Can I make addons with 3Ds Max Desing 2010?, Is there a plugin or something to do that? |
Can I make addons with 3Ds Max Desing 2010?, Is there a plugin or something to do that? |
Jun 15 2010, 19:32
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#1
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Hi!
I'm very good at 3Ds Max Desing and i'm really determinated to make addons for ArmA... I just wanted to know if it was possible with a plugin or the instructions to make it... Actually, my idea of this is: 1- I create a tower (as any other thing... this is just an example) in 3Ds Max Desing 2010. 2- I apply a wooden texture to it (that texture's already defined in 3Ds Max Desing 2010). 3- I use a plugin or save the file to a specific type. 4- Convert it to .PBO with a program. 5- Place the .PBO in the right place. 6- See it in-game. Best Regards, SGJackson! |
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Jun 15 2010, 20:29
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
If you can export as a .3ds, you can open it in oxygen, and save as a .p3d.
But a model alone isn't much good, it needs LODs, geometry, roadways and AI paths. I don't know about importing textures, oxygen can import .3ds UV maps, but textures need to converted separately. If it's just a tile-able block texture, then it's probably easiest to apply the texture in oxygen anyways... -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
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