Australian Defence Force (ADF) MOD |
Australian Defence Force (ADF) MOD |
Mar 6 2008, 15:50
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#41
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
I think this could be taken up over PM rather than derailing the topic which I have a bad feeling is going to happen.
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Mar 6 2008, 17:15
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#42
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
I think this could be taken up over PM rather than derailing the topic which I have a bad feeling is going to happen. X2. TheVipersFang and Sheildsy, please continue this "discussion" through PM. -------------------- |
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Apr 5 2008, 04:50
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#43
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New Member Group: Members Posts: 7 Joined: 4-April 08 Member No.: 2,853 |
FINALLY AN AUSSIE MOD thx for the mod guys good work just wondering if you are going to incorporate f88 attachments like GLA and the combine version. also are their any chances in getting F-111 as well and SAS units. thx for the mod
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Apr 10 2008, 13:32
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#44
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New Member Group: Members Posts: 5 Joined: 14-February 08 From: Newcastle,UK Member No.: 2,370 |
nice looking mod!
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Apr 10 2008, 14:32
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#45
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Member Group: Addon Maker Posts: 39 Joined: 30-October 07 From: Australia Member No.: 1,578 |
just wondering if you are going to incorporate f88 attachments like GLA and the combine version There should be a carbine version unless I disabled it for some technical reason, I need to have alook again (due to TAFE I havent touched it in months, but now holidays have started I'm back on the job ) are their any chances in getting F-111 as well and SAS units. They are both planned and will be done as soon as the current bugs are fixed thx for the mod Your welcome -------------------- |
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Aug 3 2008, 12:50
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#46
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Member Group: Members Posts: 41 Joined: 9-April 07 Member No.: 739 |
Hey all, it's Antipop from the ADF Mod. Just posting a small video I just whipped up using some of the new units coming in version 0.2. Now this is till Work in Progress and everything in this video still being worked on.
------------------------------------ ADF MOD 0.2 CHANGELOG: ------------------------------------ New Additions: ASLAV Bushmaster FA/18 New Scopes - Elcans, Aimpoints, Acogs etc (And a few other little suprises) Updates: Fixed S-70A errors Fixed MRH-90 errors Fixed Tiger errors Fixed Soldier bugs with shadows Fixed Weapon shadows Numerous other bug fixes ADF Mod is still looking for anyone who would like to help out. If you are interested, email Rico at; richard_chantler@hotmail.com Thanks and enjoy this small teaser video created by myself. http://au.youtube.com/watch?v=cCgl5p6RTQU This post has been edited by Nebula: Aug 3 2008, 12:51 |
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Aug 4 2008, 06:27
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#47
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Do the "few little surprises" include as many bugs as the last release?
(Before some anal retentive individual says something, this is an inside joke not an attempt to flame.) This post has been edited by TheVipersFang: Aug 4 2008, 06:29 -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Aug 4 2008, 10:26
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#48
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
It's still a rather pointless post Don't bother one like it again. If it is an inside joke use the PM system or an external messenger to communicate not the forum thread...
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Aug 4 2008, 13:34
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#49
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
It is probably a stupid comment, but... well, these new ADF units will make happy not only the fans of the Australian Army, but also those who like RACS Thank you very much for your hard work!
Were you able to do anything with the interior of the ASLAV?.. & a few more pics of the LAV would be appreciate, no doubt This post has been edited by Stavrogin1980: Aug 4 2008, 13:57 |
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Aug 14 2008, 06:12
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#50
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Member Group: Addon Maker Posts: 39 Joined: 30-October 07 From: Australia Member No.: 1,578 |
I'll see what I can do about pics, but we really need another texturer, so anyone that can help please contact us, its the thing slowing us down.
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Aug 15 2008, 08:11
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#51
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
When I say "interior", I mean "cargo or passanger area" Not the gunner \ driver station - in ArmA it is not a must-have.
