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> Vietnam: The Experience, The most detailed and comprehensive Vietnam mod
Snake Man
post Sep 19 2007, 13:13
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Vietnam: The Experience (VTE) is the leading, most detailed and comprehensive Vietnam mod for OFP, ArmA and ArmA 2.



ArmA early screenshots:
A4
O1 Birddog
M79 grenade launcher
VietCong face
CH-34
GI Joe
NVA
M113
Weapons 21st June 2007
Huey's

ArmA engine will allow us to create incredible looking jungle without such CPU slowdowns as seen with OFP (not to say that VTE-OFP was lagging).

Final ArmA version of our mod was released on Jun 14th, 2010.

Official VTE homepage can be found here and official ArmA VTE forum here.

Online manual here.

Please report bugs to VTE in DevHeaven project page.

This post has been edited by Snake Man: Jun 19 2010, 06:56


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D@V
post Sep 19 2007, 13:53
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Awesome! biggrin.gif

Out of interest, will you be able to convert the islands from VTE over directly? Or will you have to remake them? I haven't had a chance to play with the new tools yet.


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wipman
post Sep 19 2007, 17:28
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Hi, i think that "my" M1911 A1 looks better than yours, if you want... you can take it and make it yours, PM King Hommer if you want; but if you take it
with the model parts that other known people made, then credit 'em. The known names are in the readme.txt inside the .rar file. Let's C ya


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Linker Split
post Sep 19 2007, 19:51
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QUOTE(D@V @ Sep 19 2007, 14:53) *
Awesome! biggrin.gif

Out of interest, will you be able to convert the islands from VTE over directly? Or will you have to remake them? I haven't had a chance to play with the new tools yet.


well, for what I know about island making for ArmA, with visitor 3 it's not possible to import old OFP WRP, due to the format, and the size (in ArmA with a 512x512 and 10m grid size, you can have a 5120x5120 island)
correct me if i'm wrong m8 smile.gif


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Snake Man
post Sep 19 2007, 22:07
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QUOTE(D@V @ Sep 19 2007, 19:53) *
will you be able to convert the islands from VTE over directly? Or will you have to remake them?

Yes all the new VTE islands have been converted to ArmA, using WrpTool and 1 texture method, not Visitor 3 and the satellite layer thingy. The islands is where I base my claims about that we can create nice jungles, because they wont cause any slowdowns in my computer which is very poor.


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Linker Split
post Sep 20 2007, 17:26
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QUOTE(Snake Man @ Sep 19 2007, 23:07) *
Yes all the new VTE islands have been converted to ArmA, using WrpTool and 1 texture method, not Visitor 3 and the satellite layer thingy. The islands is where I base my claims about that we can create nice jungles, because they wont cause any slowdowns in my computer which is very poor.


that's a good news wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Snake Man
post Sep 28 2007, 01:43
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We have now dedicated server to host VTE missions in multiplayer, if anyone wants to join in, check ingame browser for "PMC Tactical (VTE)" server.


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Snake Man
post Oct 8 2007, 12:18
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Vietnam: The Experience modification from OFP is now on ArmA, we have already released quietly two full pre-alphas and few hotfixes. We are working very hard to fix the ported OFP models and tweak the config.









[mg]http://tactical.nekromantix.com/arma/screenshots/VTE-0116.jpg[/img]

We cannot do this alone, we dont have the modeler and texturer we need at the moment. If anyone wants to help, please contact us in our web page or forums here at armedassault.info or email us directly at tactical at nekromantix dot com

Thank you and remember, Vietnam needs you smile.gif
Reason for edit: Pic over 100kb


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Linker Split
post Oct 8 2007, 18:32
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finally a Vietnam MOD for ArmA!!!!!!!
really even if it's on a beta stage, I love to see new units, objects and so on! wink.gif

for any help about importing models from OFP to ArmA, tell me, I'm at your disposition smile.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Snake Man
post Oct 8 2007, 22:31
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QUOTE(Linker Split @ Oct 9 2007, 00:32) *
for any help about importing models from OFP to ArmA, tell me, I'm at your disposition

I can fully port models from OFP, today I even created CH-47 Chinook second doorgun setup, what I'm looking for is a "real" modeler, compared to my skills.

