Body language, stand, sit, etc |
Body language, stand, sit, etc |
Jul 11 2007, 22:00
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#1
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Junior Member Group: Members Posts: 16 Joined: 3-July 07 From: Indianapolis Member No.: 948 |
Hey guys, I can't remember how to make the AI sit down. I thought in OFP that it had something to do with setpos, but in ArmA I'm only finding setposASl. Anyway, I've been reading the command reference and I know how to setBehaviour, but how do I make people sit around a camp fire? Or lay in the prone? and don't I remember something about being able to make them smoke? Or was that an addon? Any help would be great.
Python1 |
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Jul 11 2007, 22:49
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#2
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Hey dude, check this out. It's the full list of animations in ArmA
Smoking, sitting, washing cars, karate - it's all there if it's an animation in the game Have fun |
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Jul 11 2007, 23:25
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#3
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Junior Member Group: Members Posts: 16 Joined: 3-July 07 From: Indianapolis Member No.: 948 |
Yeah I saw that but overlooked it thinking it was for movies and cut scenes, thanks for redirecting me. And if anyone else is wondering the command I was looking for was switchmove, not setpos. Thanks again.
Python1 |
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Jul 16 2007, 00:00
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#4
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Junior Member Group: Members Posts: 16 Joined: 3-July 07 From: Indianapolis Member No.: 948 |
Ok, well I've been playing around a lot with the moves and I've run into a problem. I can't get them to stay. The goal is to have a bunch of guys sitting around a campfire smoking, checking weapons etc. However, once the animation is finished the units go back to there original position. So by the time my guy gets to the enemy base, he sees people standing around the fire instead. Is there a way to loop the anims, or a way to make someone sitdown and stay down?
Python1 |
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Jul 16 2007, 18:20
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#5
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Junior Member Group: Members Posts: 16 Joined: 3-July 07 From: Indianapolis Member No.: 948 |
Well if there is anyone else that has the same question, the answer is this.
Give the character a move waypoint with the animation you want in the 'On Activation' field. in my case it looks like this playername switchMove "AmovPsitMstpSlowWrflDnon_Smoking"; (soldier sits down and starts smoking) then make a 'cycle' waypoint and put in the same thing. Place the cycle waypoint over the move waypoint and the soldier will sit there and smoke until disturbed. python1 |
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Jul 16 2007, 18:43
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#6
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
nice animantion
Please use the edit button next time , thx -------------------- |
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Jul 19 2007, 11:13
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#7
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New Member Group: Members Posts: 6 Joined: 19-July 07 From: shady basement Member No.: 997 |
when i try to get a guy stitting down he allways get's up and when i use teh cycle move point after the move then he do stay down but he twitch every second as if he is trying to get up ...how do i get a guy to use the moves with out it looking bad how do i get them to keep standing attention etc...appriciates al help
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Jul 19 2007, 11:14
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#8
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Well in OFP you just had to set him careless before :
add this to the init field : this setbehaviour "careless" -------------------- |
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Jul 19 2007, 11:39
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#9
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New Member Group: Members Posts: 6 Joined: 19-July 07 From: shady basement Member No.: 997 |
it worked thanks a mill
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Oct 15 2009, 09:56
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#10
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Member Group: Members Posts: 81 Joined: 11-October 09 From: Closer Than You Think... Member No.: 6,642 |
OMG!!! that wiki site is sooo sweet there are so many sweet animations on it thanks for showing it to me guys!!!
Im making a massive camp on rahmadi (similar to the camp in rahmadi conflict) that i'm gonna upload...Then you guys can do what ever the hell you want to it!!! Tank assault,saboutage invasion you name it!!! Thanks, Lyaoz -------------------- Never light a cigarette three times with the same match near a sniper...
1st time: gets his attention 2nd time: he aims 3rd time:**BOOM** -------------------------------------------------------------------------------------- ***BOOM, HEADSHOT***...... when footshots arent enough.... |
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bilalamjad |
Feb 9 2010, 12:18
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#11
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Guests |
body langauage is very important.
body language say what you did. |
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Feb 9 2010, 12:49
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#12
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Don't dig up threads. Especially if you aren't making a meaningful contribution.
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Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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