Ideas, mission inspiration... |
Ideas, mission inspiration... |
Sep 23 2010, 13:34
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#1
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
ok so I pretty much make new "missions" everyday and i have gotten to the point that making one now only takes me about 1/2 an hour to set up a truely intense battle...
My problem is....90% of my missions arent really missions at all, more of a fight scenario....find a good place for a battle on the map (preferably duala) and then I go from there... I always end up with a great fight but yet no point to it :/ Finding the inspiration for a good ending seem's to a complicated part of making the missions.... Just curious as to how to make missions that are enjoyable to create yet have some point of being created...a good ending, a purpose for all the fighting. What are some great end game scenarios that you guys use? -------------------- SAVE IN CASE OF CRASH!
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Sep 23 2010, 16:36
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
There should probably be a special topic for stuff like this... so... this is it. Pinned.
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Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 24 2010, 13:36
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#3
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
Right on....a sticky
So yeah...I have this mission I been working on for days now...its on Tropica Island around the prison area...wicked major battle, lil cov-ops here and there....all out fun.....only thing is the ending. All I can come up with for endings are usually all enemies not present or bluefor-opfor seizes an area. I guess thats basically how everyone ends them, right? I dont know, one of the things that always left me impressed with a designers mission making was how he ended it.....everyones dead or seizing an area just doesnt quite feel like a realistic ending for me. What about you D@VE....any ideas? -------------------- SAVE IN CASE OF CRASH!
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Sep 24 2010, 18:55
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#4
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
I was discussing with Jahve, something like a Warfare mission might be good, except rather than the player being part of the warfare game, they have their own objectives, like in a regular scenario. It'd make a lot more interesting environment than simply using the ambient patrols module.
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 24 2010, 19:14
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#5
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
I was discussing with Jahve, something like a Warfare mission might be good, except rather than the player being part of the warfare game, they have their own objectives, like in a regular scenario. It'd make a lot more interesting environment than simply using the ambient patrols module. Thats kinda like what I try to achieve in my missions.... as much ambient combat around the player while said player is trying to carry out objectives... Sometimes I emphasize a little too much on AC (aint war fun) and get totaly side tracked from the main obj's but after a while I get back on track when I realize all the fighting is bogging down my poor little machine :/ Right now I use a script for the ACM I found on a forum...somewhere....Created by: (AEF)Wolffy.au [2CAV] along with the random aerial patrols a mortar script I found , cant remember who wrote it but it basically fires on detected units. At the same time the player needs to destory two ammo cache's then link up with his team and move foawrd to join the battle already in progress. just wish I could figure out a good ending for it..... As for the warfare thing I never did figure out how to use that in the editor. -------------------- SAVE IN CASE OF CRASH!
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Sep 25 2010, 15:08
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#6
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
Another thing I'm curious about is...
where do you guys get the inspiration for a mission? Does it start with the name, the ending, the fight scene or just random? Most of my missions never start with a thought at all lol... pick a map, pick a spot, place a few units, see how the fight goes and if I like the battle then I start building around that. Could be one of my problems with my missions never really having direction but for whatever reason the ones I just slapped together at random seem to always be the most fun. -------------------- SAVE IN CASE OF CRASH!
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Sep 25 2010, 15:43
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#7
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New Member Group: Members Posts: 9 Joined: 15-February 08 Member No.: 2,379 |
Read a book. Watch the news. Get informed, the ideas will flow.
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Sep 25 2010, 16:10
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#8
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
Read a book. Watch the news. Get informed, the ideas will flow. Actually one of my ideas did come from a book "The unforgiving minute" This post has been edited by TacticalyMalici0us: Sep 25 2010, 19:08 -------------------- SAVE IN CASE OF CRASH!
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Jan 18 2011, 20:37
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#9
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Junior Member Group: Members Posts: 15 Joined: 20-November 10 From: U.S.A. Member No.: 8,536 |
good inspiration i think would come from movies like the "The Green Zone". I would like to see some missions like that be made
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