But dont you already work in Black Hawk Down mod? Or is that mod sort of slow going (or something), that you have time to edit other models too?


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(BOA)Kamel
post Oct 9 2007, 14:31
Post #11





Guests






Lol, best (OFP) Army mod in detail etc.

and whats with the Unsung?
This Mod was allready better as VTE?
 
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Linker Split
post Oct 9 2007, 19:11
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QUOTE(Snake Man @ Oct 8 2007, 23:31) *
I can fully port models from OFP, today I even created CH-47 Chinook second doorgun setup, what I'm looking for is a "real" modeler, compared to my skills.

But dont you already work in Black Hawk Down mod? Or is that mod sort of slow going (or something), that you have time to edit other models too?

yeah, you are right, but I can handle more things than only one once... tiredsmiley.gif

anyway, I asked only cause I saw that you were looking for helpers, didn't see Real modellers... for that indeed I could not help, since I'm working hard at the BHD MOD. So I thought that you could need some help...
Ok, no prob smile.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Snake Man
post Oct 9 2007, 23:30
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QUOTE
Lol, best (OFP) Army mod in detail etc.
and whats with the Unsung?
This Mod was allready better as VTE?

I try real hard to understand what you just posted, but I get nothing... want to try and post again?

QUOTE(Linker Split @ Oct 10 2007, 01:11) *
Anyway, I asked only cause I saw that you were looking for helpers, didn't see Real modellers... for that indeed I could not help, since I'm working hard at the BHD MOD. So I thought that you could need some help...

What models could you port? What "level" this port would be, just basic p3d or working ingame without errors etc?

You dont happen to have in your various project or elsewhere, anykind nice Vietnam material which we could use?


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Linker Split
post Oct 10 2007, 08:47
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I made the Ia Drang Map for OFP, with various NAM models, including bunkers.
smile.gif
You could use them freely, as they come also from Thone2000 objects, but I modified them to fit better the scene (btw, don't worry, Thone2000 objects are freely to use he said, so I corrected them wink.gif)

Yeah I'm able to import models (P3D's) without errors, adding Materials, creating materials.

Linker Split


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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D@V
post Oct 10 2007, 08:58
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Gee, I wish we had one of them doomsday machines.
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QUOTE(Snake Man @ Oct 9 2007, 23:30) *
I try real hard to understand what you just posted, but I get nothing... want to try and post again?


I think he's trying to insinuate that the unsung, while it is a good mod, is somehow better than VTE.
Blasphemy! ohmy.gif

While the Unsung does have good quality addons and units and nice fancy scripts, IMHO it lacks the diversity seen in VTE. Which probabley isn't a good arguement, but when it comes down to it, it's probabley better to have a a diverse selection of good quality units that go together well, than a small selection of high quality addons. Some people don't seem to realise that there is a point were something can be too detailed.

No offence is intended to the Unsung. I just like VTE a lot! biggrin.gif


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QUOTE(Major Mike Shearer)
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QUOTE(Brace Belden)
A machine gun is like a woman, I dont understand it, Im afraid of it, and one day Ill accidentally be killed by one.
 
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Snake Man
post Oct 10 2007, 11:33
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QUOTE(Linker Split @ Oct 10 2007, 14:47) *
I made the Ia Drang Map for OFP, with various NAM models, including bunkers. You could use them freely, as they come also from Thone2000 objects, but I modified them to fit better the scene (btw, don't worry, Thone2000 objects are freely to use he said, so I corrected them

Where can I download these?

I recall long time ago you doing some Ia Drang work, in fact I remember some black (nighttime) video, but cant recall if I actually downloaded something (no idea what filename to search in my OFP DVDR catalogs).

QUOTE
Yeah I'm able to import models (P3D's) without errors, adding Materials, creating materials.

