Weapons spawning under buildings |
Weapons spawning under buildings |
Mar 28 2014, 08:15
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#1
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New Member Group: Members Posts: 2 Joined: 28-March 14 Member No.: 10,415 |
I am currently trying to make a game mode in which a random weapon will spawn on the exact location that i place another object (Eg. a flag) But currently any weapon i spawn inside a building will be moved to ground level beneath the floor of the building. Is there any way that i can spawn my weapon on the exact location that the initial object is so that it remains above floor level.
The code i use is: gun = ["hgun_PDW2000_F", "SMG_01_F", "SMG_02_F"] call BIS_fnc_selectRandom; if (gun=="hgun_PDW2000_F") then {vammo ="30Rnd_9x21_Mag"} else {if (gun=="SMG_01_F") then {vammo="30Rnd_45ACP_Mag_SMG_01_Tracer_Green"} else {if (gun=="SMG_02_F") then {vammo="30Rnd_9x21_Mag"}}}; //-----All of the above just defines the random weapon spawned. Waffe1 = createVehicle ["groundweaponHolder",getPos this,[], 1, "can_collide"]; Waffe1 addMagazineCargo [vammo,1]; Waffe1 addWeaponCargo [gun,1]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.00]; deleteVehicle this; //Called with: [] call compile preProcessFileLineNumbers "RandomSMG.sqf" Any advice is appreciated, Thanks |
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Mar 28 2014, 10:52
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
This line:
CODE Waffe1 setPos [getPos this select 0,getPos this select 1,0.00]; Basically says "use the position of placeholder, but completely ignore the height and just place it at ground level instead". Instead use this: CODE Waffe1 setPos (getPos this);
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Mar 31 2014, 12:01
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#3
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New Member Group: Members Posts: 2 Joined: 28-March 14 Member No.: 10,415 |
Awesome, Thanks alot, didnt think that over complicating things would make me suffer.
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