Good luck! |
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Sep 4 2008, 22:45
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#52
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Member Group: Members Posts: 41 Joined: 9-April 07 Member No.: 739 |
Hey all,
I was able to acquire these models from a mate who is working on an Aussie BF2 mod. Will these be able to be used in ArmA? Officer: Rifleman: Crewman: Support: Bushmaster: ASLAV: [im]http://i160.photobucket.com/albums/t187/tonnie15/1-9.jpg[/img] Over 150kb [im]http://i160.photobucket.com/albums/t187/tonnie15/2-8.jpg[/img] Over 150kb [im]http://i160.photobucket.com/albums/t187/tonnie15/4-3.jpg[/img] Over 150kb Enjoy... This post has been edited by JdB: Sep 4 2008, 22:59
Reason for edit: Images over 150kb
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Sep 4 2008, 23:00
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#53
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Nebula, as this is the second time I have had to warn you about the size of the images you post in less than two days, this means a 24hr post restriction. Please make sure the pictures that you post are under 150kb at all times
The soldiers might pose a problem, just as in OFP a different soldiermodel means making new (or at the very least heavily edited) animations IIRC. The vehicles should be semi-easy to use. They all look great. I should also add that having two accounts here is not allowed. I see you also have an account named "Antipop", but as you're using the "Nebula" one currently, I'll ban the "Antipop" one. Please don't make other accounts without informing us first (we can change your name without having to re-register). I see the old one had a WB, I certainly hope you didn't register a new account to get rid of that -------------------- |
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Sep 5 2008, 11:46
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#54
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
The soldiers might pose a problem, just as in OFP a different soldiermodel means making new (or at the very least heavily edited) animations IIRC. The vehicles should be semi-easy to use. They all look great. Where did you hear this? Or are you part of the international consortium that seems to be against ArmA having new player models that aren't edits of the original? (I swear it must exist! There must be some malign force stopping new models from being put ingame!) There's no reason all of those models can't be used. It'd be necessary to set the model up like ArmA's infantry models, so you'd want to replace the head and hands with ones copied from one of the default models. (Largely so they fit in with the rest of the soldiers, but it'd also save a lot of time with selections too, as most of them are on the hands and face). Once this is done it's a simple matter of applying the default soldier's model.cfg to them. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 5 2008, 16:12
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#55
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Once this is done it's a simple matter of applying the default soldier's model.cfg to them. That "simple matter" is how you can make the "aliens" (completely distorted player models) -------------------- |
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Sep 5 2008, 17:38
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#56
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
That "simple matter" is how you can make the "aliens" (completely distorted player models) Yes, but only if you manage to set up the selections hideously wrong... in most cases the results will still be good. I don't see why you're acting as if this is impossible, it isn't. It's a relatively easy process. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 5 2008, 18:21
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#57
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Yes, but only if you manage to set up the selections hideously wrong... in most cases the results will still be good. I don't see why you're acting as if this is impossible, it isn't. It's a relatively easy process. Selections only tell the game where every part of the soldier model is located, so that the animations can work with it. Remember that any new soldier models is bound to be different from the default ArmA one, whose animations you would be using. If the soldier model doesn't match the size of the animations being applied to it, you will end up with an alien, just like it was in OFP. Selections are not the solution, they are only a part of the process. That's why I'm acting as if what you're saying is impossible without further editing, because it is. I'll ask around with people who have plenty of experience with soldier models. -------------------- |
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Sep 5 2008, 19:41
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#58
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Selections only tell the game where every part of the soldier model is located, so that the animations can work with it. Remember that any new soldier models is bound to be different from the default ArmA one, whose animations you would be using. If the soldier model doesn't match the size of the animations being applied to it, you will end up with an alien, just like it was in OFP. Selections are not the solution, they are only a part of the process. That's why I'm acting as if what you're saying is impossible without further editing, because it is. I'll ask around with people who have plenty of experience with soldier models. Simply not the case, unless you're talking about something which is so different it'd demand new animations (Animals for example). Look at Ryan_D's alien addon, the animations work perfectly fine even though the proportions on the troops are completely... well... Alien! Besides, the skeleton would just result in the model being discreetly stretched to fit the same proportions. While this might cause a handful of near invisible bugs, it'd work perfectly fine. What do you mean when you say "just like it was in OFP"? There were addon converted from other games in OFP and they worked fine, there were completely new models created for OFP (it's not like addons such as HYK's US infantry had any components from the original troops other than the hands and head) this is basically exactly the same with the addition of the model.cfg file. Final case in point, SLX's people addon. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 7 2008, 07:39
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#59
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Member Group: Addon Maker Posts: 39 Joined: 30-October 07 From: Australia Member No.: 1,578 |
If you can get the models in 3DS format then they are convertable, otherwise its a no go
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Oct 16 2008, 15:20
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#60
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Member Group: Addon Maker Posts: 39 Joined: 30-October 07 From: Australia Member No.: 1,578 |
Here are a few pics for everyone to enjoy
There are more images at our new site tho i havent posted them due to the size limit (their 400-500kb) http://www.adfmod.armaholic.eu/index.php Enjoy -------------------- |
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Lo-Fi Version | Time is now: 26th April 2024 - 16:45 |