Hey! Creating materials is just the kind of work I'd want to get done now. Could you help with that?


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Yac
post Oct 10 2007, 16:07
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There is Oxygen, have hope that you will correct GI on this type of unit smile.gif ( screen- early beta GI from Nam )



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Linker Split
post Oct 10 2007, 21:52
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the Ia Drang valley for OFP can be download from ofp.info site, search for Linker Split, you'll find all my works, the Ia Drang map too wink.gif


for the materials, i can help you sir! thumbsup.gif
add me to your MSN list, I'll be fully operative since saturady
Linker Split


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Snake Man
post Oct 11 2007, 09:12
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QUOTE(Linker Split @ Oct 11 2007, 03:52) *
the Ia Drang valley for OFP can be download from ofp.info site, search for Linker Split, you'll find all my works, the Ia Drang map too

Okay I have to grab that and check it out.

QUOTE
for the materials, i can help you sir! add me to your MSN list, I'll be fully operative since saturady

Dont have one. You can come to IRC and chat with us on irc.quakenet.org in the #wrptool channel.


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kennedy
post Nov 24 2007, 00:47
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The helmet of the grenadier is Queens Gambit must be helpful in modeling the GI helmet, it looks really good in QG, so I can't wait for your GIs. I was an Unsung guy in OFP, looking forward to trying VTE now!
 
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Linker Split
post Nov 24 2007, 08:48
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Yo guys, I can explain how to create your own clutters, so you'll be able to add your own grass via config, instead of the default one... wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Snake Man
post Nov 24 2007, 12:51
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QUOTE(Linker Split @ Nov 24 2007, 14:48) *
Yo guys, I can explain how to create your own clutters, so you'll be able to add your own grass via config, instead of the default one... wink.gif

Great that would be much appreciated, I'm all ears? smile.gif


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Linker Split
post Nov 24 2007, 12:54
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Ok, I'll PM you the solution to do it wink.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Migalex
post Dec 1 2007, 17:14
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hi, just wanna say its the best mod out there...I love it...I have 3 questions: 1. All the islands or almost all crash, first it says in mission editor (Something about flora its not working), then i put my soldier in middle of jungle and it crashes...If is ar way from trees and stuff it doesnt...but its really bd cry3.gif
2. This doesn t have much about the mod but...Why in patch 1.08 i can t put High ground texture? The grass dissaper only i see is green ground....but i use now 10000 of distance tongue.gif
3. The server got password...I just want join it __furious.gif But i can t cry3.gif ...I will do all to get the password or to find other server to play with people...
The mod got some bugs but its very beta i know...The guys on airplane have their heads out of it and the tanks just shoot foward.
But very very god mod...Can u pls help me? Or i will die tiredsmiley.gif
 
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DaRat
post Dec 1 2007, 17:25
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3. The password for their VTE server is "pmc" without the quote marks. wink.gif
 
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Migalex
post Dec 1 2007, 18:43
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THXS DUDE!!! U ARE THE BEST
But i will be kicked???? Well i will try....THANKS AGAIN
 
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DaRat
post Dec 1 2007, 19:06
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lol no, you shouldn't be kicked - the password is common knowledge, you just need to visit their forum to get it. It's there so only people considered mature enough can join by making an effort rather than just seeing the server and jumping in wink.gif
 
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Migalex
post Dec 1 2007, 20:04
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Good! I tryend to regist them forum but I CAN T FIND THE REGISTER BUTTOM!!! LOOOL.....Thxs again man....
 
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Migalex
post Dec 1 2007, 20:28
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I was playng in editor and puff...crashed....the maps doesn t work well
 
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Migalex
post Dec 1 2007, 21:05
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I just tryend in normal map and wen flyeng aircraft crashed...oh well...im gonna shut up now
 
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JdB
post Dec 1 2007, 22:06
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Migalex, please stop making new posts instead of editing your previous one, especially when they're all made on the same day!


