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> Helo Pickup
Red Star Elite
post Oct 24 2011, 23:54
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Hey guys

Can anyone tell me if there is a command or script that makes a transport helo wait until a selected squad/platoon embark it, then lift off and proceed to the desired drop zone?

Thanks to anyone who can help thumbsup.gif
 
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D@V£
post Oct 27 2011, 20:26
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Gee, I wish we had one of them doomsday machines.
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Attachto isn't very good for that sort of thing, IIRC it only works relative to the soldiers location, so it won't take into account any animations they'd be playing (so if you were to attach it so it's about where a backpack would be, if your solder where to start crawling, the backpack would just be floating in the air). You can attachto a memory point, but I'm not sure if that'll get the desired effect...

But I digress:
CODE
Object attachTo [TObject, Offset, MemPoint]

Or more commonly just:
CODE
Object attachTo [TObject, Offset]


So, something like:
CODE
Box attachto [Pickup, [0,0,0], "flatbed"]

Or:
CODE
Soldier attachto [Cow,[0,0,0.25]]

(Cow Cavalry! Of course, you can't control the cow, but you can't do that if you're riding a cow in real life, so it's realistic!)

If you're curious about the syntax of command, it's better to check on BIKI before posting on the forums, you won't need to wait until someone answers that way! tongue.gif
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