UAV RQ-1 Predator, StandAloneAddon |
UAV RQ-1 Predator, StandAloneAddon |
Feb 26 2008, 23:08
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#1
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Hi all,
I'm proudly to present our small addon: UAV M/RQ-1 Predator (both versions) Authors: EMSI & pochyst For detailed info and special extras see attached ReadMe file ... Download links: ZIP archive (3 218 kiB) EXE installer (3 571 kiB) (for lazy users) Preview video on YouTube (with MQ-1 version) Note: This is updated StandAloneAddon and updated UAV management will be released soon ... -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 26 2008, 23:44
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#2
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ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
PM compatible?
Bleh, anyway good job, we are getting closer to the quality and quantity of OFP. |
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Feb 27 2008, 07:54
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#3
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
You probably mean MP (multiplayer) ... yes of course and why not (?)
It's addon without any MP limitations -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 27 2008, 11:05
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#4
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Junior Member Group: Members Posts: 25 Joined: 4-February 08 From: Canada Member No.: 2,292 |
Very nice i like the fact that it still looks "realistic" in game.Very good job.
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Feb 27 2008, 12:44
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#5
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Junior Member Group: Members Posts: 25 Joined: 4-February 08 From: Canada Member No.: 2,292 |
Also can i have a link to the MRU thats out there?
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Feb 27 2008, 15:57
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#6
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Yes, of course ... look at this and study
-------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 27 2008, 17:34
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#7
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
@JTF2 223rd Col : Don't doublepost , use the edit button
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Feb 27 2008, 21:20
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#8
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Member Group: Members Posts: 57 Joined: 29-October 07 From: Oxford Member No.: 1,571 |
this is really well done, nice work. I'm repeating whats been said but the modelling is very good (as well as everything else).
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Feb 28 2008, 01:35
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#9
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Now all we need are some scripts that make it circle a set area on command, point and click style. Very well detailed, good work guys.
Can someone tell me the init line for making a unit no be targetted by hostile AI, its something like "this set captive" but I can't remember the rest. -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Feb 28 2008, 07:38
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#10
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
CODE this setCaptive TRUE ... but why this. It's standard aerial unit. Set him high fly level and then provide recon. -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 28 2008, 08:16
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#11
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
I want to use it as a back ground detail in some missions I'm making to add to the atmosphere.
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Feb 29 2008, 00:40
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#12
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
EMSI
I saw complains that there's pilot inside ) that jumps out when bird's destroyed as a quick fix try ejectDamageLimit = 1; in cfgVehicles |
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Feb 29 2008, 00:59
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#13
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ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
Once I tried some UAVs which were very bad (the tools haven't been released yet and I don't remember the addon) but once the pilot ejected he appered in the middle of the ocean, you could try to do that.
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Feb 29 2008, 15:25
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#14
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
@bdfy & Benoist:
This is StandAloneAddon, so it doesn't have any other additional improvements except Auto-FLIR. Automatic "GetOut" function with correct positioning near MRU (or GCS) will be implemented in "MultiAddon" (RQ-1, MQ-1, UAV management). But for this time you may create your own simple script for correct placing the pilot-operator after his ejecting or getting out. Try to thinking about Eventhandlers, creating simple marker and basic positioning of units -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 29 2008, 15:31
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#15
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Junior Member Group: Members Posts: 25 Joined: 4-February 08 From: Canada Member No.: 2,292 |
Whats your ETA on the multipack sir?
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Feb 29 2008, 15:34
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#16
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
ehmmm ... april/may 2008 (?)
-------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Feb 29 2008, 17:05
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#17
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
QUOTE Try to thinking about Eventhandlers, creating simple marker and basic positioning of units man, i gave you simple _non-scripted_ solution |
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Feb 29 2008, 20:50
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#18
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
I understand ... but this is not a solution and if I do this -> new release will comes ... and only for this one "line" (?)
... else ... RESPECT ! -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Mar 12 2008, 22:19
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#19
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Hey, all ...
We finished second - armed (MQ) version of this amazing UAV. Now the download links in first post are modified to current ZIP and EXE archives. They has both updated versions. Enjoy It PS: special thanx for help belong to scubaman3D EMSI & pochyst -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Mar 23 2008, 13:37
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#20
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New Member Group: Members Posts: 7 Joined: 23-March 08 Member No.: 2,746 |
hey guys,
i cant seem to run the mru im getting an error ingame "error 0 elements provided, 3 expected" i am spawning the mru via my script console. but im not sure how that is different from spawning it from the mission editor which works fine with the mru thanks mace |
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