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communistbastard
post Dec 1 2007, 23:15
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Migalex to join the PMC Tactical Forums
PM Snake Man
With this info:
Login Name
Password
Email
 
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Snake Man
post Dec 2 2007, 00:10
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You guys now must have seen the news of the pre-alpha 11-23-07 release in this sites first page. While we did not intend anyone to post widely public news / topics about it, its no problem, I just wish that people really understand that this is pre-alpha version smile.gif

QUOTE
All the islands or almost all crash, first it says in mission editor (Something about flora its not working)

This is very bad sign, VTE/ArmA should not give you ANY warnings or errors. The latest release of pre-alpha 11-23-07 has been extensively tested for any ingame errors and I'm proud to say that after hours of testing there has been none on my computer. (of course I cannot be sure that some vehicle in some point of gaming wont for example give some error).

QUOTE
The grass dissaper only i see is green ground....but i use now 10000 of distance

Please try to play with 1200-1500m viewdistance. Yes I know its huge difference from your current configuration of 10km, but please try this and if you still get problems we can proceed with the troubleshooting.

QUOTE
The mod got some bugs but its very beta i know

Actually its not even a beta, its an pre-alpha smile.gif

QUOTE
But i will be kicked?
lol no, you shouldn't be kicked - the password is common knowledge, you just need to visit their forum to get it. It's there so only people considered mature enough can join by making an effort rather than just seeing the server and jumping in

True... but the real reason for password is the massive amount of people who join into the server who dont have the addons, this causes all the players see the odd 2-4 lines of text on every join attempt. Its very annoying. It would be cool if all those hundreds of people would have the addons loaded smile.gif


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http://tactical.nekromantix.com/
PMC Editing Wiki - tutorials, guides, information etc.
Snake Man, PMC.
 
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Migalex
post Dec 2 2007, 01:38
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thxs for u awser all...But i need to know why my game got crashes in those islands and why the seats of the airplanes are a head out....And why tank just shoot foward...
Can u give me a link of the last version? Maybe i have a older version....I REALLY WANT PLAY This....But REALLY.....do it requer something? Thxs again.
 
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communistbastard
post Dec 2 2007, 10:37
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QUOTE(Migalex @ Dec 1 2007, 16:38) *
thxs for u awser all...But i need to know why my game got crashes in those islands and why the seats of the airplanes are a head out....And why tank just shoot foward...
Can u give me a link of the last version? Maybe i have a older version....I REALLY WANT PLAY This....But REALLY.....do it requer something? Thxs again.


The game should not be crashing, I have been playing the latest alpha on every map and it has never crashed. What version of Arma are you using? You should always check to make sure your version of Arma is up to date, and to my knowledge VTE doesn't require the QG addon as of yet.

The Pilots in certain airplanes have their heads sticking out because this is a Pre-Alpha [In english = very very rough]
This also goes for the tanks, they were just added in the latest version, when there is something released and it doesn't fully function it is known as a Place Holder [i.e. it is there for the time being for show, to be replaced further along in the development]

The latest revision of the pre-alpha was released on November 23rd, 2007; it can be found here : http://tactical.nekromantix.com/forum/viewtopic.php?t=21332

I hope this helps
 
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Migalex
post Dec 2 2007, 16:28
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I have 1.08 hotfix, I have queens gambit...How i should install the vietnam? Maybe my installation is wrong...I just poted all into Addons. And thxs once more
The server dissaper? I find once but i didn t haved got the password that time lol! Now I have the pass and it doesn t apper! lol...Im not lucky at all
 
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communistbastard
post Dec 3 2007, 04:01
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Perhaps you have to install each successive release?
 
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Snake Man
post Dec 3 2007, 07:56
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QUOTE
But i need to know why my game got crashes in those islands

You (most likely) have crashes because of the 10km viewdistance.

QUOTE
why the seats of the airplanes are a head out

I got frustrated editing them as in buldozer they look ok but ingame they are not, they are good enough to play right now so for next release I'll try to get them right.

QUOTE
And why tank just shoot foward

I havent fully converted a tank yet, so its work in progress.

