Helo Pickup |
Helo Pickup |
Oct 24 2011, 23:54
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#1
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Member Group: Members Posts: 43 Joined: 6-April 09 From: Milton Keynes, United Kingdom Member No.: 5,491 |
Hey guys
Can anyone tell me if there is a command or script that makes a transport helo wait until a selected squad/platoon embark it, then lift off and proceed to the desired drop zone? Thanks to anyone who can help |
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Oct 27 2011, 20:26
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Attachto isn't very good for that sort of thing, IIRC it only works relative to the soldiers location, so it won't take into account any animations they'd be playing (so if you were to attach it so it's about where a backpack would be, if your solder where to start crawling, the backpack would just be floating in the air). You can attachto a memory point, but I'm not sure if that'll get the desired effect...
But I digress: CODE Object attachTo [TObject, Offset, MemPoint] Or more commonly just: CODE Object attachTo [TObject, Offset] So, something like: CODE Box attachto [Pickup, [0,0,0], "flatbed"] Or: CODE Soldier attachto [Cow,[0,0,0.25]] (Cow Cavalry! Of course, you can't control the cow, but you can't do that if you're riding a cow in real life, so it's realistic!) If you're curious about the syntax of command, it's better to check on BIKI before posting on the forums, you won't need to wait until someone answers that way! [link] -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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