![]() |
![]() ![]() |
![]() |
![]()
Post
#2
|
|
![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
-------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
![]()
Post
#3
|
|
![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 ![]() |
I made a list for myself of my most used shortcuts for 3DSMAX:
QUOTE 7 = show facecount of currently selected object
Alt+Middle mouse button = Rotate view Ctrl+Middle mouse button = Pan view Middle mouse button = Zoom in/out Alt+W = Maximize active viewport Shift+Move = Copy selected object Ctrl+D = Deselect all 1 = Modify Panel F = Front L = Left T = Top P = Perspective C = Camera view M = Material editor Q = Select object W = Move object E = Rotate object R = Change scale mode H = Edit selection/select by name M= Material Editor O= adaptive degeneration toggle Also bind the "\" key to "Keyboard Shortcut Override", which is essential for unwrapping. Delete unnesessary polygons before Welding/Target welding in Editable Poly. -------------------- |
|
|
![]()
Post
#4
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
posted by Araon from BIS, in the BIS forum
QUOTE Araon 3D/2D artist Group: ModMaker Posts: 170 Joined: April 2003 Posted: Nov. 12 2006,16:55 Our normalmaps are used as normalmaps, but there is more ways of creating them. On some objects (mostly on soldiers) are normalmaps created from hi poly mesh, on other objects are normalmaps just generated from grayscale map handpainted in photoshop (for example is way faster draw dots on the texture than actually model 2000 rivets on blackhawk), and sometimes it's combination of those two (when you need to add button on the sleeve, is easier to paint it than model it). So in short - yes, our normalmaps are real normalmaps, but in many cases they weren't created from hi poly model and theoretically plain bump map would do the same effect. But our engine doesn't have support for them. -------------------- |
|
|
![]()
Post
#5
|
|
Member ![]() ![]() ![]() Group: Members Posts: 86 Joined: 12-November 06 From: Groningen, The Netherlands Member No.: 95 ![]() |
Seems to be pretty tough to create addons with normal-maps. But then, I am not really an experienced modeller.
-------------------- |
|
|
![]()
Post
#6
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
QUOTE Seems to be pretty tough to create addons with normal-maps yeah, but with the game, that will be easier to see exactly how they made their models and textures. for the moment, i don't understand a lot of things ![]() -------------------- |
|
|
![]()
Post
#7
|
|
![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 ![]() |
I've been saying all along that it won't be as easy as people think (also to convert addons to ArmA standards), but would they listen? ....of course not....
![]() -------------------- |
|
|
![]()
Post
#8
|
|
![]() New Member ![]() Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 ![]() |
Tutorial sites
3dtutorials.sk 3D Total tutorials Lots of links to blueprints & some tutorials on this forum. Military-Meshes.com Texture Resources PsicoSonic Textures - 25 free per day Mayang's Free Texture Libary Image * After Got3d - Free Textures Ben Cloward Textures TextureWarehouse - Free Textures -------------------- |
|
|
![]()
Post
#9
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
I did not know the first, thx ![]() -------------------- |
|
|
![]()
Post
#10
|
|
Member ![]() ![]() ![]() Group: Members Posts: 86 Joined: 12-November 06 From: Groningen, The Netherlands Member No.: 95 ![]() |
yeah, but with the game, that will be easier to see exactly how they made their models and textures. for the moment, i don't understand a lot of things ![]() Thats the downside of new 'technologies' ![]() -------------------- |
|
|
![]()
Post
#11
|
|
![]() Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 ![]() |
Does anyone know any good texturing tutorials, especially for clothing textures?
|
|
|
![]()
Post
#12
|
|
![]() New Member ![]() Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 ![]() |
-------------------- |
|
|
![]()
Post
#13
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
i didn't find a link for this kind of tuts. but maybe, you could find what you need here: http://forums.cgsociety.org/showthread.php?t=77484
![]() -------------------- |
|
|
![]()
Post
#14
|
|
![]() Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 ![]() |
Good, these will come useful for sure. Thanks!
![]() More would be appriciated, of course... ![]() |
|
|
![]()
Post
#15
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
what d o you need, photoshop tutorials? or 3dsmax tutorials?
photoshop tutorials: http://www.pslover.com/tutorials/Textures/11/ http://www.photoshopcafe.com/tutorials.htm http://www.tutorialized.com/tutorials/Photoshop/1 -------------------- |
|
|
![]()
Post
#16
|
|
![]() Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 ![]() |
what d o you need, photoshop tutorials? or 3dsmax tutorials? photoshop tutorials: http://www.pslover.com/tutorials/Textures/11/ http://www.photoshopcafe.com/tutorials.htm http://www.tutorialized.com/tutorials/Photoshop/1 Photoshop, yes. Thanks. |
|
|
![]()
Post
#17
|
|
![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
ok
![]() I had forgotten these websites: http://www.pixel2life.com/tutorials/Adobe_Photoshop/All/ really good http://www.totaltutorials.com/ a browser for tutorials (good too) http://www.psworkshop.net/ ![]() -------------------- |
|
|
![]()
Post
#18
|
|
![]() ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker ![]() Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 ![]() |
These are all good tuts people there are quite a few i need to use
-------------------- ![]() ![]() -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
|
|
![]() ![]()
Post
#19
|
|
New Member ![]() Group: Members Posts: 4 Joined: 17-November 06 Member No.: 216 ![]() |
i have some videos and webtutorials related to the techniques involved here. i would recomend 2 kind of tutorials to you guys.
1- creating bumpmaps with greyscale textures- its really easy to do, and results are good. i think u need the nvdia plugin for photoshop. anyway i have that video tutorial link somewhere, but its in portuguese...but u can understand almost everything just by watching it. 2-creating normalmaps from the high resolution models- this is the process that gives us a way to extract the perfect normal maps textures, directly from a 200.000 tris model to a low resolution model. i use this daily, so i'm very pleased with the results. it gives a lot of work ( creating a very high resolution model), but worth the trouble. but i agree that modeling 2000 rivets isnt the smart option. u gota learn to mix techniques. there are enough xsi tutorials for that, and even more tutorials for max i'm sure i dont have any suport from softimage, but xsi is really the best software i could buy now. the essentials version costs only 500dolars!! xsi is a professional tool, that was market leader few years ago (in anination industry)...max isnt for my wallet, so my option went directly to xsi. i was a max user before, so i know all that max can give... the point here is the $ ... cant wait to have the game in my hands...and the basic moding editor tools for the addons... maybe one day i'll try to compile it, in english.who know... i'll post links when i found them. cya all soon. |
|
|
![]() ![]()
Post
#20
|
|
![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
The problem is...
How many of Us can use 3DStudio max???? ![]() I still can't, since I create addons for COD2 and FarCry... but I just don't even know how to: map a solid (even a cube) ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 26th April 2024 - 15:10 |