QUOTE
Can u give me a link of the last version?

Its on the armedassault.info news page(?).

QUOTE
How i should install the vietnam?

VTE Installation Guide - New


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Dragz
post Dec 3 2007, 12:47
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Everything working here, but some weapons look horrible! I know it is an Alpha so its okay.
But I want to help you to make a new version of the Hush Puppy Pistol, the Sampan and a Car 15 (If you do not have one)

Greetings

Me
 
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Migalex
post Dec 3 2007, 14:49
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Lol thxs people its working fine.... was the 10000...i founded server too...And i playend alot ...thxs for your help now i can play! c ya
 
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Retro19
post Dec 8 2007, 18:26
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Quick question just wonderd when the Alpha will be out cause it says pre alpha so i was just curious cause its an amazing mod since downloading it i havent used sahrani... i understand there is bugs such as floating grass ect ect. So when will the alpha be out and in l8er versions will the floating grass n stuff be fixed im not being inpationt i was just curious
 
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dg
post Feb 28 2008, 06:33
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I'am just allowed to show you this
[/url]

And to say:
More to come during the day

wink.gif
 
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dg
post Feb 28 2008, 23:33
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VTE: Code green

Hello,
I’am weapon modeller of the VTE Modification.
Here’s a small status report with things about the mod in the upcoming version

First, we will release a small hotfix for the weapons; we create sights for the K98, Itheca and Enfield. (Without sight they we’re unplayable before.
I also switched the K98 texture in a better one.

But here some facts about the upcoming versions,
In the next versions will be more and better weapons in the pack. I made that old OFP Import’s totally new and so we can say, that we’re May able to call us the “rh of ww2 weapons”
There will be a bunch of single and multi player missions too.

 
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Linker Split
post Feb 28 2008, 23:52
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er... not to be evil, but weapons look weird boppin2.gif
hope you'll change them guys, I really like VTE since the OFP days!


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D@V
post Feb 29 2008, 00:22
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It's a bit low detailed isn't it? weirdsmiley.gif

Still, I suppose this is only the long distance LOD, right? smile.gif


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dg
post Feb 29 2008, 00:54
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Gentlemens!

That are not the models! That are the textures!
Since I have to work for 4 and since I'am new in texture making it take time biggrin.gif

The models are quite more detailed than the older one, a good example is the thompson, I made you a before/after screen. The first one is the new one and you see more details than in the older one (The first one even got 1074 points, in contrast to the older one with 500 Points)
So dont blame the models!

In fact that we still got no texture artist and I'am new in textures it takes time to make the textures in a good quality for me.



 
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D@V
post Feb 29 2008, 09:22
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Ah, cool biggrin.gif
That is a nice model smile.gif


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QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I dont understand it, Im afraid of it, and one day Ill accidentally be killed by one.
 
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Linker Split
post Feb 29 2008, 23:54
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goddamn, I was having a coronary! biggrin.gif
Good work on the thompson!


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dg
post Mar 2 2008, 06:00
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QUOTE
Thats a nice model


QUOTE
Good work on the thompson!



Thank you,

QUOTE
..add them guys


Nice how you describe 3 people.sad.gif

Yes, its hard at the moment in the mod. You know, I think even the BHD Mod got more people.
We are 3 Guys at the moment. From this 3 guys 1 Sound maker and 2 modeller, me and snakemen.
Snakemen is busy with the island and units I think, and the houses and some objects, so i have to make the whole weapon equipment, may some vehicles, and some objects by my own.
The Alpha was set up by one single men, Snakeman, its incredible how he managed it by his one man show.

 
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Linker Split
post Mar 2 2008, 10:58
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I din't mean to offend you guys!

