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#41
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Member ![]() ![]() ![]() Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 ![]() |
I'm abit confused about making a cargonet/rope bit and wondered if anyone could please quickly explain how its done. What i'm trying to do, is create it like in this picture. Do I make it kind of a sheet from a single sided plan, like I tryed here(with alpa channel texture?). Or do I model it in long cylinder bits, of a rope?
If the first method is correct, how does a double sided face work in arma? Can I get the texture and face/normal to show up on both sides? Still learning all this, so thanks for any help. ![]() |
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#42
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
I'm abit confused about making a cargonet/rope bit and wondered if anyone could please quickly explain how its done. What i'm trying to do, is create it like in this picture. Do I make it kind of a sheet from a single sided plan, like I tryed here(with alpa channel texture?). Or do I model it in long cylinder bits, of a rope? If the first method is correct, how does a double sided face work in arma? Can I get the texture and face/normal to show up on both sides? Still learning all this, so thanks for any help. ![]() To make a camonet, you can use two ways: 1)create a square, and split it in about 100 little squares like in the image below: ![]() then you can move different points to have the best in your opinion: ![]() the second way: 2) you can make a square, then another one in its center, and so on: ![]() then move the points: ![]() In any case, you must not model the ropes in long cylinder bits... it will slow down the game. the only way is to create a flat plan ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#43
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Member ![]() ![]() ![]() Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 ![]() |
Thank you very much for the help Linker Split.
So I guess that means the texture will show on both sides of the plane in arma? Or do I need to do something to it, to make it work like that? |
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#44
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
when you select 4 points, you should hit 2 times F6 to create two faces, so you can see the net on both sides.
on the contrary, if you hit only one time F6 while having selected 4 points, you will have only one face! So open your eyes ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#45
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Member ![]() ![]() ![]() Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 ![]() |
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#46
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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
well, personally i would use an alpha channel to create the camonet. this is the easy way.
- less faces on a model (even with a normal map) = good performance ![]() which program do you use? that seems to be houdini or Silo ![]() -------------------- |
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#47
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Member ![]() ![]() ![]() Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 ![]() |
It's actually Blender
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#48
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
well, personally i would use an alpha channel to create the camonet. this is the easy way. - less faces on a model (even with a normal map) = good performance ![]() which program do you use? that seems to be houdini or Silo ![]() obviously yes ![]() But you should also have the camonet fluid to be modelled ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#49
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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
It's actually Blender ![]() oh! ok. i tried it 1 year ago. gasp, this program is too strange for me, i mean the viewport. ![]() QUOTE But you should also have the camonet fluid to be modelled wink.gif so you should make all those planes... yeah, and that should be easier with blender than with the crap oxygen. ![]() ![]() -------------------- |
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#50
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
oh! ok. i tried it 1 year ago. gasp, this program is too strange for me, i mean the viewport. ![]() yeah, and that should be easier with blender than with the crap oxygen. ![]() ![]() agree with you m8 ![]() this program still got some sicret misteries for me ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#51
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 ![]() |
can anyone give me a base texture to edit because I realy want to start some texturing (I've got GIMP 2) but I don't know where to start or how it should be set out.Thanks
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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#52
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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
what do you want to do? give an example please
![]() btw: try to look at some tutorials (photoshop or the gimp this is the same thing). -------------------- |
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#53
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 ![]() |
I just want to make my own texture for a soldier or some thing simple but I need a guide line to follow from.
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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#54
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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
ok, but each part of a soldier can use a special stuff. if you make a metal or a fabric texture etc. this is not the same thing.
personally i don't know special tutorials. i learnt with a lot of tuts. how to make a metal texture, how to ......; how to ....... this tut : http://forums.cgsociety.org/showthread.php?f=46&t=373024 is excellent for the metal, but some stuff can be also used for other things. i know, this is a photoshop tut, but you can do the same thing with the gimp. but you need also a lot of brushes (grunge brushes, dry brushes .....) gimp brushes: http://browse.deviantart.com/resources/app...amp;alltime=yes other tuts: http://www.gimp-tutorials.com/ http://gug.sunsite.dk/?page=tutorials http://tutorialblog.org/gimp-tutorials/ http://www.gimptalk.com/ good luck ![]() -------------------- |
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#55
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Member ![]() ![]() ![]() Group: Members Posts: 120 Joined: 7-June 07 From: Setting up Claymores at Mcnool's Member No.: 876 ![]() |
Quick question in regards to Texturing a weapon fresh from 3DS Max.
It is now a P3D file and working fine, this is my first weapon i have made from scratch by my self. And i was wondering what the procedures for starting to texture it is? Any help would be appricated ![]() ![]() Any help would be appricated -------------------- ![]() |
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#56
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![]() Junior Member ![]() ![]() Group: Members Posts: 15 Joined: 22-February 07 From: The Extortionate UK Member No.: 614 ![]() |
are there any requirments that need to be met before the carve option becomes avaliable
Oxygen 2 Wiki i have tried different ways of selecting the objects but it never becomes avaliable. sounds like a useful tools just cant seem to use it. any ideas? |
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#57
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
are there any requirments that need to be met before the carve option becomes avaliable Oxygen 2 Wiki i have tried different ways of selecting the objects but it never becomes avaliable. sounds like a useful tools just cant seem to use it. any ideas? I can use it ![]() ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#58
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![]() Junior Member ![]() ![]() Group: Members Posts: 15 Joined: 22-February 07 From: The Extortionate UK Member No.: 614 ![]() |
hmmm
![]() EDIT: not sure what was wrong but the reinstall seems to have fixed it, note to self try that first, thanks Linker Split |
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#59
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![]() head in the stars ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 ![]() |
Quick question in regards to Texturing a weapon fresh from 3DS Max. It is now a P3D file and working fine, this is my first weapon i have made from scratch by my self. And i was wondering what the procedures for starting to texture it is? Any help would be appricated ![]() ![]() Any help would be appricated ![]() ![]() -------------------- |
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#60
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![]() ArmA.info Sarcasm Society's Mr. Argentina 2012 ![]() Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 ![]() |
I don't know why but I can't make cylinders. No mather which values i gave to it, only a line appears.
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