars... to keep
all Ai addons disabled ?
I've seen many forums and explainings, but nowhere it's explained how to start editing and what "logic" needs like base for the new Units and vehicles to create!

Please Sir... if You could tell me an easy and "genial" solution...
.. mmhh.. am I too much noob?!?!

All my hope in Your hands!!

I'm sorry for my bad English


Kind Regards

Paolo
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