I know how you feel in this moment (We have the same problem, only 3 ppl working, I hope).
I said that cause the models were not fitted for an ArmA scenario (if they were like in the images), but since you told me they are not low-polys. smile.gif


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dg
post Mar 30 2008, 14:24
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We're switching the Vilas weapons to high resolution (And when I say high resolution I really mean this and not that low poly rhs things. Unfortuneately they're lagging on low hardware, so i think about to make 2 versions, one with the vilas ones and one with other ones.)
Here a wip

 
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Rellikki
post Mar 30 2008, 16:47
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Why not just apply normal maps on the low poly weapons to make them look good? Besides, RHS weapons are really good. They're really well done. I didn't even know that they were... low poly... until you said it.
 
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Blackbuck
post Mar 30 2008, 17:20
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Optimization is everything. You don't need 15000 tris for an M16 or alike...


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dg
post Mar 31 2008, 01:23
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Yes, RH Weapons are very good and looking fine. Low Poly dont mean they look bad,

@Helpin' Hand
Yea you're right, but its necessary to increase the poly count. On the old models it isn't possible to make somethin' good with it,
But they're were some guys they even had problems with the old ones.
So if i have to increase the polycount fo' the other ones, why don't let it look a bit better so that you can see the difference.
 
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dg
post Apr 1 2008, 05:59
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Guy's,
I need your help,
Which one would you prefer? The old one or the new one?

If you say "The old one" please tell me why, I'am doing my best but i'm new in this,
Note: Both are running very smooth
 
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Rellikki
post Apr 1 2008, 17:30
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Which one is the old one? They all look the same...
Also, you might want to rework the model, especially the hand grip. See here for reference: http://www.cybershooters.org/dgca/m16a1.htm
 
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JdB
post Apr 1 2008, 17:45
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QUOTE(Rellikki @ Apr 1 2008, 18:30) *
Which one is the old one? They all look the same...


"Default one"

I like the old one better, to me it looks more like the actual M16A1, and not that much different in terms of detail to justify the difference in polycount. It is a little hard to judge though, seeing as the smooth/sharp faces seem to be missing.

"Note: Both are running very smooth"

Is that in a large mission, or by testing it with a single soldier in the editor? (That is a frequently made mistake)


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Rellikki
post Apr 1 2008, 17:48
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QUOTE(JdB @ Apr 1 2008, 19:45) *
"Default one"


In that case, I also vote for the old one. smile.gif
 
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Blackbuck
post Apr 1 2008, 18:48
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I vote for the old one because the handguard looks a lot more like the real one smile.gif


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SoldierX-XDF
post Apr 2 2008, 01:17
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no offense but i think you need to practice modeling a bit more and do a lot more research on what you are modeling. You need to optimise your model and put polys in where they are needed.
For instance the hand guard, its looking far to triangular and sharp. If i were you i would normal map the holes in and put more polys in to beveling off the sharp edges. The groves in the magazine can also be normal mapped on.
Also be careful when using the boolean tool, it is handy but it can make your model very messy.

Try this tutorial mate on modeling a rifle, its for free and its really good for getting the hand of 3dSM. Its what i first used when i started modeling
http://www.tutorialized.com/view/tutorial/...lil-Rifle/10790
Good luck


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dg
post Apr 2 2008, 06:21
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Hey Guys!
Thank you for your critic! I'm gonna try some things out!


edit

I tryed out, to change the handle and some other parts a bit



I reduced the polys to 3000 too,

But i try do more,

Does anybody know how round it a bit at the handle?
 
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MehMan
post Apr 2 2008, 10:18
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That's 3000 polies, but definatley not 3000 triangles. You're wasting polygons all over the place. Besides that it's inaccurate.

Compare it with this:

 
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Rellikki
post Apr 2 2008, 11:19
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I totally agree with MehMan and as said before, you don't even need to make high-poly weapons to make them look good. Maybe to make normal maps, but come on... why waste time?
 
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dg
post Apr 4 2008, 05:26
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Yes, i'am reducing polys, other things and adding some things,
 
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SaS TrooP
post Apr 4 2008, 15:21
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Guys, i got the problem. I am using WINRAR, but wne your pre alpha is downloaded and i am trying to decompress it, i go t message: "I can't find a archives!". While using IZArc the same! How to unpack this mod...
 
