Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Jul 10 2007, 09:38
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#21
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Junior Member Group: Members Posts: 22 Joined: 24-June 07 From: Slovakia Member No.: 923 |
thx d@nte
for example, canvas in specular map should be perfect black and glass white? -------------------- In WW2 we want fight!
OK, what's your skills soldier ?! Ehm, SP/MP missions, video making, 2D/3D artist, arma scripting, web design, flash .... That's not enough, soldier!!!! You should know it!!! |
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Jul 10 2007, 11:45
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#22
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head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
you mean for a uniform? if yes. personally i would use black for the canvas,
when you make this make, you must imagine, how the sunlight would reflect itself on the object. -------------------- |
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Jul 15 2007, 13:09
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#23
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Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
Hi folks, I have a su-29 addon that has no cockpit. Can some one make it?
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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Jul 15 2007, 14:47
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#24
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Who's addon is it?
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Jul 15 2007, 15:41
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#25
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Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
CheyenneAH56 made it for me and said I could release it and do anything with it. He never finnished it though, thats why I need a cockpit for it so I can release it.
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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Jul 16 2007, 18:45
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#26
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
ok ok, so you want someone else to do the rest modeling + texturing for this plane and then release it with your name?
erm... ok. -------------------- |
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Jul 16 2007, 19:50
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#27
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
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Jul 16 2007, 20:35
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#28
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Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
Thats what I'm trying to do. I only need some one to help me finnish it off for a red bull air race mission.
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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Jul 17 2007, 00:11
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#29
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
ok ok, so you want someone else to do the rest modeling + texturing for this plane and then release it with your name? erm... ok. Besides that obvious mentality error, this is no place for requests. The problem is not that the person placing the request is having problems with making, editing or finishing the addon, the problem is that he doesn't want to invest time to learn skills, but does want to make addons, and ultimately a mod, and needs others to do pretty much everything for him. 999 out of 1000 requests never get made, simply because the person requesting it shows no innitiative what so ever himself besides begging others to make him stuff, and to whine when no one makes it for him, or in a time-frame that he thinks is appropriate. Edit: Can we please have a dedicated request thread, so that I can ignore it? -------------------- |
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Jul 17 2007, 18:36
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#30
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Agreed --> Don't click JdB otherwise ignoring the addon request topic didn't work at all <-- request addon here !
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Aug 29 2007, 08:46
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#31
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Member Group: Addon Maker Posts: 51 Joined: 12-April 07 From: Côte d'azur - Alpes Maritimes Member No.: 750 |
How to use the MatEditor by BIS ?
We need to know how to make reflexion material for the models. Thx -------------------- Flying is as Ikar my only eternal dream...!!! |
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Aug 29 2007, 09:59
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#32
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
QUOTE Mat Editor? is it included in o2? could you give me a link? Oh and please re-ask this thread over in the Addon WIP section smile.gif Closing this one Deadeye said ask in the thread not make a new one Also you don't need to put the title in large writing people can read it in normal writing. -------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Aug 29 2007, 12:43
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#33
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
My comment on the closed topic was kinda misleading... sry for that
Merged the topics Oh and as HH said no real need to shout -------------------- |
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Aug 29 2007, 21:13
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#34
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I'm making a tutorial about the material editor
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Sep 7 2007, 13:14
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#35
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Junior Member Group: Members Posts: 22 Joined: 24-June 07 From: Slovakia Member No.: 923 |
hi, can somebody tell me for what is Shadow volume LOD? thx
-------------------- In WW2 we want fight!
OK, what's your skills soldier ?! Ehm, SP/MP missions, video making, 2D/3D artist, arma scripting, web design, flash .... That's not enough, soldier!!!! You should know it!!! |
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Sep 7 2007, 16:08
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#36
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head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
do you have an example?
hum!! i suppose that must be a special lod which with the specular and the normal map are directly used by the engine (i mean the lighting). ask your question in the BIS forum, maybe someone will be able to help you. sorry -------------------- |
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Sep 8 2007, 11:46
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#37
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Shadow Volume is used to create the Shadow of the particular LOD. Pretty useful to define good shadows for the first LODS.
If you make a model, you'll use for example 5 LODS: 1.000 3.000 20.000 50.000 Now, you can add ShadowVolume to all these LODS adding values that you used to define the normal LODS. So ShadowVolume1.000 ShadowVolume3.000 ShadowVolume20.000 ShadowVolume50.000 Now see this trick: if the first LOD (1.000) has less than 512 polys, it's not recommended that you add the ShadowVolume for it. It will automatically generated by the engine. all the models you make in the ShadowVolume LOD must be very simple, and must not exeed the number of 512 polys. -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Sep 11 2007, 12:27
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#38
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Junior Member Group: Members Posts: 10 Joined: 27-November 06 Member No.: 295 |
Now, you can add ShadowVolume to all these LODS adding values that you used to define the normal LODS. So ShadowVolume1.000 ShadowVolume3.000 ShadowVolume20.000 ShadowVolume50.000 The BIS example models do not seem to have 'matching' ShadowVolume LODs for the equivalent Resolution LODs. ...and must not exeed the number of 512 polys. Seems a bit strange that in the BIS example models Shadow Volume 0.0 (10000) LOD seem to have more than 512 poly's.
And most Game content p3d's seem to have many more poly's than 512 in the Shadow LODs ... |
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Sep 11 2007, 23:59
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#39
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
yeah Bi models doesn't have a shadow LOD for every RES LOD... they simply use 2 shadow LODS for the whole model...
about the 512 polys... yeah you are right! I'll study it! -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Sep 12 2007, 11:53
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#40
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Junior Member Group: Members Posts: 10 Joined: 27-November 06 Member No.: 295 |
yeah Bi models doesn't have a shadow LOD for every RES LOD... they simply use 2 shadow LODS for the whole model... about the 512 polys... yeah you are right! I'll study it! actually, sometimes 1 Shadow LOD, 2 or 3 or 4... or None, but no more than 4. Also, check this thread in BIS Forums (post from Armoured Sheep)... |
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