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Sparky Speirs
post Apr 10 2008, 13:40
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cool mod!


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Rellikki
post Apr 10 2008, 14:29
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QUOTE(SaS TrooP @ Apr 4 2008, 17:21) *
Guys, i got the problem. I am using WINRAR, but wne your pre alpha is downloaded and i am trying to decompress it, i go t message: "I can't find a archives!". While using IZArc the same! How to unpack this mod...


Perhaps the download was corrupted? Try redownloading.
 
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Migalex
post May 13 2008, 23:10
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I need help install the hotfix now.....the runme.bat doesn t find nothing, and yes, puted it at VTE directory, but he does not found, I even try run it to see if the patch was a plied, but of course wasn t
Need help please again........
I finnaly installed, but how i run it? Whats the the thing I put after target?-nosplash -mod=DBE1;@vte;beta? If is this it does not show anything still.......
Need help pls

This post has been edited by Migalex: May 14 2008, 15:17
 
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genpatton43
post May 16 2008, 02:17
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I previously downloaded VTE prior to the release of this last update and everything worked fine. All of the maps came up as did the units.
I downloaded the newer version today and pasted the files in my addon folder.
but now, when I log on it tells me that a config file cannot be found. So I downloaded everything again and found the file. I copied it into the folder and I still get the same message and I cannot even get the game to open.

I did earlier today, but when I went into the mission editor, none of the VTE units or maps were present?

What am I missing?
It worked fine prior to this update but now I get nothing.
 
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Snake Man
post Oct 14 2008, 17:49
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QUOTE
i understand there is bugs such as floating grass ect ect.

Floating jungle block objects have been fixed in the upcoming version.

QUOTE
er... not to be evil, but weapons look weird
hope you'll change them guys, I really like VTE since the OFP days!

We are now using in house VTE OFP ported weapons, some Vilas and Skaven's weapons. None of the screenshotted weapon models aren't included in the latest release.

QUOTE
Is that in a large mission, or by testing it with a single soldier in the editor? (That is a frequently made mistake)

VTE takes good care that all models have proper resolution LODs which end less than 100 polys. For the soldier models I put together I made the LODs which in fact wont end less than hundred, they are in range of 160 or so (there is still tweaking to do heh). I play tested them with probably more than hundred soldiers in a screen at one time running around, no problems at all.

There will be no FPS drop in VTE because bad modeling.

QUOTE
I am using WINRAR, but wne your pre alpha is downloaded and i am trying to decompress it, i go t message: "I can't find a archives!".

I suggest you re-download and make sure you are using the latest released version, found on VTE official forum of course wink.gif

QUOTE
I downloaded the newer version today and pasted the files in my addon folder.
but now, when I log on it tells me that a config file cannot be found.

I would recommend making a new MOD dir for new version, this way if there is any problems, you still have your working older MOD dir if you need to just jump into the action.

By downloading the latest released version, you will have no problems running it with ArmA v1.14. If you do, follow the install guide step by step, it will most likely fix any earlier install errors.


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Gaz
post Dec 1 2008, 23:03
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Hi
I,like to start by saying what an exelent mod, cant wait till its all finnished.
Now I was wondering if and how i can get the doors to open on certain bunkers and buildings. When i place a bunker/building on the map and then try to open the door i get a sqs error. Is this likely to be sorted soon or can i get the sqs script.
Any help would be great as i'v set up a clan around the mod and want to start a campain.

Thanks
Hornster

This post has been edited by Hornster: Dec 1 2008, 23:05
 
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Snake Man
post May 8 2009, 17:47
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This is the Vietnam: The Experience Final Alpha release (05-08-09), it is our sixth release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players.

Pre alpha means that this is work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This release is still incomplete but the earlier versions have been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work.
    - Many models have no normal or specular maps.
    - Soldier models with bad texturing.
    - No missions or campaigns (except on our dedicated server).
    - No shadows on ported objects.
    - A "few" errors on arma.RPT file...
The bad list continues.

DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS.

This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-47 Chinook, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, USS Kittyhawk, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), CAR-15 GL, Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, L1A1, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e.

Config for all the VTE v0.4 soldiers (in theory basic OFP VTE v0.4 missions should work with little tweaking), there is now new models for most of the infantry branches. And of course the VTE objects/terrains, including two prototype terrains and few single tree terrains for us to try out in MP environment.

Disclaimer: If you create missions with this release, be prepared to overhaul them completely in the future when we release next version, we guarantee you that classnames and stuff will change to break your missions. However the soldier classnames are now set, I would not think they will get changed, but nothing can be promised at this moment. Be prepared to expect bugs and broken things in this release. More mission porting compatibility has been added to this version.

Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in VTE ArmA screenshots topic. However here is the earlier screenshots by granQ:

A4
O1 Birddog
M79 grenade launcher
VietCong face (old vietcong).
CH-34
GI Joe (old Army soldier).
NVA (old NVA soldier).
M113
Weapons 21st June 2007.
Huey's

Here is few screenshots of the new stuff.

SEAL


SEAL 2

SEAL 3

SEAL 4

SEAL 5

LRRP ERDL


LRRP ERDL 2

LRRP ERDL 3

LRRP ERDL 4

Future plans: We have alot of work to do, all of the models need to be reworked, textures done, terrains... configs... oh boy, dont get me started, anyone care to help? Hehe. I'm looking forward to working for the NAM stuff, it will be great.

Please join to PMC Tactical (VTE) dedicated server to test MP with this release, the more testing and bug reports we have, the better we can develop this further. Read details of the addons etc in PMC Tactical (VTE) dedicated server ADDONS topic. Hope to see you all on the server.

Vietnam: The Experience online manual can be found here.

When you see something missing or wrong in the manual, please send feedback to us in our forum, thank you.

Download VTE_final_alpha.rar - 1.15gb.
Mirror 1: Armaholic.com.
Mirror 2: Gamingsa.com.
Mirror 3: Armedassault.info.
We appreciate the mirrors and more would be very welcome.

This post has been edited by Snake Man: May 10 2009, 15:59


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Snake Man
post Nov 23 2009, 14:33
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We have opened project page for VTE into DevHeaven, please report bugs to VTE in DevHeaven project page. Thanks.


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Snake Man
post Jun 15 2010, 21:55
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This is the leading, most comprehensive and detailed Vietnam war modification.

This is the Vietnam: The Experience final ArmA release (06-14-10).

Even though this is our last ArmA (meaning Armed Assault, ie ArmA 1) release, this is work in progress. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to over hyping their work.

VTE will continue on ArmA 2.

Current issues
- terrains with 1 texture 4WVR haxxor method.
- mines are not working.
- kittyhawk is broken.
- artillery is work in progress.

DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS.

This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-46E, CH-47 Chinook, CH-53, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, USS Kittyhawk, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), CAR-15 GL, Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, L1A1, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e.

And much much more...

Config for all the VTE v0.4 soldiers (in theory basic OFP VTE v0.4 missions should work with little tweaking), there is now new models for most of the infantry branches. And of course the VTE objects/terrains, including two prototype terrains.

Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in VTE ArmA screenshots topic.

Here is few screenshots of the newer stuff.

SEAL


SEAL 2

SEAL 3

SEAL 4

SEAL 5

LRRP ERDL


LRRP ERDL 2

LRRP ERDL 3

LRRP ERDL 4

Future plans: VTE will continue on ArmA 2.

Vietnam: The Experience ArmA online manual can be found here.

When you see something missing or wrong in the manual, please send feedback to us in our forum, thank you.

Download VTE_06-14-10_final.rar - 1.25gb.
Mirror 1: Armaholic.com.
Mirror 2: Armedassault.info.
We appreciate the mirrors and more would be very welcome.

This post has been edited by Snake Man: Jun 15 2010, 22:49


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PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/
PMC Editing Wiki - tutorials, guides, information etc.
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